コード例 #1
0
ファイル: Form1.cs プロジェクト: unitycoder/Drawing3D
        public override void OnPaint()
        {
            switch (ActiveSurface)
            {
            case SurfaceKind.ArrayExtruder:
                xyArray A = new xyArray();
                A.data = new xy[] { new xy(0, 0), new xy(0, 4), new xy(4, 4), new xy(4, 0), new xy(0, 0) };
                ArrayExtruder AE = new ArrayExtruder();
                AE.Array  = A;
                AE.Height = 5;
                AE.Paint(this);
                break;

            case SurfaceKind.BezierSurface:
                Lights[0].Position = DefaultLightPos;
                BezierSurface Bezs = new BezierSurface();
                Bezs.ControlPoints = new xyz[, ] {
                    { new xyz(0, 0, 0), new xyz(2, 0, 0), new xyz(4, 0, 0), new xyz(6, 0, 0) },
                    { new xyz(0, 3, 1), new xyz(2, 3, 3), new xyz(4, 3, 0), new xyz(6, 3, 0) },
                    { new xyz(0, 6, 1), new xyz(2, 6, 3), new xyz(4, 6, 0), new xyz(6, 6, 0) },
                    { new xyz(0, 9, 0), new xyz(2, 9, 0), new xyz(4, 9, 0), new xyz(6, 9, 0) },
                };


                Bezs.Paint(this);
                break;

            case SurfaceKind.BsplineSurface:
                BSplineSurface BS = new BSplineSurface();

                Lights[0].Position = DefaultLightPos;
                BS.ControlPoints   = new xyz[, ] {
                    { new xyz(0, 0, 0), new xyz(0, 3, 0), new xyz(0, 6, 0), new xyz(0, 9, 0), },
                    { new xyz(2, 0, 1), new xyz(2, 3, 3), new xyz(2, 6, 3), new xyz(2, 9, 0), },
                    { new xyz(4, 0, 1), new xyz(4, 3, 3), new xyz(4, 6, 3), new xyz(4, 9, 0), },
                    { new xyz(6, 0, 0), new xyz(6, 3, 0), new xyz(6, 6, 0), new xyz(6, 9, 0) },
                };

                BS.UDegree = 3;
                BS.VDegree = 2;
                BS.SetDefaultKnots();



                BS.Paint(this);
                break;

            case SurfaceKind.Cone:
                Lights[0].Position = new xyzwf(5, 0, (float)2.5, 1);
                Cone Cone = new Cone(new xyz(0, 0, 0), 5, 2, System.Math.PI / 4);
                Cone.Paint(this);
                break;

            case SurfaceKind.Curve2DRotator:
                Lights[0].Position = DefaultLightPos;
                Curve2dRotator C2d = new Curve2dRotator();
                C2d.Curve     = new Bezier(new xy(1, 0), new xy(2, 3), new xy(4, 3), new xy(6, 0));;
                C2d.FromAngle = 0;
                C2d.ToAngle   = Math.PI / 2;

                C2d.Paint(this);
                break;

            case SurfaceKind.Curve3dRotator:
                Curve3dRotator C3d = new Curve3dRotator();
                C3d.Curve = new Bezier3D(new xyz(1, 2, 0), new xyz(2, 1, 3), new xyz(4, 2, 3), new xyz(5, 2, 0));
                C3d.Paint(this);
                break;

            case SurfaceKind.CurveExtruder:
                Lights[0].Position = new xyzwf(3, 6, 3, 1);
                CurveExtruder CE = new CurveExtruder();
                CE.Curve     = new Bezier(new xy(1, 0), new xy(2, 3), new xy(4, 3), new xy(6, 0));
                CE.UpPlane   = new Plane(new xyz(0, 0, 4), new xyz(0, 0.3, 1));
                CE.DownPlane = new Plane(new xyz(0, 0, 0), new xyz(0, -0.3, 1));
                CE.Height    = -5;
                CE.Paint(this);
                break;

            case SurfaceKind.CustomSurface:
                Lights[0].Position = new xyzwf(8, 1, 2, 1);
                CustomSurface.Paint(this);
                break;

            case SurfaceKind.Cylinder:
                Lights[0].Position = new xyzwf(8, 1, 2, 1);
                Cylinder Cylinder = new Cylinder(3, 5);
                drawSurface(Cylinder);
                break;

            case SurfaceKind.NurbsSurface:
                NurbsSurface NS = new NurbsSurface();
                Lights[0].Position = DefaultLightPos;
                NS.ControlPoints   = new xyz[, ] {
                    { new xyz(0, 0, 0), new xyz(0, 3, 0), new xyz(0, 6, 0), new xyz(0, 9, 0), },
                    { new xyz(2, 0, 1), new xyz(2, 3, 3), new xyz(2, 6, 3), new xyz(2, 9, 0), },
                    { new xyz(4, 0, 1), new xyz(4, 3, 3), new xyz(4, 6, 3), new xyz(4, 9, 0), },
                    { new xyz(6, 0, 0), new xyz(6, 3, 0), new xyz(6, 6, 0), new xyz(6, 9, 0) },
                };

                NS.UDegree = 3;
                NS.VDegree = 2;
                NS.Weights = new double[, ] {
                    { 1, 1, 1, 1 },
                    { 1, 3, 3, 1 },
                    { 1, 3, 3, 1 },
                    { 1, 1, 1, 1 }
                };
                NS.SetDefaultKnots();
                NS.Paint(this);
                break;

            case SurfaceKind.OffsetSurface:
                Lights[0].Position = DefaultLightPos;
                BSplineSurface _BS = new BSplineSurface();
                _BS.ControlPoints = new xyz[, ] {
                    { new xyz(0, 0, 0), new xyz(0, 3, 0), new xyz(0, 6, 0), new xyz(0, 9, 0), },
                    { new xyz(2, 0, 1), new xyz(2, 3, 3), new xyz(2, 6, 3), new xyz(2, 9, 0), },
                    { new xyz(4, 0, 1), new xyz(4, 3, 3), new xyz(4, 6, 3), new xyz(4, 9, 0), },
                    { new xyz(6, 0, 0), new xyz(6, 3, 0), new xyz(6, 6, 0), new xyz(6, 9, 0) },
                };

                _BS.UDegree = 3;
                _BS.VDegree = 2;
                _BS.SetDefaultKnots();

                OffsetSurface OS = new OffsetSurface();
                OS.BasisSurface = _BS;
                OS.Distance     = 0.5;
                OS.Paint(this);


                break;

            case SurfaceKind.PlaneSurface:
                Lights[0].Position = new xyzwf(2, 2, 4, 1);
                PlaneSurface PS = new PlaneSurface(new xyz(0, 0, 0), new xyz(4, 2, 2), new xyz(1, 5, 7));
                PS.Width  = 4;
                PS.Length = 5;
                PS.Paint(this);
                break;

            case SurfaceKind.SmoothPlane:
                Lights[0].Position = new xyzwf(2, 2, 4, 1);
                SmoothPlane SP = new SmoothPlane(new xyz(0, 0, 0), new xyz(0, 5, 0), new xyz(5, 5, 0), new xyz(5, 0, 0), new xyz(-1, -1, 1), new xyz(-1, 1, 1), new xyz(1, 1, 1), new xyz(1, 1, 1));
                SP.Width  = 5;
                SP.Length = 6;
                SP.Paint(this);
                break;

            case SurfaceKind.Sphere:
                Lights[0].Position = DefaultLightPos;
                Sphere Sphere = new Sphere(new xyz(2, 1, 1), 4);
                drawSurface(Sphere);

                break;

            case SurfaceKind.Torus:
                Lights[0].Position = DefaultLightPos;
                Torus Torus = new Torus(1, 4);
                drawSurface(Torus);
                break;

            default:
                break;
            }
            base.OnPaint();
        }