コード例 #1
0
        void Draw()
        {
            if (pixmap == null)
            {
                return;
            }

            Style     style = Style;
            StateType state = Sensitive ? StateType.Normal : StateType.Insensitive;

            if (width <= 0 || height <= 0)
            {
                return;
            }

            //clear the pixmap
            GtkBeans.Style.PaintFlatBox(style, pixmap, StateType.Normal, ShadowType.None, null, this, "curve_bg", 0, 0, Allocation.Width, Allocation.Height);

            //draw the grid lines
            for (int i = 0; i < 5; i++)
            {
                pixmap.DrawLine(style.DarkGC(state),
                                x_offset,
                                i * (int)(height / 4.0) + y_offset,
                                width + x_offset,
                                i * (int)(height / 4.0) + y_offset);
                pixmap.DrawLine(style.DarkGC(state),
                                i * (int)(width / 4.0) + x_offset,
                                y_offset,
                                i * (int)(width / 4.0) + x_offset,
                                height + y_offset);
            }

            //draw the curve
            pixmap.DrawPoints(style.ForegroundGC(state), Interpolate(width, height));

            //draw the bullets
            if (CurveType != CurveType.Free)
            {
                foreach (var keyval in points)
                {
                    if (keyval.Key < MinX)
                    {
                        continue;
                    }
                    int x = Project(keyval.Key, MinX, MaxX, width);
                    int y = height - Project(keyval.Value, MinY, MaxY, height);
                    pixmap.DrawArc(style.ForegroundGC(state), true, x, y, radius * 2, radius * 2, 0, 360 * 64);
                }
            }
            GdkWindow.DrawDrawable(style.ForegroundGC(state), pixmap, 0, 0, 0, 0, Allocation.Width, Allocation.Height);
        }
コード例 #2
0
        public static Pixbuf LoadIcon(Widget widget, string name, IconSize size)
        {
            var res = widget.RenderIcon(name, size, null);

            if (res != null)
            {
                return(res);
            }

            int sz;
            int sy;

            Icon.SizeLookup(size, out sz, out sy);
            try
            {
                return(IconTheme.Default.LoadIcon(name, sz, 0));
            }
            catch (Exception)
            {
                if (name != "gtk-missing-image")
                {
                    return(LoadIcon(widget, "gtk-missing-image", size));
                }

                var pmap = new Pixmap(Screen.Default.RootWindow, sz, sz);
                var gc   = new GC(pmap)
                {
                    RgbFgColor = new Color(255, 255, 255)
                };
                pmap.DrawRectangle(gc, true, 0, 0, sz, sz);
                gc.RgbFgColor = new Color(0, 0, 0);
                pmap.DrawRectangle(gc, false, 0, 0, sz - 1, sz - 1);
                gc.SetLineAttributes(3, LineStyle.Solid, CapStyle.Round, JoinStyle.Round);
                gc.RgbFgColor = new Color(255, 0, 0);
                pmap.DrawLine(gc, sz / 4, sz / 4, (sz - 1) - (sz / 4), (sz - 1) - (sz / 4));
                pmap.DrawLine(gc, (sz - 1) - (sz / 4), sz / 4, sz / 4, (sz - 1) - (sz / 4));
                return(Pixbuf.FromDrawable(pmap, pmap.Colormap, 0, 0, 0, 0, sz, sz));
            }
        }
コード例 #3
0
ファイル: NotifyWindow.cs プロジェクト: RoDaniel/featurehouse
   private void RenderBubbles(Gdk.Window win, Gdk.Rectangle size,
 out Pixbuf pbactive, out Pixbuf pbinactive,
 out Gdk.Pixmap pbpm)
   {
       int pmHeight, pmWidth;
          Gdk.Pixmap daPixmap;
          Gdk.Pixmap daOtherPixmap;
          pmHeight = size.Height - (wbsize * 2);
          pmWidth = size.Width - (wbsize * 2);
          Gdk.GC gc = new Gdk.GC(win);
          Gdk.Pixmap pm = new Pixmap(win, size.Width, size.Height, -1);
          gc.RgbFgColor = new Gdk.Color(255, 255, 255);
          pm.DrawRectangle(gc, true, 0, 0, size.Width, size.Height);
          gc.RgbFgColor = new Gdk.Color(249, 253, 202);
          Gdk.Point[] roundedSquare = CalculateRect(wbsize, wbsize,
         pmWidth, pmHeight);
          pm.DrawPolygon(gc, true, roundedSquare);
          Gdk.Point[] roundedborder = CalculateRect(wbsize, wbsize,
       pmWidth - 1, pmHeight - 1);
          gc.RgbFgColor = new Gdk.Color(0, 0, 0);
          pm.DrawPolygon(gc, false, roundedborder);
          Gdk.Point[] balloonptr = CalcPointerMoveWindow( size.Width,
        size.Height );
          gc.RgbFgColor = new Gdk.Color(249, 253, 202);
          pm.DrawPolygon(gc, true, balloonptr);
          gc.RgbFgColor = new Gdk.Color(0, 0, 0);
          pm.DrawLine(gc, balloonptr[0].X, balloonptr[0].Y-1, balloonptr[1].X,
          balloonptr[1].Y);
          pm.DrawLine(gc, balloonptr[1].X, balloonptr[1].Y, balloonptr[2].X,
          balloonptr[2].Y-1);
          Gdk.Pixbuf pb = new Pixbuf(Gdk.Colorspace.Rgb, false,
         8, size.Width, size.Height);
          pb = Pixbuf.FromDrawable( pm, pm.Colormap, 0, 0, 0, 0,
         size.Width, size.Height);
          pb = pb.AddAlpha(true, 255, 255,255);
          RenderPixmapAndMask(pb, out daPixmap, out daOtherPixmap, 2);
          pbactive = pb;
          pbpm = daOtherPixmap;
          gc.RgbFgColor = new Gdk.Color(255, 255, 255);
          pm.DrawRectangle(gc, true, 0, 0, size.Width, size.Height);
          gc.RgbFgColor = new Gdk.Color(0, 0, 0);
          pm.DrawPolygon(gc, false, roundedborder);
          gc.RgbFgColor = new Gdk.Color(255, 255, 255);
          pm.DrawPolygon(gc, true, balloonptr);
          gc.RgbFgColor = new Gdk.Color(0, 0, 0);
          pm.DrawLine(gc, balloonptr[0].X, balloonptr[0].Y-1, balloonptr[1].X,
          balloonptr[1].Y);
          pm.DrawLine(gc, balloonptr[1].X, balloonptr[1].Y, balloonptr[2].X,
          balloonptr[2].Y - 1);
          pb = Pixbuf.FromDrawable( pm,
         pm.Colormap, 0, 0, 0, 0, size.Width, size.Height);
          pbinactive = pb;
   }
コード例 #4
0
        public void DrawChart(object obj, SizeAllocatedArgs args)
        {
            int width  = args.Allocation.Width;
            int height = args.Allocation.Height;
            int size   = Math.Min(width, height);

            //If this is true, then we don't need to update.
            if (size == currentSize)
            {
                return;
            }
            currentSize = size;

            currentSize = size;
            int chartRadius = size;
            int labelRadius = 0;

            color = new Pixmap(MainWindow.main.GdkWindow, size, size);
            mask  = new Pixmap(MainWindow.main.GdkWindow, size, size);

            Gdk.GC visible = new Gdk.GC(mask)
            {
                RgbFgColor = new Color(255, 255, 255)
            };
            Gdk.GC invisible = new Gdk.GC(mask)
            {
                RgbFgColor = new Color(0, 0, 0)
            };

            Gdk.GC white = new Gdk.GC(color)
            {
                RgbFgColor = new Color(255, 255, 255)
            };                                                                                           // for marking the mask.
            Gdk.GC lightGrey = new Gdk.GC(color)
            {
                RgbFgColor = new Color(200, 200, 200)
            };                                                                                           // for the axes
            Gdk.GC grey = new Gdk.GC(color)
            {
                RgbFgColor = new Color(125, 125, 125)
            };                                                                                           // for the axis markings
            Gdk.GC darkGrey = new Gdk.GC(color)
            {
                RgbFgColor = new Color(100, 100, 100)
            };                                                                                           // for the axis labels
            Gdk.GC[] wrapperColors =
            {
                new Gdk.GC(color)
                {
                    RgbFgColor = new Gdk.Color(170, 140, 0)
                },                                                                             //Regular
                new Gdk.GC(color)
                {
                    RgbFgColor = new Color(0, 0, 200)
                },                                                                             //Tinker
                new Gdk.GC(color)
                {
                    RgbFgColor = new Color(0, 150, 0)
                },                                                                             //Master
                new Gdk.GC(color)
                {
                    RgbFgColor = new Color(0, 0, 0)
                },                                                                             //Breaker
            };

            color.DrawRectangle(white, true, new Rectangle(0, 0, size, size));
            mask.DrawRectangle(invisible, true, new Rectangle(0, 0, size, size));

            //The eight directions in which vertices lie
            Vector2[] directions =
            {
                new Vector2(0,                                -1),
                new Vector2(Math.Sqrt(2) / 2,  -Math.Sqrt(2) / 2),
                new Vector2(1,                                 0),
                new Vector2(Math.Sqrt(2) / 2,  Math.Sqrt(2) / 2),
                new Vector2(0,                                 1),
                new Vector2(-Math.Sqrt(2) / 2, Math.Sqrt(2) / 2),
                new Vector2(-1,                                0),
                new Vector2(-Math.Sqrt(2) / 2, -Math.Sqrt(2) / 2)
            };
            IntVector2 center = new IntVector2(size / 2, size / 2);


            //Compute magnitudes

            int[]   indexMap        = { 0, 1, 5, 3, 7, 0, 4, 6, 2 }; //old[0] -> new[1], old[1] -> new[5] etc.
            int[]   reverseIndexMap = { 5, 1, 8, 3, 6, 2, 7, 4 };    //old[0] -> new[1], old[1] -> new[5] etc.
            float[] magnitudes      = new float[8];                  //Magnitudes of the positions of the vertices
            float[,] fractions = new float[8, 3];                    //Fractional contribution of each wrapper of each rating classification

            for (int i = 1; i <= 8; i++)
            {
                int j = indexMap[i];
                magnitudes[j] = values[4, i] > 0 ? values[4, i] : 0;
                if (o_vals[4, i] != 0)
                {
                    fractions[j, 0] = (float)o_vals[0, i] / o_vals[4, i];
                    fractions[j, 1] = (float)(o_vals[0, i] + o_vals[1, i]) / o_vals[4, i];
                    fractions[j, 2] = (float)(o_vals[0, i] + o_vals[1, i] + o_vals[2, i]) / o_vals[4, i];
                }
            }

            float greatestMagnitude = 0;

            for (int i = 0; i < 8; i++)
            {
                if (magnitudes[i] > greatestMagnitude)
                {
                    greatestMagnitude = magnitudes[i];
                }
            }
            if (greatestMagnitude < 0.01)
            {
                return;
            }

            //Determing text radius and preload labels;
            Pango.Layout[] labels     = new Pango.Layout[8];
            IntVector2[]   labelSizes = new IntVector2[8];
            for (int i = 0; i < 8; i++)
            {
                //Label
                labels[i] = new Pango.Layout(PangoContext)
                {
                    Alignment = Pango.Alignment.Center
                };
                if (multipliers == null)
                {
                    labels[i].SetText(Ratings.symbols[reverseIndexMap[i]]);
                }
                else
                {
                    labels[i].SetMarkup(Ratings.symbols[reverseIndexMap[i]] + "\n<small>×" + multipliers[reverseIndexMap[i]].ToString("0.0") + "</small>");
                }
                labels[i].GetSize(out int labelWidth, out int labelHeight);
                labelSizes[i] = new IntVector2(labelWidth, labelHeight) / Pango.Scale.PangoScale;
                int thisLabelRadius = Math.Max(labelSizes[i].x, labelSizes[i].y);
                if (thisLabelRadius > labelRadius)
                {
                    labelRadius = thisLabelRadius;
                    chartRadius = size / 2 - labelRadius * 2;
                }
            }

            for (int i = 0; i < 8; i++)
            {
                IntVector2 textPoint = directions[i] * (chartRadius + labelRadius) + (Vector2)center - (Vector2)labelSizes[i] / 2;
                color.DrawLayout(darkGrey, textPoint.x, textPoint.y, labels[i]);
                mask.DrawLayout(visible, textPoint.x, textPoint.y, labels[i]);
                //Line
                IntVector2 endPoint = (directions[i] * chartRadius) + (Vector2)center;
                color.DrawLine(lightGrey, center.x, center.y, endPoint.x, endPoint.y);
                mask.DrawLine(visible, center.x, center.y, endPoint.x, endPoint.y);
            }


            //Draw circles and axis markings
            float theoreticalPtInterval     = (size / 6 + 20) / 2;
            float theoreticalRatingInterval = theoreticalPtInterval / chartRadius * greatestMagnitude; //(between 20pt markings)
            int   ratingInterval            = (int)Math.Round(theoreticalRatingInterval);              //Round it off for neatness
            float ptInterval = ratingInterval / greatestMagnitude * chartRadius;                       //Now what's the pt interval for that?

            for (int i = 1; ptInterval * i < chartRadius; i++)
            {
                //Circle
                int radius = (int)(ptInterval * i);
                color.DrawArc(lightGrey, false,
                              center.x - radius, center.y - radius,
                              radius * 2, radius * 2,
                              0, 23040);                              //Angles are in 1/64th degrees, 23040 = 360*64 = full circle.
                mask.DrawArc(visible, false,
                             center.x - radius, center.y - radius,
                             radius * 2, radius * 2,
                             0, 23040);
                //Axis marking
                Pango.Layout mark = new Pango.Layout(PangoContext);
                mark.SetText("" + ratingInterval * i);
                mark.GetSize(out int markWidth, out int markHeight);
                IntVector2 markSize   = new IntVector2(markWidth, markHeight) / Pango.Scale.PangoScale;
                IntVector2 markCenter = (Vector2)center + directions[2] * ptInterval * i;
                mask.DrawArc(invisible, true, markCenter.x - markSize.x / 2, markCenter.y - markSize.y / 2,
                             markSize.x, markSize.y, 0, 23040);                                               //Clears a circular space for the mark
                color.DrawLayout(grey, markCenter.x - markSize.x / 2, markCenter.y - markSize.y / 2, mark);   //Actually
                mask.DrawLayout(visible, markCenter.x - markSize.x / 2, markCenter.y - markSize.y / 2, mark); //draw the mark.
            }

            //Compute vertices
            IntVector2[,] vertices = new IntVector2[4, 8];
            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 3; j++)
                {
                    vertices[j, i] = directions[i] * (chartRadius / greatestMagnitude) * magnitudes[i] * fractions[i, j] + (Vector2)center;
                }
                vertices[3, i] = directions[i] * (chartRadius / greatestMagnitude) * magnitudes[i] + (Vector2)center;
            }

            //Bump vertices by a pixel if they overlap.
            bool changed = true;

            while (changed)
            {
                changed = false;
                for (int i = 3; i > 1; i--)
                {
                    for (int j = 0; j < 8; j++)
                    {
                        if (vertices[i, j] == vertices[i - 1, j])
                        {
                            vertices[i, j] += (IntVector2)directions[j];
                            changed         = true;
                        }
                    }
                }
            }

            //Draw polygons
            for (int i = 0; i < 4; i++)
            {
                for (int j = 0; j < 7; j++)                   //j=7 is excluded as we need to connect it to vertex 0 manually.
                {
                    color.DrawLine(wrapperColors[i],
                                   vertices[i, j].x, vertices[i, j].y,                                               //This point
                                   vertices[i, j + 1].x, vertices[i, j + 1].y);                                      //Next point
                    mask.DrawLine(visible,
                                  vertices[i, j].x, vertices[i, j].y,                                                //This point
                                  vertices[i, j + 1].x, vertices[i, j + 1].y);                                       //Next point
                }
                color.DrawLine(wrapperColors[i],
                               vertices[i, 7].x, vertices[i, 7].y,                                   //Point 7
                               vertices[i, 0].x, vertices[i, 0].y);                                  //Point 0
                mask.DrawLine(visible,
                              vertices[i, 7].x, vertices[i, 7].y,                                    //Point 7
                              vertices[i, 0].x, vertices[i, 0].y);                                   //Point 0
            }

            if (metamultipliers != null)
            {
                int currentY = size - 5;
                for (int i = 3; i >= 0; i--)
                {
                    Pango.Layout label = new Pango.Layout(PangoContext)
                    {
                        Alignment = Pango.Alignment.Center
                    };
                    label.SetMarkup("<small>x" + metamultipliers[i].ToString("0.0") + "</small>");
                    label.GetSize(out int labelWidth, out int labelHeight);
                    labelWidth  = (int)(labelWidth / Pango.Scale.PangoScale);
                    labelHeight = (int)(labelHeight / Pango.Scale.PangoScale);
                    currentY   -= labelHeight;
                    color.DrawLayout(wrapperColors[i], size - labelWidth - 5, currentY, label);
                    mask.DrawLayout(visible, size - labelWidth - 5, currentY, label);
                }
            }

            SetFromPixmap(color, mask);
        }
コード例 #5
0
ファイル: NotifyWindow.cs プロジェクト: lulzzz/ifolder
        private void RenderBubbles(Gdk.Window win, Gdk.Rectangle size,
                                   out Pixbuf pbactive, out Pixbuf pbinactive,
                                   out Gdk.Pixmap pbpm)
        {
            int pmHeight, pmWidth;

            Gdk.Pixmap daPixmap;
            Gdk.Pixmap daOtherPixmap;

            pmHeight = size.Height - (wbsize * 2);
            pmWidth  = size.Width - (wbsize * 2);

            Gdk.GC gc = new Gdk.GC(win);

            // Build active Pixbuf
//			Gdk.Pixmap pm = new Pixmap(win, pmWidth, pmHeight, -1);
            Gdk.Pixmap pm = new Pixmap(win, size.Width, size.Height, -1);

            // Paint the background white
            gc.RgbFgColor = new Gdk.Color(255, 255, 255);
            pm.DrawRectangle(gc, true, 0, 0, size.Width, size.Height);

            /***********************************
            *       draw painted oval window
            ***********************************/
            // Paint the inside of the window
            gc.RgbFgColor = new Gdk.Color(249, 253, 202);
            Gdk.Point[] roundedSquare = CalculateRect(wbsize, wbsize,
                                                      pmWidth, pmHeight);
            pm.DrawPolygon(gc, true, roundedSquare);

            // Paint the border of the window
            Gdk.Point[] roundedborder = CalculateRect(wbsize, wbsize,
                                                      pmWidth - 1, pmHeight - 1);
            gc.RgbFgColor = new Gdk.Color(0, 0, 0);
            pm.DrawPolygon(gc, false, roundedborder);

            /***********************************
            *       add tab to bitmap
            ***********************************/
            Gdk.Point[] balloonptr = CalcPointerMoveWindow(size.Width,
                                                           size.Height);
            // Draw colored pointer
            gc.RgbFgColor = new Gdk.Color(249, 253, 202);
            pm.DrawPolygon(gc, true, balloonptr);
            gc.RgbFgColor = new Gdk.Color(0, 0, 0);
            // subtract one because the fill above used and extra line
            pm.DrawLine(gc, balloonptr[0].X, balloonptr[0].Y - 1, balloonptr[1].X,
                        balloonptr[1].Y);
            pm.DrawLine(gc, balloonptr[1].X, balloonptr[1].Y, balloonptr[2].X,
                        balloonptr[2].Y - 1);

            Gdk.Pixbuf pb = new Pixbuf(Gdk.Colorspace.Rgb, false,
                                       8, size.Width, size.Height);

            pb = Pixbuf.FromDrawable(pm, pm.Colormap, 0, 0, 0, 0,
                                     size.Width, size.Height);
            pb = pb.AddAlpha(true, 255, 255, 255);

            RenderPixmapAndMask(pb, out daPixmap, out daOtherPixmap, 2);
            pbactive = pb;
            pbpm     = daOtherPixmap;

            // Reset backgound to white and get next bitmap
            gc.RgbFgColor = new Gdk.Color(255, 255, 255);
            pm.DrawRectangle(gc, true, 0, 0, size.Width, size.Height);

            // Paint the border of the window
            gc.RgbFgColor = new Gdk.Color(0, 0, 0);
            pm.DrawPolygon(gc, false, roundedborder);

            // Draw white pointer
            gc.RgbFgColor = new Gdk.Color(255, 255, 255);
            pm.DrawPolygon(gc, true, balloonptr);
            gc.RgbFgColor = new Gdk.Color(0, 0, 0);
            // subtract one because the fill above used and extra line
            pm.DrawLine(gc, balloonptr[0].X, balloonptr[0].Y - 1, balloonptr[1].X,
                        balloonptr[1].Y);
            pm.DrawLine(gc, balloonptr[1].X, balloonptr[1].Y, balloonptr[2].X,
                        balloonptr[2].Y - 1);

            pb = Pixbuf.FromDrawable(pm,
                                     pm.Colormap, 0, 0, 0, 0, size.Width, size.Height);

            pbinactive = pb;
        }