コード例 #1
0
ファイル: GameController.cs プロジェクト: osalinasv/graphgame
    public bool startPlaneSequence()
    {
        if (solveTryAttempts > 0 &&
            planeSequenceStatus == PlaneSequenceStatus.Idle &&
            xPlaneBehaviour.planeStatus == PlaneStatus.Idle &&
            zPlaneBehaviour.planeStatus == PlaneStatus.Idle
            )
        {
            planeSequenceStatus = PlaneSequenceStatus.MovingX;
            return(true);
        }

        return(false);
    }
コード例 #2
0
ファイル: GameController.cs プロジェクト: osalinasv/graphgame
    private void handlePlaneSequence()
    {
        if (planeSequenceStatus >= PlaneSequenceStatus.Ended)
        {
            if (planeSequenceStatus == PlaneSequenceStatus.Ended)
            {
                // TODO: This has to be uncomment so the codes works again
                //endCurrentLevel();
            }
            else
            {
                solveTryAttempts--;
                Debug.Log("Lose!");
                resultText.text = "Lose!";
            }

            planeSequenceStatus = PlaneSequenceStatus.Idle;
            issueMovePlane      = false;

            if (solveTryAttempts > 0 && this.uiController)
            {
                this.uiController.toggleSolveButton(true);
                this.uiController.toggleTransformButtons(true);
            }
            else
            {
                LevelController.Instance.Lose();
            }
        }

        if (planeSequenceStatus > PlaneSequenceStatus.Idle && planeSequenceStatus < PlaneSequenceStatus.Ended)
        {
            if (planeSequenceStatus == PlaneSequenceStatus.MovingX)
            {
                if (xPlaneBehaviour.planeStatus == PlaneStatus.Idle)
                {
                    if (!issueMovePlane)
                    {
                        issueMovePlane = true;
                        xPlaneBehaviour.planeStatus = PlaneStatus.Move;
                    }
                }
                else if (xPlaneBehaviour.planeStatus == PlaneStatus.Ended)
                {
                    issueMovePlane      = false;
                    planeSequenceStatus = PlaneSequenceStatus.MovingZ;
                }
            }

            if (planeSequenceStatus == PlaneSequenceStatus.MovingZ)
            {
                if (zPlaneBehaviour.planeStatus == PlaneStatus.Idle)
                {
                    if (!issueMovePlane)
                    {
                        issueMovePlane = true;
                        zPlaneBehaviour.planeStatus = PlaneStatus.Move;
                    }
                }
                else if (zPlaneBehaviour.planeStatus == PlaneStatus.Ended)
                {
                    issueMovePlane      = false;
                    planeSequenceStatus = PlaneSequenceStatus.Ended;
                }
            }
        }
    }