/// <summary> /// body for HQ2x etc. /// </summary> public static void ComplexFilter(PixelWorker<sPixel> worker, byte scaleX, byte scaleY, cImage.NqKernel kernel) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); byte pattern = 0; if ((c4.IsNotLike(c0))) pattern |= 1; if ((c4.IsNotLike(c1))) pattern |= 2; if ((c4.IsNotLike(c2))) pattern |= 4; if ((c4.IsNotLike(c3))) pattern |= 8; if ((c4.IsNotLike(c5))) pattern |= 16; if ((c4.IsNotLike(c6))) pattern |= 32; if ((c4.IsNotLike(c7))) pattern |= 64; if ((c4.IsNotLike(c8))) pattern |= 128; kernel(pattern, c0, c1, c2, c3, c4, c5, c6, c7, c8, worker); } // end sub
/// <summary> /// good old Eagle Engine modified by Hawkynt to support thresholds /// </summary> public static void Eagle2x(PixelWorker<sPixel>worker ) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e10, e11; var e00 = e01 = e10 = e11 = c4; if ((c1.IsLike(c0)) && (c1.IsLike(c3))) e00 = sPixel.Interpolate(c1, c0, c3); if ((c2.IsLike(c1)) && (c2.IsLike(c5))) e01 = sPixel.Interpolate(c2, c1, c5); if ((c6.IsLike(c3)) && (c6.IsLike(c7))) e10 = sPixel.Interpolate(c6, c3, c7); if ((c7.IsLike(c5)) && (c7.IsLike(c8))) e11 = sPixel.Interpolate(c7, c5, c8); worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// This is the XBR4x by Hyllian (see http://board.byuu.org/viewtopic.php?f=10&t=2248) /// </summary> public static void Xbr4X(PixelWorker <sPixel> worker, bool allowAlphaBlending) { Contract.Assume(worker != null); var a1 = worker.SourceM1M2(); var b1 = worker.SourceP0M2(); var c1 = worker.SourceP1M2(); var a0 = worker.SourceM2M1(); var pa = worker.SourceM1M1(); var pb = worker.SourceP0M1(); var pc = worker.SourceP1M1(); var c4 = worker.SourceP2M1(); var d0 = worker.SourceM2P0(); var pd = worker.SourceM1P0(); var pe = worker.SourceP0P0(); var pf = worker.SourceP1P0(); var f4 = worker.SourceP2P0(); var g0 = worker.SourceM2P1(); var pg = worker.SourceM1P1(); var ph = worker.SourceP0P1(); var pi = worker.SourceP1P1(); var i4 = worker.SourceP2P1(); var g5 = worker.SourceM1P2(); var h5 = worker.SourceP0P2(); var i5 = worker.SourceP1P2(); sPixel e1, e2, e3, e4, e5, e6, e7, e8, e9, ea, eb, ec, ed, ee, ef; var e0 = e1 = e2 = e3 = e4 = e5 = e6 = e7 = e8 = e9 = ea = eb = ec = ed = ee = ef = pe; _Kernel4Xv2(pe, pi, ph, pf, pg, pc, pd, pb, f4, i4, h5, i5, ref ef, ref ee, ref eb, ref e3, ref e7, ref ea, ref ed, ref ec, allowAlphaBlending); _Kernel4Xv2(pe, pc, pf, pb, pi, pa, ph, pd, b1, c1, f4, c4, ref e3, ref e7, ref e2, ref e0, ref e1, ref e6, ref eb, ref ef, allowAlphaBlending); _Kernel4Xv2(pe, pa, pb, pd, pc, pg, pf, ph, d0, a0, b1, a1, ref e0, ref e1, ref e4, ref ec, ref e8, ref e5, ref e2, ref e3, allowAlphaBlending); _Kernel4Xv2(pe, pg, pd, ph, pa, pi, pb, pf, h5, g5, d0, g0, ref ec, ref e8, ref ed, ref ef, ref ee, ref e9, ref e4, ref e0, allowAlphaBlending); worker.TargetP0P0(e0); worker.TargetP1P0(e1); worker.TargetP2P0(e2); worker.TargetP3P0(e3); worker.TargetP0P1(e4); worker.TargetP1P1(e5); worker.TargetP2P1(e6); worker.TargetP3P1(e7); worker.TargetP0P2(e8); worker.TargetP1P2(e9); worker.TargetP2P2(ea); worker.TargetP3P2(eb); worker.TargetP0P3(ec); worker.TargetP1P3(ed); worker.TargetP2P3(ee); worker.TargetP3P3(ef); }
} // end sub /// <summary> /// body for HQ2xBold etc. as seen in SNES9x /// </summary> public static void ComplexFilterBold(PixelWorker<sPixel> worker, byte scaleX, byte scaleY, cImage.NqKernel kernel) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); var brightness = new[] { c0.Brightness, c1.Brightness, c2.Brightness, c3.Brightness, c4.Brightness, c5.Brightness, c6.Brightness, c7.Brightness, c8.Brightness }; var avgBrightness = (byte)(( brightness[0] + brightness[1] + brightness[2] + brightness[3] + brightness[4] + brightness[5] + brightness[6] + brightness[7] + brightness[8] ) / 9); var dc4 = c4.Brightness > avgBrightness; byte pattern = 0; if ((c4.IsNotLike(c0)) && ((brightness[0] > avgBrightness) != dc4)) pattern |= 1; if ((c4.IsNotLike(c1)) && ((brightness[1] > avgBrightness) != dc4)) pattern |= 2; if ((c4.IsNotLike(c2)) && ((brightness[2] > avgBrightness) != dc4)) pattern |= 4; if ((c4.IsNotLike(c3)) && ((brightness[3] > avgBrightness) != dc4)) pattern |= 8; if ((c4.IsNotLike(c5)) && ((brightness[5] > avgBrightness) != dc4)) pattern |= 16; if ((c4.IsNotLike(c6)) && ((brightness[6] > avgBrightness) != dc4)) pattern |= 32; if ((c4.IsNotLike(c7)) && ((brightness[7] > avgBrightness) != dc4)) pattern |= 64; if ((c4.IsNotLike(c8)) && ((brightness[8] > avgBrightness) != dc4)) pattern |= 128; kernel(pattern, c0, c1, c2, c3, c4, c5, c6, c7, c8, worker); } // end sub
/// <summary> /// This is the XBR3x by Hyllian (see http://board.byuu.org/viewtopic.php?f=10&t=2248) /// </summary> public static void Xbr3X(PixelWorker <sPixel> worker, bool allowAlphaBlending, bool useOriginalImplementation) { Contract.Assume(worker != null); var a1 = worker.SourceM1M2(); var b1 = worker.SourceP0M2(); var c1 = worker.SourceP1M2(); var a0 = worker.SourceM2M1(); var pa = worker.SourceM1M1(); var pb = worker.SourceP0M1(); var pc = worker.SourceP1M1(); var c4 = worker.SourceP2M1(); var d0 = worker.SourceM2P0(); var pd = worker.SourceM1P0(); var pe = worker.SourceP0P0(); var pf = worker.SourceP1P0(); var f4 = worker.SourceP2P0(); var g0 = worker.SourceM2P1(); var pg = worker.SourceM1P1(); var ph = worker.SourceP0P1(); var pi = worker.SourceP1P1(); var i4 = worker.SourceP2P1(); var g5 = worker.SourceM1P2(); var h5 = worker.SourceP0P2(); var i5 = worker.SourceP1P2(); sPixel e1, e2, e3, e4, e5, e6, e7, e8; var e0 = e1 = e2 = e3 = e4 = e5 = e6 = e7 = e8 = pe; _Kernel3X(pe, pi, ph, pf, pg, pc, pd, pb, f4, i4, h5, i5, ref e2, ref e5, ref e6, ref e7, ref e8, allowAlphaBlending, useOriginalImplementation); _Kernel3X(pe, pc, pf, pb, pi, pa, ph, pd, b1, c1, f4, c4, ref e0, ref e1, ref e8, ref e5, ref e2, allowAlphaBlending, useOriginalImplementation); _Kernel3X(pe, pa, pb, pd, pc, pg, pf, ph, d0, a0, b1, a1, ref e6, ref e3, ref e2, ref e1, ref e0, allowAlphaBlending, useOriginalImplementation); _Kernel3X(pe, pg, pd, ph, pa, pi, pb, pf, h5, g5, d0, g0, ref e8, ref e7, ref e0, ref e3, ref e6, allowAlphaBlending, useOriginalImplementation); worker.TargetP0P0(e0); worker.TargetP1P0(e1); worker.TargetP2P0(e2); worker.TargetP0P1(e3); worker.TargetP1P1(e4); worker.TargetP2P1(e5); worker.TargetP0P2(e6); worker.TargetP1P2(e7); worker.TargetP2P2(e8); }
/// <summary> /// AFAIK there is no eagle 3x so I made one (Hawkynt) /// </summary> public static void Eagle3x(PixelWorker<sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e02, e10, e12, e20, e21, e22; var e00 = e01 = e02 = e10 = e12 = e20 = e21 = e22 = c4; if ((c0.IsLike(c1)) && (c0.IsLike(c3))) e00 = sPixel.Interpolate(c0, c1, c3); if ((c2.IsLike(c1)) && (c2.IsLike(c5))) e02 = sPixel.Interpolate(c2, c1, c5); if ((c6.IsLike(c3)) && (c6.IsLike(c7))) e20 = sPixel.Interpolate(c6, c3, c7); if ((c8.IsLike(c5)) && (c8.IsLike(c7))) e22 = sPixel.Interpolate(c8, c5, c7); if ((c0.IsLike(c1)) && (c0.IsLike(c3)) && (c2.IsLike(c1)) && (c2.IsLike(c5))) e01 = sPixel.Interpolate(sPixel.Interpolate(c0, c1, c3), sPixel.Interpolate(c2, c1, c5)); if ((c2.IsLike(c1)) && (c2.IsLike(c5)) && (c8.IsLike(c5)) && (c8.IsLike(c7))) e12 = sPixel.Interpolate(sPixel.Interpolate(c2, c1, c5), sPixel.Interpolate(c8, c5, c7)); if ((c6.IsLike(c7)) && (c6.IsLike(c3)) && (c8.IsLike(c5)) && (c8.IsLike(c7))) e21 = sPixel.Interpolate(sPixel.Interpolate(c6, c7, c3), sPixel.Interpolate(c8, c5, c7)); if ((c0.IsLike(c1)) && (c0.IsLike(c3)) && (c6.IsLike(c7)) && (c6.IsLike(c3))) e10 = sPixel.Interpolate(sPixel.Interpolate(c0, c1, c3), sPixel.Interpolate(c6, c3, c7)); worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP2P0(e02); worker.TargetP0P1(e10); worker.TargetP1P1(c4); worker.TargetP2P1(e12); worker.TargetP0P2(e20); worker.TargetP1P2(e21); worker.TargetP2P2(e22); }
/// <summary> /// This is the XBR3x by Hyllian (see http://board.byuu.org/viewtopic.php?f=10&t=2248) /// </summary> public static void Xbr3X(PixelWorker<sPixel> worker, bool allowAlphaBlending, bool useOriginalImplementation) { Contract.Assume(worker != null); var a1 = worker.SourceM1M2(); var b1 = worker.SourceP0M2(); var c1 = worker.SourceP1M2(); var a0 = worker.SourceM2M1(); var pa = worker.SourceM1M1(); var pb = worker.SourceP0M1(); var pc = worker.SourceP1M1(); var c4 = worker.SourceP2M1(); var d0 = worker.SourceM2P0(); var pd = worker.SourceM1P0(); var pe = worker.SourceP0P0(); var pf = worker.SourceP1P0(); var f4 = worker.SourceP2P0(); var g0 = worker.SourceM2P1(); var pg = worker.SourceM1P1(); var ph = worker.SourceP0P1(); var pi = worker.SourceP1P1(); var i4 = worker.SourceP2P1(); var g5 = worker.SourceM1P2(); var h5 = worker.SourceP0P2(); var i5 = worker.SourceP1P2(); sPixel e1, e2, e3, e4, e5, e6, e7, e8; var e0 = e1 = e2 = e3 = e4 = e5 = e6 = e7 = e8 = pe; _Kernel3X(pe, pi, ph, pf, pg, pc, pd, pb, f4, i4, h5, i5, ref e2, ref e5, ref e6, ref e7, ref e8, allowAlphaBlending, useOriginalImplementation); _Kernel3X(pe, pc, pf, pb, pi, pa, ph, pd, b1, c1, f4, c4, ref e0, ref e1, ref e8, ref e5, ref e2, allowAlphaBlending, useOriginalImplementation); _Kernel3X(pe, pa, pb, pd, pc, pg, pf, ph, d0, a0, b1, a1, ref e6, ref e3, ref e2, ref e1, ref e0, allowAlphaBlending, useOriginalImplementation); _Kernel3X(pe, pg, pd, ph, pa, pi, pb, pf, h5, g5, d0, g0, ref e8, ref e7, ref e0, ref e3, ref e6, allowAlphaBlending, useOriginalImplementation); worker.TargetP0P0(e0); worker.TargetP1P0(e1); worker.TargetP2P0(e2); worker.TargetP0P1(e3); worker.TargetP1P1(e4); worker.TargetP2P1(e5); worker.TargetP0P2(e6); worker.TargetP1P2(e7); worker.TargetP2P2(e8); }
/// <summary> /// another one that takes into account that normal eagle means that 3 surroundings should be equal /// looks ugly sometimes depends heavily on source image /// </summary> public static void Eagle3xB(PixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e02, e10, e12, e20, e21, e22; var e00 = e01 = e02 = e10 = e12 = e20 = e21 = e22 = c4; if ((c0.IsLike(c1)) && (c0.IsLike(c3))) { e00 = sPixel.Interpolate(c0, c1, c3); } if ((c2.IsLike(c1)) && (c2.IsLike(c5))) { e02 = sPixel.Interpolate(c2, c1, c5); } if ((c6.IsLike(c3)) && (c6.IsLike(c7))) { e20 = sPixel.Interpolate(c6, c3, c7); } if ((c8.IsLike(c5)) && (c8.IsLike(c7))) { e22 = sPixel.Interpolate(c8, c5, c7); } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP2P0(e02); worker.TargetP0P1(e10); worker.TargetP1P1(c4); worker.TargetP2P1(e12); worker.TargetP0P2(e20); worker.TargetP1P2(e21); worker.TargetP2P2(e22); }
/// <summary> /// This is the XBR2x by Hyllian (see http://board.byuu.org/viewtopic.php?f=10&t=2248) /// </summary> public static void Xbr2X(PixelWorker <sPixel> worker, bool allowAlphaBlending) { Contract.Assume(worker != null); var a1 = worker.SourceM1M2(); var b1 = worker.SourceP0M2(); var c1 = worker.SourceP1M2(); var a0 = worker.SourceM2M1(); var pa = worker.SourceM1M1(); var pb = worker.SourceP0M1(); var pc = worker.SourceP1M1(); var c4 = worker.SourceP2M1(); var d0 = worker.SourceM2P0(); var pd = worker.SourceM1P0(); var pe = worker.SourceP0P0(); var pf = worker.SourceP1P0(); var f4 = worker.SourceP2P0(); var g0 = worker.SourceM2P1(); var pg = worker.SourceM1P1(); var ph = worker.SourceP0P1(); var pi = worker.SourceP1P1(); var i4 = worker.SourceP2P1(); var g5 = worker.SourceM1P2(); var h5 = worker.SourceP0P2(); var i5 = worker.SourceP1P2(); sPixel e1, e2, e3; var e0 = e1 = e2 = e3 = pe; _Kernel2Xv5(pe, pi, ph, pf, pg, pc, pd, pb, f4, i4, h5, i5, ref e1, ref e2, ref e3, allowAlphaBlending); _Kernel2Xv5(pe, pc, pf, pb, pi, pa, ph, pd, b1, c1, f4, c4, ref e0, ref e3, ref e1, allowAlphaBlending); _Kernel2Xv5(pe, pa, pb, pd, pc, pg, pf, ph, d0, a0, b1, a1, ref e2, ref e1, ref e0, allowAlphaBlending); _Kernel2Xv5(pe, pg, pd, ph, pa, pi, pb, pf, h5, g5, d0, g0, ref e3, ref e0, ref e2, allowAlphaBlending); worker.TargetP0P0(e0); worker.TargetP1P0(e1); worker.TargetP0P1(e2); worker.TargetP1P1(e3); }
/// <summary> /// This is the XBR2x by Hyllian (see http://board.byuu.org/viewtopic.php?f=10&t=2248) /// </summary> public static void Xbr2X(PixelWorker<sPixel> worker, bool allowAlphaBlending) { Contract.Assume(worker != null); var a1 = worker.SourceM1M2(); var b1 = worker.SourceP0M2(); var c1 = worker.SourceP1M2(); var a0 = worker.SourceM2M1(); var pa = worker.SourceM1M1(); var pb = worker.SourceP0M1(); var pc = worker.SourceP1M1(); var c4 = worker.SourceP2M1(); var d0 = worker.SourceM2P0(); var pd = worker.SourceM1P0(); var pe = worker.SourceP0P0(); var pf = worker.SourceP1P0(); var f4 = worker.SourceP2P0(); var g0 = worker.SourceM2P1(); var pg = worker.SourceM1P1(); var ph = worker.SourceP0P1(); var pi = worker.SourceP1P1(); var i4 = worker.SourceP2P1(); var g5 = worker.SourceM1P2(); var h5 = worker.SourceP0P2(); var i5 = worker.SourceP1P2(); sPixel e1, e2, e3; var e0 = e1 = e2 = e3 = pe; _Kernel2Xv5(pe, pi, ph, pf, pg, pc, pd, pb, f4, i4, h5, i5, ref e1, ref e2, ref e3, allowAlphaBlending); _Kernel2Xv5(pe, pc, pf, pb, pi, pa, ph, pd, b1, c1, f4, c4, ref e0, ref e3, ref e1, allowAlphaBlending); _Kernel2Xv5(pe, pa, pb, pd, pc, pg, pf, ph, d0, a0, b1, a1, ref e2, ref e1, ref e0, allowAlphaBlending); _Kernel2Xv5(pe, pg, pd, ph, pa, pi, pb, pf, h5, g5, d0, g0, ref e3, ref e0, ref e2, allowAlphaBlending); worker.TargetP0P0(e0); worker.TargetP1P0(e1); worker.TargetP0P1(e2); worker.TargetP1P1(e3); }
/// <summary> /// good old Eagle Engine modified by Hawkynt to support thresholds /// </summary> public static void Eagle2x(PixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e10, e11; var e00 = e01 = e10 = e11 = c4; if ((c1.IsLike(c0)) && (c1.IsLike(c3))) { e00 = sPixel.Interpolate(c1, c0, c3); } if ((c2.IsLike(c1)) && (c2.IsLike(c5))) { e01 = sPixel.Interpolate(c2, c1, c5); } if ((c6.IsLike(c3)) && (c6.IsLike(c7))) { e10 = sPixel.Interpolate(c6, c3, c7); } if ((c7.IsLike(c5)) && (c7.IsLike(c8))) { e11 = sPixel.Interpolate(c7, c5, c8); } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// Derek Liauw Kie Fa's 2XSaI /// </summary> public static void SaI2X(PixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var d3 = worker.SourceP2M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var d4 = worker.SourceP2P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); var d5 = worker.SourceP2P1(); var d0 = worker.SourceM1P2(); var d1 = worker.SourceP0P2(); var d2 = worker.SourceP1P2(); sPixel e01, e10, e11; var e00 = e01 = e10 = e11 = c4; if (c4.IsLike(c8) && c5.IsNotLike(c7)) { var c48 = sPixel.Interpolate(c4, c8); if ((c48.IsLike(c1) && c5.IsLike(d5)) || (c48.IsLike(c7) && c48.IsLike(c2) && c5.IsNotLike(c1) && c5.IsLike(d3))) { //nothing } else { e01 = sPixel.Interpolate(c48, c5); } if ((c48.IsLike(c3) && c7.IsLike(d2)) || (c48.IsLike(c5) && c48.IsLike(c6) && c3.IsNotLike(c7) && c7.IsLike(d0))) { //nothing } else { e10 = sPixel.Interpolate(c48, c7); } } else if (c5.IsLike(c7) && c4.IsNotLike(c8)) { var c57 = sPixel.Interpolate(c5, c7); if ((c57.IsLike(c2) && c4.IsLike(c6)) || (c57.IsLike(c1) && c57.IsLike(c8) && c4.IsNotLike(c2) && c4.IsLike(c0))) { e01 = c57; } else { e01 = sPixel.Interpolate(c4, c57); } if ((c57.IsLike(c6) && c4.IsLike(c2)) || (c57.IsLike(c3) && c57.IsLike(c8) && c4.IsNotLike(c6) && c4.IsLike(c0))) { e10 = c57; } else { e10 = sPixel.Interpolate(c4, c57); } e11 = c57; } else if (c4.IsLike(c8) && c5.IsLike(c7)) { var c48 = sPixel.Interpolate(c4, c8); var c57 = sPixel.Interpolate(c5, c7); if (c48.IsNotLike(c57)) { var conc2D = 0; conc2D += _Conc2D(c48, c57, c3, c1); conc2D -= _Conc2D(c57, c48, d4, c2); conc2D -= _Conc2D(c57, c48, c6, d1); conc2D += _Conc2D(c48, c57, d5, d2); if (conc2D < 0) { e11 = c57; } else if (conc2D == 0) { e11 = sPixel.Interpolate(c48, c57); } e10 = sPixel.Interpolate(c48, c57); e01 = sPixel.Interpolate(c48, c57); } } else { e11 = sPixel.Interpolate(c4, c5, c7, c8); if (c4.IsLike(c7) && c4.IsLike(c2) && c5.IsNotLike(c1) && c5.IsLike(d3)) { //nothing } else if (c5.IsLike(c1) && c5.IsLike(c8) && c4.IsNotLike(c2) && c4.IsLike(c0)) { e01 = sPixel.Interpolate(c5, c1, c8); } else { e01 = sPixel.Interpolate(c4, c5); } if (c4.IsLike(c5) && c4.IsLike(c6) && c3.IsNotLike(c7) && c7.IsLike(d0)) { //nothing } else if (c7.IsLike(c3) && c7.IsLike(c8) && c4.IsNotLike(c6) && c4.IsLike(c0)) { e10 = sPixel.Interpolate(c7, c3, c8); } else { e10 = sPixel.Interpolate(c4, c7); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// Andrea Mazzoleni's Scale3X modified by Hawkynt to support thresholds /// </summary> public static void Scale3x(PixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e02, e10, e11, e12, e20, e21, e22 = c4; var e00 = e01 = e02 = e10 = e11 = e12 = e20 = e21 = e22 = c4; if (c1.IsNotLike(c7) && c3.IsNotLike(c5)) { if (c3.IsLike(c1)) { e00 = sPixel.Interpolate(c3, c1); } if (c1.IsLike(c5)) { e02 = sPixel.Interpolate(c1, c5); } if (c3.IsLike(c7)) { e20 = sPixel.Interpolate(c3, c7); } if (c7.IsLike(c5)) { e22 = sPixel.Interpolate(c7, c5); } if ( (c3.IsLike(c1) && c4.IsNotLike(c2)) && (c5.IsLike(c1) && c4.IsNotLike(c0)) ) { e01 = sPixel.Interpolate(c1, c3, c5); } else if (c3.IsLike(c1) && c4.IsNotLike(c2)) { e01 = sPixel.Interpolate(c3, c1); } else if (c5.IsLike(c1) && c4.IsNotLike(c0)) { e01 = sPixel.Interpolate(c5, c1); } if ( (c3.IsLike(c1) && c4.IsNotLike(c6)) && (c3.IsLike(c7) && c4.IsNotLike(c0)) ) { e10 = sPixel.Interpolate(c3, c1, c7); } else if (c3.IsLike(c1) && c4.IsNotLike(c6)) { e10 = sPixel.Interpolate(c3, c1); } else if (c3.IsLike(c7) && c4.IsNotLike(c0)) { e10 = sPixel.Interpolate(c3, c7); } if ( (c5.IsLike(c1) && c4.IsNotLike(c8)) && (c5.IsLike(c7) && c4.IsNotLike(c2)) ) { e12 = sPixel.Interpolate(c5, c1, c7); } else if (c5.IsLike(c1) && c4.IsNotLike(c8)) { e12 = sPixel.Interpolate(c5, c1); } else if (c5.IsLike(c7) && c4.IsNotLike(c2)) { e12 = sPixel.Interpolate(c5, c7); } if ( (c3.IsLike(c7) && c4.IsNotLike(c8)) && (c5.IsLike(c7) && c4.IsNotLike(c6)) ) { e21 = sPixel.Interpolate(c7, c3, c5); } else if (c3.IsLike(c7) && c4.IsNotLike(c8)) { e21 = sPixel.Interpolate(c3, c7); } else if (c5.IsLike(c7) && c4.IsNotLike(c6)) { e21 = sPixel.Interpolate(c5, c7); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP2P0(e02); worker.TargetP0P1(e10); worker.TargetP1P1(e11); worker.TargetP2P1(e12); worker.TargetP0P2(e20); worker.TargetP1P2(e21); worker.TargetP2P2(e22); }
/// <summary> /// This is the XBR4x by Hyllian (see http://board.byuu.org/viewtopic.php?f=10&t=2248) /// </summary> public static void Xbr4X(PixelWorker<sPixel> worker, bool allowAlphaBlending) { Contract.Assume(worker != null); var a1 = worker.SourceM1M2(); var b1 = worker.SourceP0M2(); var c1 = worker.SourceP1M2(); var a0 = worker.SourceM2M1(); var pa = worker.SourceM1M1(); var pb = worker.SourceP0M1(); var pc = worker.SourceP1M1(); var c4 = worker.SourceP2M1(); var d0 = worker.SourceM2P0(); var pd = worker.SourceM1P0(); var pe = worker.SourceP0P0(); var pf = worker.SourceP1P0(); var f4 = worker.SourceP2P0(); var g0 = worker.SourceM2P1(); var pg = worker.SourceM1P1(); var ph = worker.SourceP0P1(); var pi = worker.SourceP1P1(); var i4 = worker.SourceP2P1(); var g5 = worker.SourceM1P2(); var h5 = worker.SourceP0P2(); var i5 = worker.SourceP1P2(); sPixel e1, e2, e3, e4, e5, e6, e7, e8, e9, ea, eb, ec, ed, ee, ef; var e0 = e1 = e2 = e3 = e4 = e5 = e6 = e7 = e8 = e9 = ea = eb = ec = ed = ee = ef = pe; _Kernel4Xv2(pe, pi, ph, pf, pg, pc, pd, pb, f4, i4, h5, i5, ref ef, ref ee, ref eb, ref e3, ref e7, ref ea, ref ed, ref ec, allowAlphaBlending); _Kernel4Xv2(pe, pc, pf, pb, pi, pa, ph, pd, b1, c1, f4, c4, ref e3, ref e7, ref e2, ref e0, ref e1, ref e6, ref eb, ref ef, allowAlphaBlending); _Kernel4Xv2(pe, pa, pb, pd, pc, pg, pf, ph, d0, a0, b1, a1, ref e0, ref e1, ref e4, ref ec, ref e8, ref e5, ref e2, ref e3, allowAlphaBlending); _Kernel4Xv2(pe, pg, pd, ph, pa, pi, pb, pf, h5, g5, d0, g0, ref ec, ref e8, ref ed, ref ef, ref ee, ref e9, ref e4, ref e0, allowAlphaBlending); worker.TargetP0P0(e0); worker.TargetP1P0(e1); worker.TargetP2P0(e2); worker.TargetP3P0(e3); worker.TargetP0P1(e4); worker.TargetP1P1(e5); worker.TargetP2P1(e6); worker.TargetP3P1(e7); worker.TargetP0P2(e8); worker.TargetP1P2(e9); worker.TargetP2P2(ea); worker.TargetP3P2(eb); worker.TargetP0P3(ec); worker.TargetP1P3(ed); worker.TargetP2P3(ee); worker.TargetP3P3(ef); }
/// <summary> /// SNES9x's EPXB modified by Hawkynt to support thresholds /// </summary> public static void EpxB(PixelWorker<sPixel> worker ) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e10, e11; var e00 = e01 = e10 = e11 = c4; if ( c3.IsNotLike(c5) && c1.IsNotLike(c7) && ( // diagonal ( c4.IsLike(c3) || c4.IsLike(c7) || c4.IsLike(c5) || c4.IsLike(c1) || ( // edge smoothing ( c0.IsNotLike(c8) || c4.IsLike(c6) || c4.IsLike(c2) ) && ( c6.IsNotLike(c2) || c4.IsLike(c0) || c4.IsLike(c8) ) ) ) ) ) { if ( c1.IsLike(c3) && ( c4.IsNotLike(c0) || c4.IsNotLike(c8) || c1.IsNotLike(c2) || c3.IsNotLike(c6) ) ) { e00 = sPixel.Interpolate(c1, c3); } if ( c5.IsLike(c1) && ( c4.IsNotLike(c2) || c4.IsNotLike(c6) || c5.IsNotLike(c8) || c1.IsNotLike(c0) ) ) { e01 = sPixel.Interpolate(c5, c1); } if ( c3.IsLike(c7) && ( c4.IsNotLike(c6) || c4.IsNotLike(c2) || c3.IsNotLike(c0) || c7.IsNotLike(c8) ) ) { e10 = sPixel.Interpolate(c3, c7); } if ( c7.IsLike(c5) && ( c4.IsNotLike(c8) || c4.IsNotLike(c0) || c7.IsNotLike(c6) || c5.IsNotLike(c2) ) ) { e11 = sPixel.Interpolate(c7, c5); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// SNES9x's EPXC modified by Hawkynt to support thresholds /// </summary> public static void EpxC(PixelWorker<sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e10, e11; var e00 = e01 = e10 = e11 = c4; if (c3.IsNotLike(c5) && c7.IsNotLike(c1)) { var neq40 = c4.IsNotLike(c0); var neq41 = c4.IsNotLike(c1); var neq42 = c4.IsNotLike(c2); var neq43 = c4.IsNotLike(c3); var neq45 = c4.IsNotLike(c5); var neq46 = c4.IsNotLike(c6); var neq47 = c4.IsNotLike(c7); var neq48 = c4.IsNotLike(c8); var eq13 = c1.IsLike(c3) && (neq40 || neq48 || c1.IsNotLike(c2) || c3.IsNotLike(c6)); var eq37 = c3.IsLike(c7) && (neq46 || neq42 || c3.IsNotLike(c0) || c7.IsNotLike(c8)); var eq75 = c7.IsLike(c5) && (neq48 || neq40 || c7.IsNotLike(c6) || c5.IsNotLike(c2)); var eq51 = c5.IsLike(c1) && (neq42 || neq46 || c5.IsNotLike(c8) || c1.IsNotLike(c0)); if ( (!neq40) || (!neq41) || (!neq42) || (!neq43) || (!neq45) || (!neq46) || (!neq47) || (!neq48) ) { sPixel c3A; if ((eq13 && neq46) && (eq37 && neq40)) c3A = sPixel.Interpolate(c3, c1, c7); else if (eq13 && neq46) c3A = sPixel.Interpolate(c3, c1); else if (eq37 && neq40) c3A = sPixel.Interpolate(c3, c7); else c3A = c4; sPixel c7B; if ((eq37 && neq48) && (eq75 && neq46)) c7B = sPixel.Interpolate(c7, c3, c5); else if (eq37 && neq48) c7B = sPixel.Interpolate(c7, c3); else if (eq75 && neq46) c7B = sPixel.Interpolate(c7, c5); else c7B = c4; sPixel c5C; if ((eq75 && neq42) && (eq51 && neq48)) c5C = sPixel.Interpolate(c5, c1, c7); else if (eq75 && neq42) c5C = sPixel.Interpolate(c5, c7); else if (eq51 && neq48) c5C = sPixel.Interpolate(c5, c1); else c5C = c4; sPixel c1D; if ((eq51 && neq40) && (eq13 && neq42)) c1D = sPixel.Interpolate(c1, c3, c5); else if (eq51 && neq40) c1D = sPixel.Interpolate(c1, c5); else if (eq13 && neq42) c1D = sPixel.Interpolate(c1, c3); else c1D = c4; if (eq13) e00 = sPixel.Interpolate(c1, c3); if (eq51) e01 = sPixel.Interpolate(c5, c1); if (eq37) e10 = sPixel.Interpolate(c3, c7); if (eq75) e11 = sPixel.Interpolate(c7, c5); e00 = sPixel.Interpolate(e00, c1D, c3A, c4, 5, 1, 1, 1); e01 = sPixel.Interpolate(e01, c7B, c5C, c4, 5, 1, 1, 1); e10 = sPixel.Interpolate(e10, c3A, c7B, c4, 5, 1, 1, 1); e11 = sPixel.Interpolate(e11, c5C, c1D, c4, 5, 1, 1, 1); } else { if (eq13) e00 = sPixel.Interpolate(c1, c3); if (eq51) e01 = sPixel.Interpolate(c5, c1); if (eq37) e10 = sPixel.Interpolate(c3, c7); if (eq75) e11 = sPixel.Interpolate(c7, c5); e00 = sPixel.Interpolate(c4, e00, 3, 1); e01 = sPixel.Interpolate(c4, e01, 3, 1); e10 = sPixel.Interpolate(c4, e10, 3, 1); e11 = sPixel.Interpolate(c4, e11, 3, 1); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// SNES9x's EPX3 modified by Hawkynt to support thresholds /// </summary> public static void Epx3(PixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e02, e10, e11, e12, e20, e21, e22; var e00 = e01 = e02 = e10 = e11 = e12 = e20 = e21 = e22 = c4; if (c3.IsNotLike(c5) && c7.IsNotLike(c1)) { var neq40 = c4.IsNotLike(c0); var neq41 = c4.IsNotLike(c1); var neq42 = c4.IsNotLike(c2); var neq43 = c4.IsNotLike(c3); var neq45 = c4.IsNotLike(c5); var neq46 = c4.IsNotLike(c6); var neq47 = c4.IsNotLike(c7); var neq48 = c4.IsNotLike(c8); var eq13 = c1.IsLike(c3) && (neq40 || neq48 || c1.IsNotLike(c2) || c3.IsNotLike(c6)); var eq37 = c3.IsLike(c7) && (neq46 || neq42 || c3.IsNotLike(c0) || c7.IsNotLike(c8)); var eq75 = c7.IsLike(c5) && (neq48 || neq40 || c7.IsNotLike(c6) || c5.IsNotLike(c2)); var eq51 = c5.IsLike(c1) && (neq42 || neq46 || c5.IsNotLike(c8) || c1.IsNotLike(c0)); if ( (!neq40) || (!neq41) || (!neq42) || (!neq43) || (!neq45) || (!neq46) || (!neq47) || (!neq48) ) { if (eq13) { e00 = sPixel.Interpolate(c1, c3); } if (eq51) { e02 = sPixel.Interpolate(c5, c1); } if (eq37) { e20 = sPixel.Interpolate(c3, c7); } if (eq75) { e22 = sPixel.Interpolate(c7, c5); } if ((eq51 && neq40) && (eq13 && neq42)) { e01 = sPixel.Interpolate(c1, c3, c5); } else if (eq51 && neq40) { e01 = sPixel.Interpolate(c1, c5); } else if (eq13 && neq42) { e01 = sPixel.Interpolate(c1, c3); } if ((eq13 && neq46) && (eq37 && neq40)) { e10 = sPixel.Interpolate(c3, c1, c7); } else if (eq13 && neq46) { e10 = sPixel.Interpolate(c3, c1); } else if (eq37 && neq40) { e10 = sPixel.Interpolate(c3, c7); } if ((eq75 && neq42) && (eq51 && neq48)) { e12 = sPixel.Interpolate(c5, c1, c7); } else if (eq75 && neq42) { e12 = sPixel.Interpolate(c5, c7); } else if (eq51 && neq48) { e12 = sPixel.Interpolate(c5, c1); } if ((eq37 && neq48) && (eq75 && neq46)) { e21 = sPixel.Interpolate(c7, c3, c5); } else if (eq75 && neq46) { e21 = sPixel.Interpolate(c7, c5); } else if (eq37 && neq48) { e21 = sPixel.Interpolate(c7, c3); } } else { if (eq13) { e00 = sPixel.Interpolate(c1, c3); } if (eq51) { e02 = sPixel.Interpolate(c5, c1); } if (eq37) { e20 = sPixel.Interpolate(c3, c7); } if (eq75) { e22 = sPixel.Interpolate(c7, c5); } } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP2P0(e02); worker.TargetP0P1(e10); worker.TargetP1P1(e11); worker.TargetP2P1(e12); worker.TargetP0P2(e20); worker.TargetP1P2(e21); worker.TargetP2P2(e22); }
} // end sub /// <summary> /// body for HQ2xSmart etc. as seen in SNES9x /// </summary> public static void ComplexFilterSmart(PixelWorker<sPixel> worker, byte scaleX, byte scaleY, cImage.NqKernel kernel) { var c0 = worker.SourceM1M1(); var c2 = worker.SourceP1M1(); var c4 = worker.SourceP0P0(); var c6 = worker.SourceM1P1(); var c8 = worker.SourceP1P1(); if (c0.IsLike(c4) || c2.IsLike(c4) || c6.IsLike(c4) || c8.IsLike(c4)) ComplexFilter(worker, scaleX, scaleY, kernel); else ComplexFilterBold(worker, scaleX, scaleY, kernel); } // end sub
/// <summary> /// SNES9x's EPXC modified by Hawkynt to support thresholds /// </summary> public static void EpxC(PixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e10, e11; var e00 = e01 = e10 = e11 = c4; if (c3.IsNotLike(c5) && c7.IsNotLike(c1)) { var neq40 = c4.IsNotLike(c0); var neq41 = c4.IsNotLike(c1); var neq42 = c4.IsNotLike(c2); var neq43 = c4.IsNotLike(c3); var neq45 = c4.IsNotLike(c5); var neq46 = c4.IsNotLike(c6); var neq47 = c4.IsNotLike(c7); var neq48 = c4.IsNotLike(c8); var eq13 = c1.IsLike(c3) && (neq40 || neq48 || c1.IsNotLike(c2) || c3.IsNotLike(c6)); var eq37 = c3.IsLike(c7) && (neq46 || neq42 || c3.IsNotLike(c0) || c7.IsNotLike(c8)); var eq75 = c7.IsLike(c5) && (neq48 || neq40 || c7.IsNotLike(c6) || c5.IsNotLike(c2)); var eq51 = c5.IsLike(c1) && (neq42 || neq46 || c5.IsNotLike(c8) || c1.IsNotLike(c0)); if ( (!neq40) || (!neq41) || (!neq42) || (!neq43) || (!neq45) || (!neq46) || (!neq47) || (!neq48) ) { sPixel c3A; if ((eq13 && neq46) && (eq37 && neq40)) { c3A = sPixel.Interpolate(c3, c1, c7); } else if (eq13 && neq46) { c3A = sPixel.Interpolate(c3, c1); } else if (eq37 && neq40) { c3A = sPixel.Interpolate(c3, c7); } else { c3A = c4; } sPixel c7B; if ((eq37 && neq48) && (eq75 && neq46)) { c7B = sPixel.Interpolate(c7, c3, c5); } else if (eq37 && neq48) { c7B = sPixel.Interpolate(c7, c3); } else if (eq75 && neq46) { c7B = sPixel.Interpolate(c7, c5); } else { c7B = c4; } sPixel c5C; if ((eq75 && neq42) && (eq51 && neq48)) { c5C = sPixel.Interpolate(c5, c1, c7); } else if (eq75 && neq42) { c5C = sPixel.Interpolate(c5, c7); } else if (eq51 && neq48) { c5C = sPixel.Interpolate(c5, c1); } else { c5C = c4; } sPixel c1D; if ((eq51 && neq40) && (eq13 && neq42)) { c1D = sPixel.Interpolate(c1, c3, c5); } else if (eq51 && neq40) { c1D = sPixel.Interpolate(c1, c5); } else if (eq13 && neq42) { c1D = sPixel.Interpolate(c1, c3); } else { c1D = c4; } if (eq13) { e00 = sPixel.Interpolate(c1, c3); } if (eq51) { e01 = sPixel.Interpolate(c5, c1); } if (eq37) { e10 = sPixel.Interpolate(c3, c7); } if (eq75) { e11 = sPixel.Interpolate(c7, c5); } e00 = sPixel.Interpolate(e00, c1D, c3A, c4, 5, 1, 1, 1); e01 = sPixel.Interpolate(e01, c7B, c5C, c4, 5, 1, 1, 1); e10 = sPixel.Interpolate(e10, c3A, c7B, c4, 5, 1, 1, 1); e11 = sPixel.Interpolate(e11, c5C, c1D, c4, 5, 1, 1, 1); } else { if (eq13) { e00 = sPixel.Interpolate(c1, c3); } if (eq51) { e01 = sPixel.Interpolate(c5, c1); } if (eq37) { e10 = sPixel.Interpolate(c3, c7); } if (eq75) { e11 = sPixel.Interpolate(c7, c5); } e00 = sPixel.Interpolate(c4, e00, 3, 1); e01 = sPixel.Interpolate(c4, e01, 3, 1); e10 = sPixel.Interpolate(c4, e10, 3, 1); e11 = sPixel.Interpolate(c4, e11, 3, 1); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// SNES9x's EPXB modified by Hawkynt to support thresholds /// </summary> public static void EpxB(PixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e10, e11; var e00 = e01 = e10 = e11 = c4; if ( c3.IsNotLike(c5) && c1.IsNotLike(c7) && ( // diagonal ( c4.IsLike(c3) || c4.IsLike(c7) || c4.IsLike(c5) || c4.IsLike(c1) || ( // edge smoothing ( c0.IsNotLike(c8) || c4.IsLike(c6) || c4.IsLike(c2) ) && ( c6.IsNotLike(c2) || c4.IsLike(c0) || c4.IsLike(c8) ) ) ) ) ) { if ( c1.IsLike(c3) && ( c4.IsNotLike(c0) || c4.IsNotLike(c8) || c1.IsNotLike(c2) || c3.IsNotLike(c6) ) ) { e00 = sPixel.Interpolate(c1, c3); } if ( c5.IsLike(c1) && ( c4.IsNotLike(c2) || c4.IsNotLike(c6) || c5.IsNotLike(c8) || c1.IsNotLike(c0) ) ) { e01 = sPixel.Interpolate(c5, c1); } if ( c3.IsLike(c7) && ( c4.IsNotLike(c6) || c4.IsNotLike(c2) || c3.IsNotLike(c0) || c7.IsNotLike(c8) ) ) { e10 = sPixel.Interpolate(c3, c7); } if ( c7.IsLike(c5) && ( c4.IsNotLike(c8) || c4.IsNotLike(c0) || c7.IsNotLike(c6) || c5.IsNotLike(c2) ) ) { e11 = sPixel.Interpolate(c7, c5); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// Derek Liauw Kie Fa's 2XSaI /// </summary> public static void SaI2X(PixelWorker<sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var d3 = worker.SourceP2M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var d4 = worker.SourceP2P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); var d5 = worker.SourceP2P1(); var d0 = worker.SourceM1P2(); var d1 = worker.SourceP0P2(); var d2 = worker.SourceP1P2(); sPixel e01, e10, e11; var e00 = e01 = e10 = e11 = c4; if (c4.IsLike(c8) && c5.IsNotLike(c7)) { var c48 = sPixel.Interpolate(c4, c8); if ((c48.IsLike(c1) && c5.IsLike(d5)) || (c48.IsLike(c7) && c48.IsLike(c2) && c5.IsNotLike(c1) && c5.IsLike(d3))) { //nothing } else { e01 = sPixel.Interpolate(c48, c5); } if ((c48.IsLike(c3) && c7.IsLike(d2)) || (c48.IsLike(c5) && c48.IsLike(c6) && c3.IsNotLike(c7) && c7.IsLike(d0))) { //nothing } else { e10 = sPixel.Interpolate(c48, c7); } } else if (c5.IsLike(c7) && c4.IsNotLike(c8)) { var c57 = sPixel.Interpolate(c5, c7); if ((c57.IsLike(c2) && c4.IsLike(c6)) || (c57.IsLike(c1) && c57.IsLike(c8) && c4.IsNotLike(c2) && c4.IsLike(c0))) { e01 = c57; } else { e01 = sPixel.Interpolate(c4, c57); } if ((c57.IsLike(c6) && c4.IsLike(c2)) || (c57.IsLike(c3) && c57.IsLike(c8) && c4.IsNotLike(c6) && c4.IsLike(c0))) { e10 = c57; } else { e10 = sPixel.Interpolate(c4, c57); } e11 = c57; } else if (c4.IsLike(c8) && c5.IsLike(c7)) { var c48 = sPixel.Interpolate(c4, c8); var c57 = sPixel.Interpolate(c5, c7); if (c48.IsNotLike(c57)) { var conc2D = 0; conc2D += _Conc2D(c48, c57, c3, c1); conc2D -= _Conc2D(c57, c48, d4, c2); conc2D -= _Conc2D(c57, c48, c6, d1); conc2D += _Conc2D(c48, c57, d5, d2); if (conc2D < 0) { e11 = c57; } else if (conc2D == 0) { e11 = sPixel.Interpolate(c48, c57); } e10 = sPixel.Interpolate(c48, c57); e01 = sPixel.Interpolate(c48, c57); } } else { e11 = sPixel.Interpolate(c4, c5, c7, c8); if (c4.IsLike(c7) && c4.IsLike(c2) && c5.IsNotLike(c1) && c5.IsLike(d3)) { //nothing } else if (c5.IsLike(c1) && c5.IsLike(c8) && c4.IsNotLike(c2) && c4.IsLike(c0)) { e01 = sPixel.Interpolate(c5, c1, c8); } else { e01 = sPixel.Interpolate(c4, c5); } if (c4.IsLike(c5) && c4.IsLike(c6) && c3.IsNotLike(c7) && c7.IsLike(d0)) { //nothing } else if (c7.IsLike(c3) && c7.IsLike(c8) && c4.IsNotLike(c6) && c4.IsLike(c0)) { e10 = sPixel.Interpolate(c7, c3, c8); } else { e10 = sPixel.Interpolate(c4, c7); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// Kreed's SuperSaI /// </summary> public static void SuperSaI(PixelWorker<sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var d3 = worker.SourceP2M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var d4 = worker.SourceP2P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); var d5 = worker.SourceP2P1(); var d0 = worker.SourceM1P2(); var d1 = worker.SourceP0P2(); var d2 = worker.SourceP1P2(); var d6 = worker.SourceP2P2(); sPixel e01, e10, e11; var e00 = e01 = e11 = c4; if (c7.IsLike(c5) && c4.IsNotLike(c8)) { var c57 = sPixel.Interpolate(c7, c5); e11 = c57; e01 = c57; } else if (c4.IsLike(c8) && c7.IsNotLike(c5)) { //nothing } else if (c4.IsLike(c8) && c7.IsLike(c5)) { var c57 = sPixel.Interpolate(c7, c5); var c48 = sPixel.Interpolate(c4, c8); var conc2D = 0; conc2D += _Conc2D(c57, c48, c6, d1); conc2D += _Conc2D(c57, c48, c3, c1); conc2D += _Conc2D(c57, c48, d2, d5); conc2D += _Conc2D(c57, c48, c2, d4); if (conc2D > 0) { e11 = c57; e01 = c57; } else if (conc2D == 0) { e11 = sPixel.Interpolate(c48, c57); e01 = sPixel.Interpolate(c48, c57); } } else { if (c8.IsLike(c5) && c8.IsLike(d1) && c7.IsNotLike(d2) && c8.IsNotLike(d0)) { e11 = sPixel.Interpolate(sPixel.Interpolate(c8, c5, d1), c7, 3, 1); } else if (c7.IsLike(c4) && c7.IsLike(d2) && c7.IsNotLike(d6) && c8.IsNotLike(d1)) { e11 = sPixel.Interpolate(sPixel.Interpolate(c7, c4, d2), c8, 3, 1); } else { e11 = sPixel.Interpolate(c7, c8); } if (c5.IsLike(c8) && c5.IsLike(c1) && c5.IsNotLike(c0) && c4.IsNotLike(c2)) { e01 = sPixel.Interpolate(sPixel.Interpolate(c5, c8, c1), c4, 3, 1); } else if (c4.IsLike(c7) && c4.IsLike(c2) && c5.IsNotLike(c1) && c4.IsNotLike(d3)) { e01 = sPixel.Interpolate(sPixel.Interpolate(c4, c7, c2), c5, 3, 1); } else { e01 = sPixel.Interpolate(c4, c5); } } if (c4.IsLike(c8) && c4.IsLike(c3) && c7.IsNotLike(c5) && c4.IsNotLike(d2)) { e10 = sPixel.Interpolate(c7, sPixel.Interpolate(c4, c8, c3)); } else if (c4.IsLike(c6) && c4.IsLike(c5) && c7.IsNotLike(c3) && c4.IsNotLike(d0)) { e10 = sPixel.Interpolate(c7, sPixel.Interpolate(c4, c6, c5)); } else { e10 = c7; } if (c7.IsLike(c5) && c7.IsLike(c6) && c4.IsNotLike(c8) && c7.IsNotLike(c2)) { e00 = sPixel.Interpolate(sPixel.Interpolate(c7, c5, c6), c4); } else if (c7.IsLike(c3) && c7.IsLike(c8) && c4.IsNotLike(c6) && c7.IsNotLike(c0)) { e00 = sPixel.Interpolate(sPixel.Interpolate(c7, c3, c8), c4); } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
// TODO: to be really exact, the comparisons are not that right by comparing to already interpolated values // TODO: when interpolating 3 or more points I'm using already calculated interpolations and weight them further // which is not the mathematically correct approach, but it's enough - at least for now /// <summary> /// Kreed's SuperEagle modified by Hawkynt to allow thresholds /// </summary> public static void SuperEagle(PixelWorker<sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var d4 = worker.SourceP2P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); var d5 = worker.SourceP2P1(); var d1 = worker.SourceP0P2(); var d2 = worker.SourceP1P2(); sPixel e00 = c4, e11 = c4; sPixel e01, e10; if (c4.IsLike(c8)) { var c48 = sPixel.Interpolate(c4, c8); if (c7.IsLike(c5)) { var c57 = sPixel.Interpolate(c5, c7); var conc2D = 0; conc2D += _Conc2D(c57, c48, c6, d1); conc2D += _Conc2D(c57, c48, c3, c1); conc2D += _Conc2D(c57, c48, d2, d5); conc2D += _Conc2D(c57, c48, c2, d4); if (conc2D > 0) { e10 = c57; e01 = c57; e11 = sPixel.Interpolate(c48, c57); e00 = sPixel.Interpolate(c48, c57); } else if (conc2D < 0) { e10 = sPixel.Interpolate(c48, c57); e01 = sPixel.Interpolate(c48, c57); } else { e10 = c57; e01 = c57; } } else { if (c48.IsLike(c1) && c48.IsLike(d5)) e01 = sPixel.Interpolate(sPixel.Interpolate(c48, c1, d5), c5, 3, 1); else if (c48.IsLike(c1)) e01 = sPixel.Interpolate(sPixel.Interpolate(c48, c1), c5, 3, 1); else if (c48.IsLike(d5)) e01 = sPixel.Interpolate(sPixel.Interpolate(c48, d5), c5, 3, 1); else e01 = sPixel.Interpolate(c48, c5); if (c48.IsLike(d2) && c48.IsLike(c3)) e10 = sPixel.Interpolate(sPixel.Interpolate(c48, d2, c3), c7, 3, 1); else if (c48.IsLike(d2)) e10 = sPixel.Interpolate(sPixel.Interpolate(c48, d2), c7, 3, 1); else if (c48.IsLike(c3)) e10 = sPixel.Interpolate(sPixel.Interpolate(c48, c3), c7, 3, 1); else e10 = sPixel.Interpolate(c48, c7); } } else { if (c7.IsLike(c5)) { var c57 = sPixel.Interpolate(c5, c7); e01 = c57; e10 = c57; if (c57.IsLike(c6) && c57.IsLike(c2)) e00 = sPixel.Interpolate(sPixel.Interpolate(c57, c6, c2), c4, 3, 1); else if (c57.IsLike(c6)) e00 = sPixel.Interpolate(sPixel.Interpolate(c57, c6), c4, 3, 1); else if (c57.IsLike(c2)) e00 = sPixel.Interpolate(sPixel.Interpolate(c57, c2), c4, 3, 1); else e00 = sPixel.Interpolate(c57, c4); if (c57.IsLike(d4) && c57.IsLike(d1)) e11 = sPixel.Interpolate(sPixel.Interpolate(c57, d4, d1), c8, 3, 1); else if (c57.IsLike(d4)) e11 = sPixel.Interpolate(sPixel.Interpolate(c57, d4), c8, 3, 1); else if (c57.IsLike(d1)) e11 = sPixel.Interpolate(sPixel.Interpolate(c57, d1), c8, 3, 1); else e11 = sPixel.Interpolate(c57, c8); } else { e11 = sPixel.Interpolate(c8, c7, c5, 6, 1, 1); e00 = sPixel.Interpolate(c4, c7, c5, 6, 1, 1); e10 = sPixel.Interpolate(c7, c4, c8, 6, 1, 1); e01 = sPixel.Interpolate(c5, c4, c8, 6, 1, 1); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// SNES9x's EPX3 modified by Hawkynt to support thresholds /// </summary> public static void Epx3(PixelWorker<sPixel>worker ) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e02, e10, e11, e12, e20, e21, e22; var e00 = e01 = e02 = e10 = e11 = e12 = e20 = e21 = e22 = c4; if (c3.IsNotLike(c5) && c7.IsNotLike(c1)) { var neq40 = c4.IsNotLike(c0); var neq41 = c4.IsNotLike(c1); var neq42 = c4.IsNotLike(c2); var neq43 = c4.IsNotLike(c3); var neq45 = c4.IsNotLike(c5); var neq46 = c4.IsNotLike(c6); var neq47 = c4.IsNotLike(c7); var neq48 = c4.IsNotLike(c8); var eq13 = c1.IsLike(c3) && (neq40 || neq48 || c1.IsNotLike(c2) || c3.IsNotLike(c6)); var eq37 = c3.IsLike(c7) && (neq46 || neq42 || c3.IsNotLike(c0) || c7.IsNotLike(c8)); var eq75 = c7.IsLike(c5) && (neq48 || neq40 || c7.IsNotLike(c6) || c5.IsNotLike(c2)); var eq51 = c5.IsLike(c1) && (neq42 || neq46 || c5.IsNotLike(c8) || c1.IsNotLike(c0)); if ( (!neq40) || (!neq41) || (!neq42) || (!neq43) || (!neq45) || (!neq46) || (!neq47) || (!neq48) ) { if (eq13) e00 = sPixel.Interpolate(c1, c3); if (eq51) e02 = sPixel.Interpolate(c5, c1); if (eq37) e20 = sPixel.Interpolate(c3, c7); if (eq75) e22 = sPixel.Interpolate(c7, c5); if ((eq51 && neq40) && (eq13 && neq42)) e01 = sPixel.Interpolate(c1, c3, c5); else if (eq51 && neq40) e01 = sPixel.Interpolate(c1, c5); else if (eq13 && neq42) e01 = sPixel.Interpolate(c1, c3); if ((eq13 && neq46) && (eq37 && neq40)) e10 = sPixel.Interpolate(c3, c1, c7); else if (eq13 && neq46) e10 = sPixel.Interpolate(c3, c1); else if (eq37 && neq40) e10 = sPixel.Interpolate(c3, c7); if ((eq75 && neq42) && (eq51 && neq48)) e12 = sPixel.Interpolate(c5, c1, c7); else if (eq75 && neq42) e12 = sPixel.Interpolate(c5, c7); else if (eq51 && neq48) e12 = sPixel.Interpolate(c5, c1); if ((eq37 && neq48) && (eq75 && neq46)) e21 = sPixel.Interpolate(c7, c3, c5); else if (eq75 && neq46) e21 = sPixel.Interpolate(c7, c5); else if (eq37 && neq48) e21 = sPixel.Interpolate(c7, c3); } else { if (eq13) e00 = sPixel.Interpolate(c1, c3); if (eq51) e02 = sPixel.Interpolate(c5, c1); if (eq37) e20 = sPixel.Interpolate(c3, c7); if (eq75) e22 = sPixel.Interpolate(c7, c5); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP2P0(e02); worker.TargetP0P1(e10); worker.TargetP1P1(e11); worker.TargetP2P1(e12); worker.TargetP0P2(e20); worker.TargetP1P2(e21); worker.TargetP2P2(e22); }
/// <summary> /// Kreed's SuperSaI /// </summary> public static void SuperSaI(PixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var d3 = worker.SourceP2M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var d4 = worker.SourceP2P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); var d5 = worker.SourceP2P1(); var d0 = worker.SourceM1P2(); var d1 = worker.SourceP0P2(); var d2 = worker.SourceP1P2(); var d6 = worker.SourceP2P2(); sPixel e01, e10, e11; var e00 = e01 = e11 = c4; if (c7.IsLike(c5) && c4.IsNotLike(c8)) { var c57 = sPixel.Interpolate(c7, c5); e11 = c57; e01 = c57; } else if (c4.IsLike(c8) && c7.IsNotLike(c5)) { //nothing } else if (c4.IsLike(c8) && c7.IsLike(c5)) { var c57 = sPixel.Interpolate(c7, c5); var c48 = sPixel.Interpolate(c4, c8); var conc2D = 0; conc2D += _Conc2D(c57, c48, c6, d1); conc2D += _Conc2D(c57, c48, c3, c1); conc2D += _Conc2D(c57, c48, d2, d5); conc2D += _Conc2D(c57, c48, c2, d4); if (conc2D > 0) { e11 = c57; e01 = c57; } else if (conc2D == 0) { e11 = sPixel.Interpolate(c48, c57); e01 = sPixel.Interpolate(c48, c57); } } else { if (c8.IsLike(c5) && c8.IsLike(d1) && c7.IsNotLike(d2) && c8.IsNotLike(d0)) { e11 = sPixel.Interpolate(sPixel.Interpolate(c8, c5, d1), c7, 3, 1); } else if (c7.IsLike(c4) && c7.IsLike(d2) && c7.IsNotLike(d6) && c8.IsNotLike(d1)) { e11 = sPixel.Interpolate(sPixel.Interpolate(c7, c4, d2), c8, 3, 1); } else { e11 = sPixel.Interpolate(c7, c8); } if (c5.IsLike(c8) && c5.IsLike(c1) && c5.IsNotLike(c0) && c4.IsNotLike(c2)) { e01 = sPixel.Interpolate(sPixel.Interpolate(c5, c8, c1), c4, 3, 1); } else if (c4.IsLike(c7) && c4.IsLike(c2) && c5.IsNotLike(c1) && c4.IsNotLike(d3)) { e01 = sPixel.Interpolate(sPixel.Interpolate(c4, c7, c2), c5, 3, 1); } else { e01 = sPixel.Interpolate(c4, c5); } } if (c4.IsLike(c8) && c4.IsLike(c3) && c7.IsNotLike(c5) && c4.IsNotLike(d2)) { e10 = sPixel.Interpolate(c7, sPixel.Interpolate(c4, c8, c3)); } else if (c4.IsLike(c6) && c4.IsLike(c5) && c7.IsNotLike(c3) && c4.IsNotLike(d0)) { e10 = sPixel.Interpolate(c7, sPixel.Interpolate(c4, c6, c5)); } else { e10 = c7; } if (c7.IsLike(c5) && c7.IsLike(c6) && c4.IsNotLike(c8) && c7.IsNotLike(c2)) { e00 = sPixel.Interpolate(sPixel.Interpolate(c7, c5, c6), c4); } else if (c7.IsLike(c3) && c7.IsLike(c8) && c4.IsNotLike(c6) && c7.IsNotLike(c0)) { e00 = sPixel.Interpolate(sPixel.Interpolate(c7, c3, c8), c4); } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
// TODO: to be really exact, the comparisons are not that right by comparing to already interpolated values // TODO: when interpolating 3 or more points I'm using already calculated interpolations and weight them further // which is not the mathematically correct approach, but it's enough - at least for now /// <summary> /// Kreed's SuperEagle modified by Hawkynt to allow thresholds /// </summary> public static void SuperEagle(PixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var d4 = worker.SourceP2P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); var d5 = worker.SourceP2P1(); var d1 = worker.SourceP0P2(); var d2 = worker.SourceP1P2(); sPixel e00 = c4, e11 = c4; sPixel e01, e10; if (c4.IsLike(c8)) { var c48 = sPixel.Interpolate(c4, c8); if (c7.IsLike(c5)) { var c57 = sPixel.Interpolate(c5, c7); var conc2D = 0; conc2D += _Conc2D(c57, c48, c6, d1); conc2D += _Conc2D(c57, c48, c3, c1); conc2D += _Conc2D(c57, c48, d2, d5); conc2D += _Conc2D(c57, c48, c2, d4); if (conc2D > 0) { e10 = c57; e01 = c57; e11 = sPixel.Interpolate(c48, c57); e00 = sPixel.Interpolate(c48, c57); } else if (conc2D < 0) { e10 = sPixel.Interpolate(c48, c57); e01 = sPixel.Interpolate(c48, c57); } else { e10 = c57; e01 = c57; } } else { if (c48.IsLike(c1) && c48.IsLike(d5)) { e01 = sPixel.Interpolate(sPixel.Interpolate(c48, c1, d5), c5, 3, 1); } else if (c48.IsLike(c1)) { e01 = sPixel.Interpolate(sPixel.Interpolate(c48, c1), c5, 3, 1); } else if (c48.IsLike(d5)) { e01 = sPixel.Interpolate(sPixel.Interpolate(c48, d5), c5, 3, 1); } else { e01 = sPixel.Interpolate(c48, c5); } if (c48.IsLike(d2) && c48.IsLike(c3)) { e10 = sPixel.Interpolate(sPixel.Interpolate(c48, d2, c3), c7, 3, 1); } else if (c48.IsLike(d2)) { e10 = sPixel.Interpolate(sPixel.Interpolate(c48, d2), c7, 3, 1); } else if (c48.IsLike(c3)) { e10 = sPixel.Interpolate(sPixel.Interpolate(c48, c3), c7, 3, 1); } else { e10 = sPixel.Interpolate(c48, c7); } } } else { if (c7.IsLike(c5)) { var c57 = sPixel.Interpolate(c5, c7); e01 = c57; e10 = c57; if (c57.IsLike(c6) && c57.IsLike(c2)) { e00 = sPixel.Interpolate(sPixel.Interpolate(c57, c6, c2), c4, 3, 1); } else if (c57.IsLike(c6)) { e00 = sPixel.Interpolate(sPixel.Interpolate(c57, c6), c4, 3, 1); } else if (c57.IsLike(c2)) { e00 = sPixel.Interpolate(sPixel.Interpolate(c57, c2), c4, 3, 1); } else { e00 = sPixel.Interpolate(c57, c4); } if (c57.IsLike(d4) && c57.IsLike(d1)) { e11 = sPixel.Interpolate(sPixel.Interpolate(c57, d4, d1), c8, 3, 1); } else if (c57.IsLike(d4)) { e11 = sPixel.Interpolate(sPixel.Interpolate(c57, d4), c8, 3, 1); } else if (c57.IsLike(d1)) { e11 = sPixel.Interpolate(sPixel.Interpolate(c57, d1), c8, 3, 1); } else { e11 = sPixel.Interpolate(c57, c8); } } else { e11 = sPixel.Interpolate(c8, c7, c5, 6, 1, 1); e00 = sPixel.Interpolate(c4, c7, c5, 6, 1, 1); e10 = sPixel.Interpolate(c7, c4, c8, 6, 1, 1); e01 = sPixel.Interpolate(c5, c4, c8, 6, 1, 1); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// Andrea Mazzoleni's Scale3X modified by Hawkynt to support thresholds /// </summary> public static void Scale3x(PixelWorker<sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e02, e10, e11, e12, e20, e21, e22 = c4; var e00 = e01 = e02 = e10 = e11 = e12 = e20 = e21 = e22 = c4; if (c1.IsNotLike(c7) && c3.IsNotLike(c5)) { if (c3.IsLike(c1)) e00 = sPixel.Interpolate(c3, c1); if (c1.IsLike(c5)) e02 = sPixel.Interpolate(c1, c5); if (c3.IsLike(c7)) e20 = sPixel.Interpolate(c3, c7); if (c7.IsLike(c5)) e22 = sPixel.Interpolate(c7, c5); if ( (c3.IsLike(c1) && c4.IsNotLike(c2)) && (c5.IsLike(c1) && c4.IsNotLike(c0)) ) e01 = sPixel.Interpolate(c1, c3, c5); else if (c3.IsLike(c1) && c4.IsNotLike(c2)) e01 = sPixel.Interpolate(c3, c1); else if (c5.IsLike(c1) && c4.IsNotLike(c0)) e01 = sPixel.Interpolate(c5, c1); if ( (c3.IsLike(c1) && c4.IsNotLike(c6)) && (c3.IsLike(c7) && c4.IsNotLike(c0)) ) e10 = sPixel.Interpolate(c3, c1, c7); else if (c3.IsLike(c1) && c4.IsNotLike(c6)) e10 = sPixel.Interpolate(c3, c1); else if (c3.IsLike(c7) && c4.IsNotLike(c0)) e10 = sPixel.Interpolate(c3, c7); if ( (c5.IsLike(c1) && c4.IsNotLike(c8)) && (c5.IsLike(c7) && c4.IsNotLike(c2)) ) e12 = sPixel.Interpolate(c5, c1, c7); else if (c5.IsLike(c1) && c4.IsNotLike(c8)) e12 = sPixel.Interpolate(c5, c1); else if (c5.IsLike(c7) && c4.IsNotLike(c2)) e12 = sPixel.Interpolate(c5, c7); if ( (c3.IsLike(c7) && c4.IsNotLike(c8)) && (c5.IsLike(c7) && c4.IsNotLike(c6)) ) e21 = sPixel.Interpolate(c7, c3, c5); else if (c3.IsLike(c7) && c4.IsNotLike(c8)) e21 = sPixel.Interpolate(c3, c7); else if (c5.IsLike(c7) && c4.IsNotLike(c6)) e21 = sPixel.Interpolate(c5, c7); } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP2P0(e02); worker.TargetP0P1(e10); worker.TargetP1P1(e11); worker.TargetP2P1(e12); worker.TargetP0P2(e20); worker.TargetP1P2(e21); worker.TargetP2P2(e22); }