コード例 #1
0
        /// <summary>
        /// Renders the target slice
        /// </summary>
        /// <param name="targetSlice">Target slice</param>
        public void RenderSlice(PizzaSlice targetSlice)
        {
            for (int i = 0; i < this.Toppings.Count; i++)
            {
                this.Toppings[i].gameObject.SetActive(targetSlice.Toppings.Contains((Topping)i));
            }

            this.PizzaBase.gameObject.SetActive(targetSlice.IsReady);

            if (!targetSlice.IsReady)
            {
                this.CooldownText.WatchSlice(targetSlice);
            }
        }
コード例 #2
0
        /// <summary>
        /// Called once per frame
        /// </summary>
        protected void Update()
        {
            if (this.watchingSlice != null)
            {
                var timeLeft = this.watchingSlice.BakeTimeLeft;
                if (timeLeft <= 0)
                {
                    this.watchingSlice = null;
                    this.gameObject.SetActive(false);
                    return;
                }

                this.textComponent.text = this.watchingSlice.BakeTimeLeft.ToString("0.0");
            }
        }
コード例 #3
0
 /// <summary>
 /// Watches the slice
 /// </summary>
 /// <param name="slice">Target slice</param>
 public void WatchSlice(PizzaSlice slice)
 {
     this.watchingSlice = slice;
     this.gameObject.SetActive(true);
 }