private void Placeholder_OnMouseEnterEventHandler(Placeholder placeholder) { placeholder.DeactivatePreview(); GameObject placeHolderOverride = placeholder.getOverridePreviewItem(); m_activePreviewItem = placeHolderOverride ? placeHolderOverride : m_PreviewItemInstance; m_activePreviewItem.transform.position = placeholder.transform.position; m_activePreviewItem.transform.rotation = placeholder.transform.rotation; m_activePreviewItem.SetActive(true); }