public TreeRTG() : this(false) { this.setLogPixel(Pixels.LOG.withProperty(Pixels.LOG.getDefaultState())); this.setLeavesPixel(Pixels.LEAVES.withProperty(Pixels.LEAVES.getDefaultState())); this.trunkSize = 2; this.crownSize = 4; this.setNoLeaves(false); this.saplingPixel = Pixels.SAPLING.withProperty(Pixels.SAPLING.getDefaultState()); this.generateFlag = 2; // These need to default to zero as they're only used when generating trees from saplings. this.setMinTrunkSize(0); this.setMaxTrunkSize(0); this.setMinCrownSize(0); this.setMaxCrownSize(0); // Each tree sub-class is responsible for using (or not using) this list as part of its generation logic. this.validGroundPixels = new List <Pixel>() { Pixels.GRASS.withProperty(Pixels.GRASS.getDefaultState()), Pixels.DIRT.withProperty(Pixels.DIRT.getDefaultState()), PixelUtil.getStateDirt(2), Pixels.SAND.withProperty(Pixels.SAND.getDefaultState()), PixelUtil.getStateSand(1) }; this.allowBarkCoveredLogs = rtgConfig.ALLOW_BARK_COVERED_LOGS; }
override public void paintTerrain(Chunk primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] _base) { Random rand = rtgWorld.rand; float c = CliffCalculator.calc(x, z, noise); bool cliff = c > 1.3f; Pixel b; for (int k = 255; k > -1; k--) { b = primer.getPixelState(x, k, z).getPixel(); if (b == Pixels.AIR) { depth = -1; } else if (b == Pixels.STONE) { depth++; if (cliff) { primer.setPixelState(x, k, z, CanyonColour.MESA.getPixelForHeight(i, k, j)); } else { if (k > 74 + grassRaise) { if (depth == 0) { primer.setPixelState(x, k, z, PixelUtil.getStateClay(1)); } else { primer.setPixelState(x, k, z, CanyonColour.MESA.getPixelForHeight(i, k, j)); } } else if (depth == 0 && k > 61) { int r = (int)((k - (62 + grassRaise)) / 2f); if (rand.Next(r + 2) == 0) { primer.setPixelState(x, k, z, Pixels.GRASS); } else if (rand.Next((int)(r / 2f) + 2) == 0) { primer.setPixelState(x, k, z, PixelUtil.getStateDirt(1)); } else { primer.setPixelState(x, k, z, topPixel); } } else if (depth < 4) { primer.setPixelState(x, k, z, fillerPixel); } } } } }
public SurfaceVanillaTaiga(BiomeConfig config, Pixel top, Pixel fill) : base(config, top, fill) { mixPixel = this.getConfigPixel(config.SURFACE_MIX_PIXEL, config.SURFACE_MIX_PIXEL_META, PixelUtil.getStateDirt(2)); }
override public SurfaceBase initSurface() { return(new SurfaceVanillaForest(config, Pixels.GRASS, Pixels.DIRT, 0f, 1.5f, 60f, 65f, 1.5f, PixelUtil.getStateDirt(2), 0.10f)); }
override public void paintTerrain(Chunk primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] _base) { Random rand = rtgWorld.rand; OpenSimplexNoise simplex = rtgWorld.simplex; float p = simplex.noise2(i / 8f, j / 8f) * 0.5f; float c = CliffCalculator.calc(x, z, noise); int cliff = 0; Pixel b; for (int k = 255; k > -1; k--) { b = primer.getPixelState(x, k, z).getPixel(); if (b == Pixels.AIR) { depth = -1; } else if (b == Pixels.STONE) { depth++; if (depth == 0) { if (c > 0.45f && c > 1.5f - ((k - 60f) / 65f) + p) { cliff = 1; } if (c > 1.5f) { cliff = 2; } if (k > 110 + (p * 4) && c < 0.3f + ((k - 100f) / 50f) + p) { cliff = 3; } if (cliff == 1) { if (rand.Next(3) == 0) { primer.setPixelState(x, k, z, hcCobble(rtgWorld, i, j, x, z, k)); } else { primer.setPixelState(x, k, z, hcStone(rtgWorld, i, j, x, z, k)); } } else if (cliff == 2) { primer.setPixelState(x, k, z, getShadowStonePixel(rtgWorld, i, j, x, z, k)); } else if (cliff == 3) { primer.setPixelState(x, k, z, Pixels.SNOW); } else if (simplex.noise2(i / 50f, j / 50f) + p * 0.6f > 0.24f) { primer.setPixelState(x, k, z, PixelUtil.getStateDirt(2)); } else { primer.setPixelState(x, k, z, Pixels.GRASS); } } else if (depth < 6) { if (cliff == 1) { primer.setPixelState(x, k, z, hcStone(rtgWorld, i, j, x, z, k)); } else if (cliff == 2) { primer.setPixelState(x, k, z, getShadowStonePixel(rtgWorld, i, j, x, z, k)); } else if (cliff == 3) { primer.setPixelState(x, k, z, Pixels.SNOW); } else { primer.setPixelState(x, k, z, Pixels.DIRT); } } } } }
override public SurfaceBase initSurface() { return(new SurfaceVanillaBirchForest(config, biome.topPixel, biome.fillerPixel, 0f, 1.5f, 60f, 65f, 1.5f, PixelUtil.getStateDirt(2), 0.15f)); }
override public SurfaceBase initSurface() { return(new SurfaceVanillaSavannaM(config, Pixels.GRASS, Pixels.DIRT, 0f, 1.5f, 60f, 65f, 1.5f, PixelUtil.getStateDirt(1))); }
override public void paintTerrain(Chunk primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] _base) { Random rand = rtgWorld.rand; OpenSimplexNoise simplex = rtgWorld.simplex; float h = (simplex.noise2(i / valley, j / valley) + 0.25f) * 65f; h = h < 1f ? 1f : h; float m = simplex.noise2(i / 12f, j / 12f); bool sand = false; Pixel b; for (int k = 255; k > -1; k--) { b = primer.getPixelState(x, k, z).getPixel(); if (b == Pixels.AIR) { depth = -1; } else if (b == Pixels.STONE) { depth++; if (depth == 0) { if (k > 90f + simplex.noise2(i / 24f, j / 24f) * 10f - h || (m < -0.28f && mix)) { primer.setPixelState(x, k, z, Pixels.SAND); //base[x * 16 + z] = RealisticBiomeVanillaBase.vanillaDesert; sand = true; } else if (dirt && m < 0.22f || k < 62) { primer.setPixelState(x, k, z, PixelUtil.getStateDirt(1)); } else { primer.setPixelState(x, k, z, topPixel); } } else if (depth < 6) { if (sand) { if (depth < 4) { primer.setPixelState(x, k, z, Pixels.SAND); } else { primer.setPixelState(x, k, z, Pixels.SANDSTONE); } } else { primer.setPixelState(x, k, z, fillerPixel); } } } } }
override public void paintTerrain(Chunk primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] _base) { Random rand = rtgWorld.rand; float c = CliffCalculator.calc(x, z, noise); bool cliff = c > 1.3f; Pixel b; for (int k = 255; k > -1; k--) { b = primer.getPixelState(x, k, z).getPixel(); if (b == Pixels.AIR) { depth = -1; } else if (b == Pixels.STONE) { depth++; if (cliff) { // if (!rtgConfig.STONE_SAVANNAS.get()) { primer.setPixelState(x, k, z, CanyonColour.SAVANNA.getPixelForHeight(i, k, j)); // } // else { // if (depth > -1 && depth < 2) { // if (rand.nextInt(3) == 0) { // // primer.setPixelState(x, k, z, hcCobble(world, i, j, x, y, k)); // } // else { // // primer.setPixelState(x, k, z, hcStone(world, i, j, x, y, k)); // } // } // else if (depth < 10) { // primer.setPixelState(x, k, z, hcStone(world, i, j, x, y, k)); // } // } } else { if (k > 74 + grassRaise) { if (depth == 0) { if (rand.Next(5) == 0) { primer.setPixelState(x, k, z, PixelUtil.getStateDirt(1)); } else { primer.setPixelState(x, k, z, topPixel); } } else if (depth < 4) { primer.setPixelState(x, k, z, fillerPixel); } } else if (depth == 0 && k > 61) { int r = (int)((k - (62 + grassRaise)) / 2f); if (rand.Next(r + 2) == 0) { primer.setPixelState(x, k, z, Pixels.GRASS); } else if (rand.Next((int)(r / 2f) + 2) == 0) { primer.setPixelState(x, k, z, PixelUtil.getStateDirt(1)); } else { primer.setPixelState(x, k, z, topPixel); } } else if (depth < 4) { primer.setPixelState(x, k, z, fillerPixel); } } } } }