private void ClearStates() { VertexShader.ClearCurrentState(); VertexShader.ClearDesiredState(); PixelShader.ClearCurrentState(); PixelShader.ClearDesiredState(); OutputMerger.ClearCurrentState(); OutputMerger.ClearDesiredState(); InputAssembler.ClearCurrentState(); InputAssembler.ClearDesiredState(); Rasterizer.ClearCurrentState(); Rasterizer.ClearDesiredState(); }