public Texture Get(TextureStateStruct *TextureState, ClutStateStruct *ClutState) { Texture Texture; //GC.Collect(); bool Swizzled = TextureState->Swizzled; uint TextureAddress = TextureState->Mipmap0.Address; uint ClutAddress = ClutState->Address; var ClutFormat = ClutState->PixelFormat; var ClutStart = ClutState->Start; var ClutDataStart = PixelFormatDecoder.GetPixelsSize(ClutFormat, ClutStart); ulong Hash1 = TextureAddress | (ulong)((ClutAddress + ClutDataStart) << 32); bool Recheck = false; if (Cache.TryGetValue(Hash1, out Texture)) { if (Texture.RecheckTimestamp != RecheckTimestamp) { Recheck = true; } } else { Recheck = true; } if (Recheck) { //Console.Write("."); //Console.WriteLine("{0:X}", ClutAddress); var TexturePointer = (byte *)PspMemory.PspAddressToPointerSafe(TextureAddress); var ClutPointer = (byte *)PspMemory.PspAddressToPointerSafe(ClutAddress); var TextureFormat = TextureState->PixelFormat; //var Width = TextureState->Mipmap0.TextureWidth; int BufferWidth = TextureState->Mipmap0.BufferWidth; var Height = TextureState->Mipmap0.TextureHeight; var TextureDataSize = PixelFormatDecoder.GetPixelsSize(TextureFormat, BufferWidth * Height); if (ClutState->NumberOfColors > 256) { ClutState->NumberOfColors = 256; } var ClutDataSize = PixelFormatDecoder.GetPixelsSize(ClutFormat, ClutState->NumberOfColors); var ClutCount = ClutState->NumberOfColors; var ClutShift = ClutState->Shift; var ClutMask = ClutState->Mask; //Console.WriteLine(TextureFormat); if (TextureDataSize > 2048 * 2048 * 4) { Console.Error.WriteLine("UPDATE_TEXTURE(TEX={0},CLUT={1}:{2}:{3}:{4}:0x{5:X},SIZE={6}x{7},{8},Swizzled={9})", TextureFormat, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, BufferWidth, Height, BufferWidth, Swizzled); Console.Error.WriteLine("Invalid TEXTURE!"); return(new Texture()); } TextureCacheKey TextureCacheKey = new TextureCacheKey() { TextureAddress = TextureAddress, TextureFormat = TextureFormat, TextureHash = FastHash((uint *)TexturePointer, TextureDataSize), ClutHash = FastHash((uint *)&(ClutPointer[ClutDataStart]), ClutDataSize), ClutAddress = ClutAddress, ClutFormat = ClutFormat, ClutStart = ClutStart, ClutShift = ClutShift, ClutMask = ClutMask, Swizzled = Swizzled, }; if (Texture == null || (!Texture.TextureCacheKey.Equals(TextureCacheKey))) { #if DEBUG_TEXTURE_CACHE string TextureName = "texture_" + TextureCacheKey.TextureHash + "_" + TextureCacheKey.ClutHash + "_" + TextureFormat + "_" + ClutFormat + "_" + BufferWidth + "x" + Height; Console.Error.WriteLine("UPDATE_TEXTURE(TEX={0},CLUT={1}:{2}:{3}:{4}:0x{5:X},SIZE={6}x{7},{8},Swizzled={9})", TextureFormat, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, BufferWidth, Height, BufferWidth, Swizzled); #endif Texture = new Texture(); Texture.TextureCacheKey = TextureCacheKey; { fixed(PixelFormatDecoder.OutputPixel *TexturePixelsPointer = DecodedTextureBuffer) { if (Swizzled) { fixed(byte *SwizzlingBufferPointer = SwizzlingBuffer) { Marshal.Copy(new IntPtr(TexturePointer), SwizzlingBuffer, 0, TextureDataSize); PixelFormatDecoder.UnswizzleInline(TextureFormat, (void *)SwizzlingBufferPointer, BufferWidth, Height); PixelFormatDecoder.Decode( TextureFormat, (void *)SwizzlingBufferPointer, TexturePixelsPointer, BufferWidth, Height, ClutPointer, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask ); } } else { PixelFormatDecoder.Decode( TextureFormat, (void *)TexturePointer, TexturePixelsPointer, BufferWidth, Height, ClutPointer, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask ); } #if DEBUG_TEXTURE_CACHE var Bitmap = new Bitmap(BufferWidth, Height); BitmapUtils.TransferChannelsDataInterleaved( Bitmap.GetFullRectangle(), Bitmap, (byte *)TexturePixelsPointer, BitmapUtils.Direction.FromDataToBitmap, BitmapChannel.Red, BitmapChannel.Green, BitmapChannel.Blue, BitmapChannel.Alpha ); Bitmap.Save(TextureName + ".png"); #endif Texture.SetData(TexturePixelsPointer, BufferWidth, Height); } } if (Cache.ContainsKey(Hash1)) { Cache[Hash1].Dispose(); } Cache[Hash1] = Texture; } } Texture.RecheckTimestamp = RecheckTimestamp; return(Texture); }
public TTexture Get(GpuStateStruct GpuState) { var TextureMappingState = GpuState.TextureMappingState; var ClutState = TextureMappingState.ClutState; var TextureState = TextureMappingState.TextureState; TTexture Texture; //GC.Collect(); bool Swizzled = TextureState.Swizzled; uint TextureAddress = TextureState.Mipmap0.Address; uint ClutAddress = ClutState.Address; var ClutFormat = ClutState.PixelFormat; var ClutStart = ClutState.Start; var ClutDataStart = PixelFormatDecoder.GetPixelsSize(ClutFormat, ClutStart); ulong Hash1 = TextureAddress | (ulong)((ClutAddress + ClutDataStart) << 32); bool Recheck = false; if (Cache.TryGetValue(Hash1, out Texture)) { if (Texture.RecheckTimestamp != RecheckTimestamp) { Recheck = true; } } else { Recheck = true; } if (Recheck) { //Console.Write("."); //Console.WriteLine("{0:X}", ClutAddress); var TextureFormat = TextureState.PixelFormat; //var Width = TextureState->Mipmap0.TextureWidth; int BufferWidth = TextureState.Mipmap0.BufferWidth; // FAKE! //BufferWidth = TextureState->Mipmap0.TextureWidth; var Height = TextureState.Mipmap0.TextureHeight; var TextureDataSize = PixelFormatDecoder.GetPixelsSize(TextureFormat, BufferWidth * Height); if (ClutState.NumberOfColors > 256) { ClutState.NumberOfColors = 256; } var ClutDataSize = PixelFormatDecoder.GetPixelsSize(ClutFormat, ClutState.NumberOfColors); var ClutCount = ClutState.NumberOfColors; var ClutShift = ClutState.Shift; var ClutMask = ClutState.Mask; //Console.WriteLine(TextureFormat); // INVALID TEXTURE if (!PspMemory.IsRangeValid(TextureAddress, TextureDataSize) || TextureDataSize > 2048 * 2048 * 4) { Console.Error.WriteLineColored(ConsoleColor.DarkRed, "UPDATE_TEXTURE(TEX={0},CLUT={1}:{2}:{3}:{4}:0x{5:X},SIZE={6}x{7},{8},Swizzled={9})", TextureFormat, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, BufferWidth, Height, BufferWidth, Swizzled); Console.Error.WriteLineColored(ConsoleColor.DarkRed, "Invalid TEXTURE! TextureAddress=0x{0:X}, TextureDataSize={1}", TextureAddress, TextureDataSize); if (InvalidTexture == null) { InvalidTexture = new TTexture(); InvalidTexture.Init(GpuImpl); int InvalidTextureWidth = 2, InvalidTextureHeight = 2; int InvalidTextureSize = InvalidTextureWidth * InvalidTextureHeight; var Data = new OutputPixel[InvalidTextureSize]; fixed(OutputPixel *DataPtr = Data) { var Color1 = OutputPixel.FromRgba(0xFF, 0x00, 0x00, 0xFF); var Color2 = OutputPixel.FromRgba(0x00, 0x00, 0xFF, 0xFF); for (int n = 0; n < InvalidTextureSize; n++) { DataPtr[n] = (n & 1) != 0 ? Color1 : Color2; } InvalidTexture.SetData(Data, InvalidTextureWidth, InvalidTextureHeight); } } return(InvalidTexture); } //Console.WriteLine("TextureAddress=0x{0:X}, TextureDataSize=0x{1:X}", TextureAddress, TextureDataSize); byte *TexturePointer = null; byte *ClutPointer = null; try { TexturePointer = (byte *)PspMemory.PspAddressToPointerSafe(TextureAddress); ClutPointer = (byte *)PspMemory.PspAddressToPointerSafe(ClutAddress); } catch (PspMemory.InvalidAddressException InvalidAddressException) { throw InvalidAddressException; } TextureCacheKey TextureCacheKey = new TextureCacheKey() { TextureAddress = TextureAddress, TextureFormat = TextureFormat, TextureHash = FastHash(TexturePointer, TextureDataSize), ClutHash = FastHash(&ClutPointer[ClutDataStart], ClutDataSize), ClutAddress = ClutAddress, ClutFormat = ClutFormat, ClutStart = ClutStart, ClutShift = ClutShift, ClutMask = ClutMask, Swizzled = Swizzled, ColorTestEnabled = GpuState.ColorTestState.Enabled, ColorTestRef = GpuState.ColorTestState.Ref, ColorTestMask = GpuState.ColorTestState.Mask, ColorTestFunction = GpuState.ColorTestState.Function, }; if (Texture == null || !Texture.TextureCacheKey.Equals(TextureCacheKey)) { string TextureName = "texture_" + TextureCacheKey.TextureHash + "_" + TextureCacheKey.ClutHash + "_" + TextureFormat + "_" + ClutFormat + "_" + BufferWidth + "x" + Height + "_" + Swizzled; #if DEBUG_TEXTURE_CACHE Console.Error.WriteLine("UPDATE_TEXTURE(TEX={0},CLUT={1}:{2}:{3}:{4}:0x{5:X},SIZE={6}x{7},{8},Swizzled={9})", TextureFormat, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, BufferWidth, Height, BufferWidth, Swizzled); #endif Texture = new TTexture(); Texture.Init(GpuImpl); Texture.TextureCacheKey = TextureCacheKey; //Texture.Hash = Hash1; { //int TextureWidth = Math.Max(BufferWidth, Height); //int TextureHeight = Math.Max(BufferWidth, Height); int TextureWidth = BufferWidth; int TextureHeight = Height; int TextureWidthHeight = TextureWidth * TextureHeight; fixed(OutputPixel *TexturePixelsPointer = DecodedTextureBuffer) { if (Swizzled) { fixed(byte *SwizzlingBufferPointer = SwizzlingBuffer) { PointerUtils.Memcpy(SwizzlingBuffer, TexturePointer, TextureDataSize); PixelFormatDecoder.UnswizzleInline(TextureFormat, (void *)SwizzlingBufferPointer, BufferWidth, Height); PixelFormatDecoder.Decode( TextureFormat, (void *)SwizzlingBufferPointer, TexturePixelsPointer, BufferWidth, Height, ClutPointer, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, strideWidth: PixelFormatDecoder.GetPixelsSize(TextureFormat, TextureWidth) ); } } else { PixelFormatDecoder.Decode( TextureFormat, (void *)TexturePointer, TexturePixelsPointer, BufferWidth, Height, ClutPointer, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, strideWidth: PixelFormatDecoder.GetPixelsSize(TextureFormat, TextureWidth) ); } if (TextureCacheKey.ColorTestEnabled) { byte EqualValue, NotEqualValue; switch (TextureCacheKey.ColorTestFunction) { case ColorTestFunctionEnum.GuAlways: EqualValue = 0xFF; NotEqualValue = 0xFF; break; case ColorTestFunctionEnum.GuNever: EqualValue = 0x00; NotEqualValue = 0x00; break; case ColorTestFunctionEnum.GuEqual: EqualValue = 0xFF; NotEqualValue = 0x00; break; case ColorTestFunctionEnum.GuNotequal: EqualValue = 0x00; NotEqualValue = 0xFF; break; default: throw new NotImplementedException(); } ConsoleUtils.SaveRestoreConsoleState(() => { Console.BackgroundColor = ConsoleColor.Red; Console.ForegroundColor = ConsoleColor.Yellow; Console.Error.WriteLine("{0} : {1}, {2} : ref:{3} : mask:{4}", TextureCacheKey.ColorTestFunction, EqualValue, NotEqualValue, TextureCacheKey.ColorTestRef, TextureCacheKey.ColorTestMask); }); for (int n = 0; n < TextureWidthHeight; n++) { if ((TexturePixelsPointer[n] & TextureCacheKey.ColorTestMask).Equals( TextureCacheKey.ColorTestRef & TextureCacheKey.ColorTestMask)) { TexturePixelsPointer[n].A = EqualValue; } else { TexturePixelsPointer[n].A = NotEqualValue; } if (TexturePixelsPointer[n].A == 0) { //Console.Write("yup!"); } } } var TextureInfo = new TextureHookInfo() { TextureCacheKey = TextureCacheKey, Data = DecodedTextureBuffer, Width = TextureWidth, Height = TextureHeight }; MessageBus.Dispatch(TextureInfo); var Result = Texture.SetData(TextureInfo.Data, TextureInfo.Width, TextureInfo.Height); } } if (Cache.ContainsKey(Hash1)) { Cache[Hash1].Dispose(); } Cache[Hash1] = Texture; } } Texture.RecheckTimestamp = RecheckTimestamp; return(Texture); }