static int AddPlayerMade(GameObject obj, byte[] data, int fromWho) { if (obj) { // Must be alive byte placePlayerMadeType = data [0]; PlacePlayerMade.AddObject(obj.GetComponent <PlayerMove>(), OperationNetwork.getVector3(data, 1), OperationNetwork.getQuaternion(data, 13), placePlayerMadeType, obj.GetComponent <Combat>().team, (short)fromWho); } return(29); }
void updateHud() { for (int i = 0; i < UnlocksEquipped.Length; i++) { if (UnlocksEquipped [i] != null && UnlocksEquipped[i].getHudType() == "Cooldown" && UnlocksEquipped[i].hudElement != null) { UnlocksEquipped [i].setCharge(); } if (UnlocksEquipped [i] is TakeHealthWeapon && GetComponent <PlayerMove>().hudElement != null) { // Render "Health Taken" TakeHealthWeapon thw = (TakeHealthWeapon)UnlocksEquipped [i]; if (thw.healthTaken >= TakeHealthWeapon.healthTakenReq) { // Can use "ultimate" / "ubercharge" GetComponent <PlayerMove>().hudElement.GetComponent <Text>().color = Color.green; GetComponent <PlayerMove>().hudElement.GetComponent <Text>().text = "(" + OptionsMenu.getBindString(OptionsMenu.binds[OptionsMenu.ULTIMATE_ABILITY]) + ") Health Taken: " + Mathf.FloorToInt(thw.healthTaken); } else { GetComponent <PlayerMove>().hudElement.GetComponent <Text>().color = Color.yellow; GetComponent <PlayerMove>().hudElement.GetComponent <Text>().text = "Health Taken: " + Mathf.FloorToInt(thw.healthTaken); } } } // Phase shift (isn't an unlock) OR speed bost (isn't an unlock) if ((classNum == 0 || classNum == 3) && GetComponent <PlayerMove>().hudElement != null) { GetComponent <PlayerMove>().setCharge(classNum); if (GetComponent <PlayerMove> ().hudElement2 != null) { GetComponent <PlayerMove> ().hudElement2.transform.Find("Armor").GetComponent <Text> ().text = "Armor" + " (" + OptionsMenu.getBindString(OptionsMenu.binds[OptionsMenu.MAIN_ABILITY]) + ")"; PlacePlayerMade.setCharge(GetComponent <PlayerMove> ().hudElement2, GetComponent <PlayerMove> ().isArmorOn, 1f); if (GetComponent <PlayerMove> ().isArmorOn == 0) { GetComponent <PlayerMove> ().hudElement2.GetComponent <Image> ().color = new Color(0f, 0.7f, 0f); } else { GetComponent <PlayerMove> ().hudElement2.GetComponent <Image> ().color = new Color(133f / 255f, 133f / 255f, 133f / 255f); } } } }
void HudUpdate() { GameManager.UpdateKillFeed(); HealthBarUpdate(); UpdateTrapSelectionZoneMenu(); for (int i = 0; i < trapsHud.Length; i++) { trapsHud [i].SetActive(isTrapSelectionMenuOpen); } respawnHud.transform.parent.gameObject.SetActive(Player.thisPlayer != null && Player.thisPlayer.playerObject == null); if (Player.thisPlayer != null && Player.thisPlayer.playerObject == null) { respawnHud.fillAmount = Mathf.Clamp01(1 - Player.thisPlayer.getRespawnTimer() / Player.thisPlayer.getNetRespawnTimer()); respawnHud.transform.parent.GetComponent <Image>().fillAmount = Mathf.Clamp01(Player.thisPlayer.getRespawnTimer() / Player.thisPlayer.getNetRespawnTimer()); int respawnTimer = (int)(Player.thisPlayer.getRespawnTimer() + 1); if (respawnTimer == 1) { respawnHud.transform.parent.Find("Text").GetComponent <Text> ().text = "Respawning in 1 second."; } else { respawnHud.transform.parent.Find("Text").GetComponent <Text> ().text = "Respawning in " + respawnTimer + " seconds."; } } // Class Selection Hud gets priority if (Player.thisPlayer && Player.thisPlayer.team == 1 && !OptionsMenu.classSelectionMenuOpen) { bool needTrap = false; for (int i = 0; i < Player.thisPlayer.trapTypes.Length; i++) { if (Player.thisPlayer.trapTypes [i] == 255) { needTrap = true; } } if (needTrap && !PlayerHud.isTrapSelectionMenuOpen) { PlayerHud.isTrapSelectionMenuOpen = true; OptionsMenu.ChangeLockState(); } else if (!needTrap && PlayerHud.isTrapSelectionMenuOpen) { PlayerHud.isTrapSelectionMenuOpen = false; OptionsMenu.ChangeLockState(); } } if (Player.thisPlayer && PlayerHud.isTrapSelectionMenuOpen) { for (int x = 0; x < trapsChoices.GetLength(0); x++) { for (int y = 0; y < trapsChoices.GetLength(1); y++) { trapsChoices [x, y].transform.Find("Text").GetComponent <Text> ().text = BuyNewTrap.trapNames [BuyNewTrap.trapIndecies[Player.thisPlayer.myRandomTrapChoices[x * trapsChoices.GetLength(1) + y]]]; trapsChoices [x, y].GetComponent <BuyNewTrap> ().buyId = Player.thisPlayer.myRandomTrapChoices [x * trapsChoices.GetLength(1) + y]; trapsChoices [x, y].GetComponent <BuyNewTrap> ().rowID = (byte)x; } } } // This is how HUD should work for all unlocks: if (Player.thisPlayer) { for (int i = 0; i < displayTraps.Length; i++) { byte actual = Player.thisPlayer.trapTypes [i]; if (Player.thisPlayer.team != 1) { actual = 255; } if (displayTraps [i] != actual) { displayTraps [i] = actual; if (displayTraps [i] == 255 || Player.thisPlayer.team != 1) { trapPlayerHudTypes [i].SetActive(false); } else { trapPlayerHudTypes [i].SetActive(true); trapPlayerHudTypes [i].transform.Find("Text").GetComponent <Text> ().text = "(" + OptionsMenu.getBindString(OptionsMenu.binds [OptionsMenu.TRAP_1 + i]) + ") " + BuyNewTrap.trapNames [BuyNewTrap.trapIndecies[displayTraps [i]]]; } } if (displayTraps[i] != 255 && Player.thisPlayer.playerObject) { int trapTypeIndex = BuyNewTrap.trapIndecies[Player.thisPlayer.trapTypes [i]]; PlacePlayerMade.setCharge(trapPlayerHudTypes [i], Mathf.Clamp01((Player.thisPlayer.playerObject.GetComponent <SyncPlayer>().playerTime - Player.thisPlayer.trapCoolDownsStartedAt [i]) / (float)(BuyNewTrap.baseTrapCosts [trapTypeIndex] * BuyNewTrap.maxTrapsLoaded[trapTypeIndex] * Time.fixedDeltaTime)), 1f / BuyNewTrap.maxTrapsLoaded[trapTypeIndex]); } } } if (OperationNetwork.connected) { if (Time.time - lastNetworkSettingsRead > 1) { if (OperationNetwork.isServer) { dataSentPerSecond = OperationNetwork.getClient(32767).dataSent / (Time.time - lastNetworkSettingsRead); OperationNetwork.getClient(32767).dataSent = 0; networkSettings.GetComponent <Text> ().text = (int)(dataSentPerSecond / 100) / 10.0f + " KB/s"; } else { dataSentPerSecond = RunGame.myClient.dataOutRate / (Time.time - lastNetworkSettingsRead); RunGame.myClient.dataOutRate = 0; float dataRecievedPerSecond = RunGame.myClient.dataInRate / (Time.time - lastNetworkSettingsRead); RunGame.myClient.dataInRate = 0; networkSettings.GetComponent <Text> ().text = "Sent: " + (int)(dataSentPerSecond / 100) / 10.0f + " KB/s Recieved: " + (int)(dataRecievedPerSecond / 100) / 10.0f + " KB/s"; } lastNetworkSettingsRead = Time.time; } } if (OperationNetwork.connected && Player.thisPlayer != null && Player.thisPlayer.playerObject != null) { PlayerMove pMove = Player.thisPlayer.playerObject.GetComponent <PlayerMove> (); float touchPercent = DamageCircle.isTouchingDamageCircle(pMove.timeSinceTouchingDamageCircle); if (touchPercent > 0) { buffHud.transform.parent.GetComponent <Image> ().enabled = true; buffHud.enabled = true; buffHud.fillAmount = touchPercent; } else { // Disable the rendering of it: buffHud.transform.parent.GetComponent <Image> ().enabled = false; buffHud.enabled = false; } healthHud.enabled = true; healthHud.transform.parent.GetComponent <Image> ().enabled = true; healthHudText.enabled = true; healthHud.transform.parent.GetComponent <Image> ().fillAmount = 1 - pMove.GetComponent <Combat> ().health / pMove.GetComponent <Combat> ().maxHealth; healthHud.fillAmount = pMove.GetComponent <Combat> ().health / pMove.GetComponent <Combat> ().maxHealth; healthHudText.text = (short)pMove.GetComponent <Combat> ().health + " HP"; if (Player.thisPlayer.playerObject != playerObjectHudLoaded) { playerObjectHudLoaded = Player.thisPlayer.playerObject; float origNum = getHudHeightUsed(classHud.transform); // Unload old hud: foreach (Transform t in classHud.transform) { if (t.name != "AdjacentClassHud") { Destroy(t.gameObject); } } foreach (Transform t in classHud.transform.Find("AdjacentClassHud")) { Destroy(t.gameObject); } // Create new hud: foreach (Unlock unlock in Player.thisPlayer.playerObject.GetComponent <ClassControl>().getUnlocks()) { if (unlock != null) { unlock.setHudElement(classHud.transform, origNum); } } int classLoaded = Player.thisPlayer.playerObject.GetComponent <ClassControl> ().classNum; // Phase through & Speed Boost are not unlocks, despite having some similar qualities: (Like the HUD) if (classLoaded == 0) { Player.thisPlayer.playerObject.GetComponent <PlayerMove> ().hudElement = Unlock.setHudElement(classHud.transform, "Cooldown", "Phase Shift", OptionsMenu.MOVEMENT_ABILITY_BIND, null, origNum); Player.thisPlayer.playerObject.GetComponent <PlayerMove> ().hudElement2 = Unlock.setHudElement(classHud.transform, "Armor", "Armor", OptionsMenu.MAIN_ABILITY, null, origNum); } else if (classLoaded == 3) { Player.thisPlayer.playerObject.GetComponent <PlayerMove> ().hudElement = Unlock.setHudElement(classHud.transform, "Cooldown", "Speed Boost", OptionsMenu.MOVEMENT_ABILITY_BIND, null, origNum); } else if (classLoaded == 4) { if (OptionsMenu.hudPanels.ContainsKey("Healthtaken")) { Player.thisPlayer.playerObject.GetComponent <PlayerMove> ().hudElement = Unlock.setHudElement(classHud.transform, "Healthtaken", "Health Taken", OptionsMenu.ULTIMATE_ABILITY, null, origNum); } } // The updating for the HUD is handled within the unlocks / class itself } } else { // Hide hud completely: buffHud.transform.parent.GetComponent <Image> ().enabled = false; buffHud.enabled = false; healthHud.enabled = false; healthHud.transform.parent.GetComponent <Image> ().enabled = false; healthHudText.enabled = false; } // SCOREBOARD: if (Input.GetKey(KeyCode.Tab)) { scoreBoard.SetActive(true); for (byte team = 0; team < 2; team++) { List <Player> players = GameManager.getPlayersOnTeam(team); for (int i = 0; i < scoreBoardPlayers[team].Count; i++) { if (i < players.Count) { scoreBoardPlayers [team] [i].SetActive(true); scoreBoardPlayers [team] [i].transform.Find("Text").GetComponent <Text> ().text = players [i].playerName; Color c = scoreBoardPlayers [team] [i].GetComponent <Image> ().color; if (players [i].playerObject != null) { scoreBoardPlayers [team] [i].GetComponent <Image> ().color = new Color(c.r, c.g, c.b, 1f); } else { scoreBoardPlayers [team] [i].GetComponent <Image> ().color = new Color(c.r, c.g, c.b, 0.2f); } scoreBoardKills [team] [i].text = "" + players[i].kills; scoreBoardDeaths [team] [i].text = "" + players[i].deaths; } else { scoreBoardPlayers [team] [i].SetActive(false); scoreBoardKills [team] [i].text = ""; scoreBoardDeaths [team] [i].text = ""; } } } } else { scoreBoard.SetActive(false); } // Display kill feed: for (int i = 0; i < killFeed.Count; i++) { if (GameManager.recentPlayerKillers.Count > i) { killFeed [i].parent.gameObject.SetActive(true); string killDisplay = ""; if (GameManager.PlayerExists(GameManager.recentPlayerKillers [i])) { killDisplay = GameManager.GetPlayer(GameManager.recentPlayerKillers [i]).playerName + " killed "; } if (GameManager.PlayerExists(GameManager.recentPlayerDeaths [i])) { killFeed [i].GetComponent <Text> ().text = killDisplay + GameManager.GetPlayer(GameManager.recentPlayerDeaths [i]).playerName; } } else { killFeed [i].parent.gameObject.SetActive(false); } } // Class Selection Menu: if (OptionsMenu.classSelectionMenuOpen && Player.thisPlayer != null) { classSelectionMenu.SetActive(true); Color color; if (Player.thisPlayer.team == 0) { color = new Color(0, 0, 1f, 0.5f); } else if (Player.thisPlayer.team == 1) { color = new Color(1f, 0, 0, 0.5f); } else { color = new Color(1f, 1f, 1f, 0.5f); } classSelectionMenu.GetComponent <Image> ().color = color; for (byte i = 0; i < classSelectionTeams.Length; i++) { if (Player.thisPlayer.team == i) { classSelectionTeams [i].color = new Color(classSelectionTeams [i].color.r, classSelectionTeams [i].color.g, classSelectionTeams [i].color.b, 1f); } else { classSelectionTeams [i].color = new Color(classSelectionTeams [i].color.r, classSelectionTeams [i].color.g, classSelectionTeams [i].color.b, 0.6f); } } for (byte i = 0; i < classTypes.Count; i++) { if (Player.thisPlayer.team == 0) { classTypes [i].gameObject.SetActive(true); if (Player.thisPlayer.classNum == i) { classTypes [i].color = new Color(0.2f, 0.2f, 1f, 1f); } else { classTypes [i].color = new Color(0.7f, 0.7f, 1f, 0.8f); } } else if (Player.thisPlayer.team == 1) { classTypes [i].gameObject.SetActive(true); if (Player.thisPlayer.classNum == i) { classTypes [i].color = new Color(1f, 0.2f, 0.2f, 1f); } else { classTypes [i].color = new Color(1f, 0.7f, 0.7f, 0.8f); } } else { classTypes [i].gameObject.SetActive(false); } } } else { classSelectionMenu.SetActive(false); } }