// ----- Handle placement of object via mouse ----- public void AddObjectToMouse(PlaceableObject newObject, float vert) { objectOnMouse = newObject; verticalOffset = vert; newObject.AttachToMouse(); isMouseOccupied = true; StartCoroutine(DelayPlacement()); }
public void AddObjectToMouse(PlaceableObject newObject) { objectOnMouse = newObject; newObject.AttachToMouse(); }