コード例 #1
0
    void DeathDeath()


    {
        // Destroy(gameObject);

        gameObject.SetActive(false);



        CurrentDroneHealth = 370f;



        Place_Drone_InFrontOfPlayer_Liban TYS = GameObject.Find("Press Q to child drone").GetComponent <Place_Drone_InFrontOfPlayer_Liban>();

        TYS.DroneCameraLIVE.gameObject.SetActive(false);



        DroneHealthBar.gameObject.SetActive(false);
        DaTorch.SetActive(true);



        Outline OP = GameObject.FindWithTag("AI").GetComponent <Outline>();

        OP.enabled = false;
    }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        DroneeeTimer -= Time.deltaTime;


        int seccondsssss = (int)(DroneeeTimer % 60);



        TheOneTorch.SetActive(false);



        if (DroneeeTimer <= 19)

        {
            print("DroneTimer activated yh");
        }



        if (DroneeeTimer <= 7)



        {
            freeze = false;

            expose = false;



            TheOneDrone.GetComponent <BoxCollider>().size = new Vector3(OGSizeX, OGSizeY, OGSizeZ);



            TheOneDrone.GetComponent <SphereCollider>().radius = 521.5f;



            Place_Drone_InFrontOfPlayer_Liban PDIFOP = GameObject.Find("Press Q to child drone").GetComponent <Place_Drone_InFrontOfPlayer_Liban>();

            PDIFOP.enabled = false;
        }



        if (DroneeeTimer <= 1)


        {
            DroneeeTimer = 19f;


            GetComponent <Final_Drone_Timer_Liban>().enabled = false;
        }
    }