void PlaceBuildingInSelection() { if (canPlaceObject) { currentObject.transform.position = (Vector3)startNodePos; currentObject = null; //currentInputMode = InputMode.selectMode; } else { Destroy(currentObject); //currentInputMode = InputMode.selectMode; } }
public void SetNewBuilding(PlaceableAsset newObject) { currentObject = Instantiate(newObject); currentInputMode = InputMode.buildMode; }