コード例 #1
0
ファイル: TextureCache.cs プロジェクト: mrcmunir/cspspemu
        public Texture Get(TextureStateStruct *TextureState, ClutStateStruct *ClutState)
        {
            Texture Texture;
            //GC.Collect();
            bool Swizzled       = TextureState->Swizzled;
            uint TextureAddress = TextureState->Mipmap0.Address;
            uint ClutAddress    = ClutState->Address;
            var  ClutFormat     = ClutState->PixelFormat;
            var  ClutStart      = ClutState->Start;
            var  ClutDataStart  = PixelFormatDecoder.GetPixelsSize(ClutFormat, ClutStart);

            ulong Hash1   = TextureAddress | (ulong)((ClutAddress + ClutDataStart) << 32);
            bool  Recheck = false;

            if (Cache.TryGetValue(Hash1, out Texture))
            {
                if (Texture.RecheckTimestamp != RecheckTimestamp)
                {
                    Recheck = true;
                }
            }
            else
            {
                Recheck = true;
            }

            if (Recheck)
            {
                //Console.Write(".");

                //Console.WriteLine("{0:X}", ClutAddress);
                var TexturePointer = (byte *)PspMemory.PspAddressToPointerSafe(TextureAddress);
                var ClutPointer    = (byte *)PspMemory.PspAddressToPointerSafe(ClutAddress);
                var TextureFormat  = TextureState->PixelFormat;
                //var Width = TextureState->Mipmap0.TextureWidth;
                int BufferWidth     = TextureState->Mipmap0.BufferWidth;
                var Height          = TextureState->Mipmap0.TextureHeight;
                var TextureDataSize = PixelFormatDecoder.GetPixelsSize(TextureFormat, BufferWidth * Height);
                if (ClutState->NumberOfColors > 256)
                {
                    ClutState->NumberOfColors = 256;
                }
                var ClutDataSize = PixelFormatDecoder.GetPixelsSize(ClutFormat, ClutState->NumberOfColors);
                var ClutCount    = ClutState->NumberOfColors;
                var ClutShift    = ClutState->Shift;
                var ClutMask     = ClutState->Mask;

                //Console.WriteLine(TextureFormat);

                if (TextureDataSize > 2048 * 2048 * 4)
                {
                    Console.Error.WriteLine("UPDATE_TEXTURE(TEX={0},CLUT={1}:{2}:{3}:{4}:0x{5:X},SIZE={6}x{7},{8},Swizzled={9})", TextureFormat, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, BufferWidth, Height, BufferWidth, Swizzled);
                    Console.Error.WriteLine("Invalid TEXTURE!");
                    return(new Texture());
                }

                TextureCacheKey TextureCacheKey = new TextureCacheKey()
                {
                    TextureAddress = TextureAddress,
                    TextureFormat  = TextureFormat,
                    TextureHash    = FastHash((uint *)TexturePointer, TextureDataSize),

                    ClutHash    = FastHash((uint *)&(ClutPointer[ClutDataStart]), ClutDataSize),
                    ClutAddress = ClutAddress,
                    ClutFormat  = ClutFormat,
                    ClutStart   = ClutStart,
                    ClutShift   = ClutShift,
                    ClutMask    = ClutMask,
                    Swizzled    = Swizzled,
                };

                if (Texture == null || (!Texture.TextureCacheKey.Equals(TextureCacheKey)))
                {
#if DEBUG_TEXTURE_CACHE
                    string TextureName = "texture_" + TextureCacheKey.TextureHash + "_" + TextureCacheKey.ClutHash + "_" + TextureFormat + "_" + ClutFormat + "_" + BufferWidth + "x" + Height;

                    Console.Error.WriteLine("UPDATE_TEXTURE(TEX={0},CLUT={1}:{2}:{3}:{4}:0x{5:X},SIZE={6}x{7},{8},Swizzled={9})", TextureFormat, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, BufferWidth, Height, BufferWidth, Swizzled);
#endif
                    Texture = new Texture();
                    Texture.TextureCacheKey = TextureCacheKey;
                    {
                        fixed(PixelFormatDecoder.OutputPixel *TexturePixelsPointer = DecodedTextureBuffer)
                        {
                            if (Swizzled)
                            {
                                fixed(byte *SwizzlingBufferPointer = SwizzlingBuffer)
                                {
                                    Marshal.Copy(new IntPtr(TexturePointer), SwizzlingBuffer, 0, TextureDataSize);
                                    PixelFormatDecoder.UnswizzleInline(TextureFormat, (void *)SwizzlingBufferPointer, BufferWidth, Height);
                                    PixelFormatDecoder.Decode(
                                        TextureFormat, (void *)SwizzlingBufferPointer, TexturePixelsPointer, BufferWidth, Height,
                                        ClutPointer, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask
                                        );
                                }
                            }
                            else
                            {
                                PixelFormatDecoder.Decode(
                                    TextureFormat, (void *)TexturePointer, TexturePixelsPointer, BufferWidth, Height,
                                    ClutPointer, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask
                                    );
                            }

#if DEBUG_TEXTURE_CACHE
                            var Bitmap = new Bitmap(BufferWidth, Height);
                            BitmapUtils.TransferChannelsDataInterleaved(
                                Bitmap.GetFullRectangle(),
                                Bitmap,
                                (byte *)TexturePixelsPointer,
                                BitmapUtils.Direction.FromDataToBitmap,
                                BitmapChannel.Red,
                                BitmapChannel.Green,
                                BitmapChannel.Blue,
                                BitmapChannel.Alpha
                                );
                            Bitmap.Save(TextureName + ".png");
#endif

                            Texture.SetData(TexturePixelsPointer, BufferWidth, Height);
                        }
                    }
                    if (Cache.ContainsKey(Hash1))
                    {
                        Cache[Hash1].Dispose();
                    }
                    Cache[Hash1] = Texture;
                }
            }

            Texture.RecheckTimestamp = RecheckTimestamp;

            return(Texture);
        }
コード例 #2
0
        public TTexture Get(GpuStateStruct GpuState)
        {
            var TextureMappingState = GpuState.TextureMappingState;
            var ClutState           = TextureMappingState.ClutState;
            var TextureState        = TextureMappingState.TextureState;

            TTexture Texture;
            //GC.Collect();
            bool Swizzled       = TextureState.Swizzled;
            uint TextureAddress = TextureState.Mipmap0.Address;
            uint ClutAddress    = ClutState.Address;
            var  ClutFormat     = ClutState.PixelFormat;
            var  ClutStart      = ClutState.Start;
            var  ClutDataStart  = PixelFormatDecoder.GetPixelsSize(ClutFormat, ClutStart);

            ulong Hash1   = TextureAddress | (ulong)((ClutAddress + ClutDataStart) << 32);
            bool  Recheck = false;

            if (Cache.TryGetValue(Hash1, out Texture))
            {
                if (Texture.RecheckTimestamp != RecheckTimestamp)
                {
                    Recheck = true;
                }
            }
            else
            {
                Recheck = true;
            }

            if (Recheck)
            {
                //Console.Write(".");

                //Console.WriteLine("{0:X}", ClutAddress);

                var TextureFormat = TextureState.PixelFormat;
                //var Width = TextureState->Mipmap0.TextureWidth;

                int BufferWidth = TextureState.Mipmap0.BufferWidth;

                // FAKE!
                //BufferWidth = TextureState->Mipmap0.TextureWidth;

                var Height          = TextureState.Mipmap0.TextureHeight;
                var TextureDataSize = PixelFormatDecoder.GetPixelsSize(TextureFormat, BufferWidth * Height);
                if (ClutState.NumberOfColors > 256)
                {
                    ClutState.NumberOfColors = 256;
                }
                var ClutDataSize = PixelFormatDecoder.GetPixelsSize(ClutFormat, ClutState.NumberOfColors);
                var ClutCount    = ClutState.NumberOfColors;
                var ClutShift    = ClutState.Shift;
                var ClutMask     = ClutState.Mask;

                //Console.WriteLine(TextureFormat);

                // INVALID TEXTURE
                if (!PspMemory.IsRangeValid(TextureAddress, TextureDataSize) || TextureDataSize > 2048 * 2048 * 4)
                {
                    Console.Error.WriteLineColored(ConsoleColor.DarkRed,
                                                   "UPDATE_TEXTURE(TEX={0},CLUT={1}:{2}:{3}:{4}:0x{5:X},SIZE={6}x{7},{8},Swizzled={9})",
                                                   TextureFormat, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, BufferWidth, Height,
                                                   BufferWidth, Swizzled);
                    Console.Error.WriteLineColored(ConsoleColor.DarkRed,
                                                   "Invalid TEXTURE! TextureAddress=0x{0:X}, TextureDataSize={1}", TextureAddress,
                                                   TextureDataSize);
                    if (InvalidTexture == null)
                    {
                        InvalidTexture = new TTexture();
                        InvalidTexture.Init(GpuImpl);

                        int InvalidTextureWidth = 2, InvalidTextureHeight = 2;
                        int InvalidTextureSize = InvalidTextureWidth * InvalidTextureHeight;
                        var Data = new OutputPixel[InvalidTextureSize];
                        fixed(OutputPixel *DataPtr = Data)
                        {
                            var Color1 = OutputPixel.FromRgba(0xFF, 0x00, 0x00, 0xFF);
                            var Color2 = OutputPixel.FromRgba(0x00, 0x00, 0xFF, 0xFF);

                            for (int n = 0; n < InvalidTextureSize; n++)
                            {
                                DataPtr[n] = (n & 1) != 0 ? Color1 : Color2;
                            }
                            InvalidTexture.SetData(Data, InvalidTextureWidth, InvalidTextureHeight);
                        }
                    }
                    return(InvalidTexture);
                }

                //Console.WriteLine("TextureAddress=0x{0:X}, TextureDataSize=0x{1:X}", TextureAddress, TextureDataSize);

                byte *TexturePointer = null;
                byte *ClutPointer    = null;

                try
                {
                    TexturePointer = (byte *)PspMemory.PspAddressToPointerSafe(TextureAddress);
                    ClutPointer    = (byte *)PspMemory.PspAddressToPointerSafe(ClutAddress);
                }
                catch (PspMemory.InvalidAddressException InvalidAddressException)
                {
                    throw InvalidAddressException;
                }

                TextureCacheKey TextureCacheKey = new TextureCacheKey()
                {
                    TextureAddress = TextureAddress,
                    TextureFormat  = TextureFormat,
                    TextureHash    = FastHash(TexturePointer, TextureDataSize),

                    ClutHash    = FastHash(&ClutPointer[ClutDataStart], ClutDataSize),
                    ClutAddress = ClutAddress,
                    ClutFormat  = ClutFormat,
                    ClutStart   = ClutStart,
                    ClutShift   = ClutShift,
                    ClutMask    = ClutMask,
                    Swizzled    = Swizzled,

                    ColorTestEnabled  = GpuState.ColorTestState.Enabled,
                    ColorTestRef      = GpuState.ColorTestState.Ref,
                    ColorTestMask     = GpuState.ColorTestState.Mask,
                    ColorTestFunction = GpuState.ColorTestState.Function,
                };

                if (Texture == null || !Texture.TextureCacheKey.Equals(TextureCacheKey))
                {
                    string TextureName = "texture_" + TextureCacheKey.TextureHash + "_" + TextureCacheKey.ClutHash +
                                         "_" + TextureFormat + "_" + ClutFormat + "_" + BufferWidth + "x" + Height +
                                         "_" + Swizzled;
#if DEBUG_TEXTURE_CACHE
                    Console.Error.WriteLine("UPDATE_TEXTURE(TEX={0},CLUT={1}:{2}:{3}:{4}:0x{5:X},SIZE={6}x{7},{8},Swizzled={9})", TextureFormat, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, BufferWidth, Height, BufferWidth, Swizzled);
#endif
                    Texture = new TTexture();
                    Texture.Init(GpuImpl);
                    Texture.TextureCacheKey = TextureCacheKey;
                    //Texture.Hash = Hash1;

                    {
                        //int TextureWidth = Math.Max(BufferWidth, Height);
                        //int TextureHeight = Math.Max(BufferWidth, Height);
                        int TextureWidth       = BufferWidth;
                        int TextureHeight      = Height;
                        int TextureWidthHeight = TextureWidth * TextureHeight;

                        fixed(OutputPixel *TexturePixelsPointer = DecodedTextureBuffer)
                        {
                            if (Swizzled)
                            {
                                fixed(byte *SwizzlingBufferPointer = SwizzlingBuffer)
                                {
                                    PointerUtils.Memcpy(SwizzlingBuffer, TexturePointer, TextureDataSize);
                                    PixelFormatDecoder.UnswizzleInline(TextureFormat, (void *)SwizzlingBufferPointer,
                                                                       BufferWidth, Height);
                                    PixelFormatDecoder.Decode(
                                        TextureFormat, (void *)SwizzlingBufferPointer, TexturePixelsPointer,
                                        BufferWidth, Height,
                                        ClutPointer, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask,
                                        strideWidth: PixelFormatDecoder.GetPixelsSize(TextureFormat, TextureWidth)
                                        );
                                }
                            }
                            else
                            {
                                PixelFormatDecoder.Decode(
                                    TextureFormat, (void *)TexturePointer, TexturePixelsPointer, BufferWidth, Height,
                                    ClutPointer, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask,
                                    strideWidth: PixelFormatDecoder.GetPixelsSize(TextureFormat, TextureWidth)
                                    );
                            }

                            if (TextureCacheKey.ColorTestEnabled)
                            {
                                byte EqualValue, NotEqualValue;

                                switch (TextureCacheKey.ColorTestFunction)
                                {
                                case ColorTestFunctionEnum.GuAlways:
                                    EqualValue    = 0xFF;
                                    NotEqualValue = 0xFF;
                                    break;

                                case ColorTestFunctionEnum.GuNever:
                                    EqualValue    = 0x00;
                                    NotEqualValue = 0x00;
                                    break;

                                case ColorTestFunctionEnum.GuEqual:
                                    EqualValue    = 0xFF;
                                    NotEqualValue = 0x00;
                                    break;

                                case ColorTestFunctionEnum.GuNotequal:
                                    EqualValue    = 0x00;
                                    NotEqualValue = 0xFF;
                                    break;

                                default: throw new NotImplementedException();
                                }

                                ConsoleUtils.SaveRestoreConsoleState(() =>
                                {
                                    Console.BackgroundColor = ConsoleColor.Red;
                                    Console.ForegroundColor = ConsoleColor.Yellow;
                                    Console.Error.WriteLine("{0} : {1}, {2} : ref:{3} : mask:{4}",
                                                            TextureCacheKey.ColorTestFunction, EqualValue, NotEqualValue,
                                                            TextureCacheKey.ColorTestRef, TextureCacheKey.ColorTestMask);
                                });

                                for (int n = 0; n < TextureWidthHeight; n++)
                                {
                                    if ((TexturePixelsPointer[n] & TextureCacheKey.ColorTestMask).Equals(
                                            TextureCacheKey.ColorTestRef & TextureCacheKey.ColorTestMask))
                                    {
                                        TexturePixelsPointer[n].A = EqualValue;
                                    }
                                    else
                                    {
                                        TexturePixelsPointer[n].A = NotEqualValue;
                                    }
                                    if (TexturePixelsPointer[n].A == 0)
                                    {
                                        //Console.Write("yup!");
                                    }
                                }
                            }

                            var TextureInfo = new TextureHookInfo()
                            {
                                TextureCacheKey = TextureCacheKey,
                                Data            = DecodedTextureBuffer,
                                Width           = TextureWidth,
                                Height          = TextureHeight
                            };

                            MessageBus.Dispatch(TextureInfo);

                            var Result = Texture.SetData(TextureInfo.Data, TextureInfo.Width, TextureInfo.Height);
                        }
                    }
                    if (Cache.ContainsKey(Hash1))
                    {
                        Cache[Hash1].Dispose();
                    }
                    Cache[Hash1] = Texture;
                }
            }

            Texture.RecheckTimestamp = RecheckTimestamp;

            return(Texture);
        }