private void ReleasePlane() { if (onStartapult) { foreach (BoxCollider collider in planeColliders) { if (!collider.isTrigger) { collider.enabled = true; } } grabbed = false; flying = true; planeMan.ReleasedPlane(startID, true); ShowMovementFeedback(showFB); startapult = planeOnField.GetComponentInChildren <StartapultRotation>(); startapult.PlaneOnField = true; planeTransform.parent = startapult.transform; planeTransform.rotation = startapult.transform.rotation; } else { ResetPlane(); } }