public void PlayerPlaceWhenCarryingPiece() { var placeAvailabilityChain = new PlaceAvailabilityChain(locationSuccess, board, playerIdSuccess); Assert.True(placeAvailabilityChain.ActionAvailable()); }
public void PlacingPieceOnNonEmptyField() { var placeAvailabilityChain = new PlaceAvailabilityChain(locationFail, board, playerIdSuccess); Assert.False(placeAvailabilityChain.ActionAvailable()); }