コード例 #1
0
        public MemoryStream EncodeTexture()
        {
            // Calculate what the length of the texture will be
            int textureLength = 16 + (TextureWidth * TextureHeight * DataCodec.Bpp / 8);

            if (HasGlobalIndex)
            {
                textureLength += 16;
            }
            if (DataCodec.PaletteEntries != 0 && !DataCodec.NeedsExternalPalette)
            {
                textureLength += (DataCodec.PaletteEntries * PixelCodec.Bpp / 8);
            }

            // Calculate the mipmap padding (if the texture contains mipmaps)
            int mipmapPadding = 0;

            if (DataCodec.HasMipmaps)
            {
                if (DataFormat == PvrDataFormat.SQUARE_TWIDDLED_MIPMAP)
                {
                    // A 1x1 mipmap takes up as much space as a 2x1 mipmap
                    // There are also 4 extra bytes at the end of the file
                    mipmapPadding  = (DataCodec.Bpp) >> 3;
                    textureLength += 4;
                }
                else if (DataFormat == PvrDataFormat.SQUARE_TWIDDLED_MIPMAP_ALT)
                {
                    // A 1x1 mipmap takes up as much space as a 2x2 mipmap
                    mipmapPadding = (3 * DataCodec.Bpp) >> 3;
                }

                textureLength += mipmapPadding;

                for (int size = 1; size < TextureWidth; size <<= 1)
                {
                    textureLength += Math.Max((size * size * DataCodec.Bpp) >> 3, 1);
                }
            }

            MemoryStream destination = new MemoryStream(textureLength);

            // Write out the GBIX header (if we are including one)
            if (HasGlobalIndex)
            {
                destination.WriteByte((byte)'G');
                destination.WriteByte((byte)'B');
                destination.WriteByte((byte)'I');
                destination.WriteByte((byte)'X');

                PTStream.WriteUInt32(destination, 8);
                PTStream.WriteUInt32(destination, GlobalIndex);
                PTStream.WriteUInt32(destination, 0);
            }

            // Write out the PVRT header
            destination.WriteByte((byte)'P');
            destination.WriteByte((byte)'V');
            destination.WriteByte((byte)'R');
            destination.WriteByte((byte)'T');

            if (HasGlobalIndex)
            {
                PTStream.WriteInt32(destination, textureLength - 24);
            }
            else
            {
                PTStream.WriteInt32(destination, textureLength - 8);
            }

            destination.WriteByte((byte)PixelFormat);
            destination.WriteByte((byte)DataFormat);
            PTStream.WriteUInt16(destination, 0);

            PTStream.WriteUInt16(destination, TextureWidth);
            PTStream.WriteUInt16(destination, TextureHeight);

            // If we have an internal palette, write it
            if (DataCodec.PaletteEntries != 0 && !DataCodec.NeedsExternalPalette)
            {
                byte[] palette = PixelCodec.EncodePalette(m_texturePalette, DataCodec.PaletteEntries);
                destination.Write(palette, 0, palette.Length);
            }

            // Write out any mipmaps
            if (DataCodec.HasMipmaps)
            {
                // Write out any padding bytes before the 1x1 mipmap
                for (int i = 0; i < mipmapPadding; i++)
                {
                    destination.WriteByte(0);
                }

                for (int size = 1; size < TextureWidth; size <<= 1)
                {
                    byte[] mipmapDecodedData = null;
                    if (DataCodec.NeedsExternalPalette)
                    {
                        if (DataCodec.VQ)
                        {
                            mipmapDecodedData = BitmapToRawVQResized(m_decodedBitmap, size, 1, m_codeBook);
                        }
                        else
                        {
                            mipmapDecodedData = BitmapToRawIndexedResized(m_decodedBitmap, size, 1, m_palette);
                        }
                    }
                    else
                    {
                        mipmapDecodedData = BitmapToRawResized(m_decodedBitmap, size, 1);
                    }

                    byte[] mipmapTextureData = DataCodec.Encode(mipmapDecodedData, 0, size, size);
                    destination.Write(mipmapTextureData, 0, mipmapTextureData.Length);
                }
            }

            // Write the texture data
            byte[] textureData = DataCodec.Encode(m_decodedData, TextureWidth, TextureHeight, null);
            destination.Write(textureData, 0, textureData.Length);

            // If the data format is square twiddled with mipmaps, write out the extra bytes.
            if (DataFormat == PvrDataFormat.SQUARE_TWIDDLED_MIPMAP)
            {
                destination.Write(new byte[] { 0, 0, 0, 0 }, 0, 4);
            }

            // Compress the texture
            if (CompressionFormat != PvrCompressionFormat.NONE)
            {
                CompressionCodec = PvrCompressionCodec.GetCompressionCodec(CompressionFormat);

                if (CompressionCodec != null)
                {
                    // Ok, we need to convert the current stream to an array, compress it, then write it back to a new stream
                    byte[] buffer = destination.ToArray();
                    buffer = CompressionCodec.Compress(buffer, (HasGlobalIndex ? 0x20 : 0x10), PixelCodec, DataCodec);

                    destination = new MemoryStream();
                    destination.Write(buffer, 0, buffer.Length);
                }
            }

            return(destination);
        }
コード例 #2
0
        /// <summary>
        /// Internal write implementation of the sub classes.
        /// </summary>
        /// <param name="writer"></param>
        /// <exception cref="Exception">Expected DDS RGB24 or RGBA32 color format!</exception>
        /// <exception cref="InvalidOperationException">
        /// </exception>
        protected override void _Write(BinaryWriter writer)
        {
            long baseOffset = writer.BaseStream.Position;

            Bitmap bmp = CreateBitmap();

            //bmp.RotateFlip(RotateFlipType.RotateNoneFlipY);
            if (DataFormat == PvrDataFormat.DDS || DataFormat == PvrDataFormat.DDS_2)
            {
                if (!(PixelFormat == PvrPixelFormat.DDS_DXT1_RGB24 || PixelFormat == PvrPixelFormat.DDS_DXT3_RGBA32))
                {
                    throw new Exception("Expected DDS RGB24 or RGBA32 color format!");
                }

                byte[] ddsBuffer = null;
                if (PixelFormat == PvrPixelFormat.DDS_DXT1_RGB24)
                {
                    DDSFormatDetails ddsFormatDetails = new DDSFormatDetails(DDSFormat.DDS_DXT1);
                    ddsBuffer = DDSGeneral.Save(MipMaps, ddsFormatDetails, DDSGeneral.AlphaSettings.KeepAlpha, DDSGeneral.MipHandling.Default);
                }
                else if (PixelFormat == PvrPixelFormat.DDS_DXT3_RGBA32)
                {
                    DDSFormatDetails ddsFormatDetails = new DDSFormatDetails(DDSFormat.DDS_DXT3);
                    ddsBuffer = DDSGeneral.Save(MipMaps, ddsFormatDetails, DDSGeneral.AlphaSettings.KeepAlpha, DDSGeneral.MipHandling.Default);
                }
                if (HasGlobalIndex)
                {
                    writer.Write(m_gbix);
                    writer.Write(GlobalIndexSize);
                    writer.Write(GlobalIndex);
                }

                writer.Write(m_pvrt);
                writer.Write(ddsBuffer.Length + 16);
                writer.Write((byte)PixelFormat);
                writer.Write((byte)DataFormat);
                writer.Write((ushort)0);
                writer.Write((ushort)Width);
                writer.Write((ushort)Height);
                writer.Write(ddsBuffer);
            }
            else
            {
                // Set the data format and pixel format and load the appropiate codecs
                PixelCodec = PvrPixelCodec.GetPixelCodec(PixelFormat);
                DataCodec  = PvrDataCodec.GetDataCodec(DataFormat);

                // Make sure the pixel and data codecs exists and we can encode to it
                if (PixelCodec == null || !PixelCodec.CanEncode)
                {
                    throw new InvalidOperationException();
                }
                if (DataCodec == null || !DataCodec.CanEncode)
                {
                    throw new InvalidOperationException();
                }
                DataCodec.PixelCodec = PixelCodec;

                byte[] decodedData = null;
                if (DataCodec.PaletteEntries != 0)
                {
                    if (DataCodec.VQ)
                    {
                        decodedData = BitmapToRawVQ(bmp, DataCodec.PaletteEntries, out m_texturePalette);
                    }
                    else
                    {
                        // Convert the bitmap to an array containing indicies.
                        decodedData = BitmapToRawIndexed(bmp, DataCodec.PaletteEntries, out m_texturePalette);

                        // If this texture has an external palette file, set up the palette encoder
                        if (DataCodec.NeedsExternalPalette)
                        {
                            PaletteEncoder = new PvpPaletteEncoder(m_texturePalette, (ushort)DataCodec.PaletteEntries, PixelFormat, PixelCodec);
                        }
                    }
                }
                else
                {
                    decodedData = BitmapToRaw(bmp);
                }

                // Calculate what the length of the texture will be
                int textureLength = 16 + (int)(Width * Height * (DataCodec.Bpp / 8.0));
                if (HasGlobalIndex)
                {
                    textureLength += 16;
                }
                if (DataCodec.PaletteEntries != 0 && !DataCodec.NeedsExternalPalette)
                {
                    textureLength += (DataCodec.PaletteEntries * PixelCodec.Bpp / 8);
                }

                // Calculate the mipmap padding (if the texture contains mipmaps)
                int mipmapPadding = 0;
                if (DataCodec.HasMipmaps)
                {
                    if (DataFormat == PvrDataFormat.SQUARE_TWIDDLED_MIPMAP)
                    {
                        // A 1x1 mipmap takes up as much space as a 2x1 mipmap
                        // There are also 4 extra bytes at the end of the file
                        mipmapPadding  = (DataCodec.Bpp) >> 3;
                        textureLength += 4;
                    }
                    else if (DataFormat == PvrDataFormat.SQUARE_TWIDDLED_MIPMAP_ALT)
                    {
                        // A 1x1 mipmap takes up as much space as a 2x2 mipmap
                        mipmapPadding = (3 * DataCodec.Bpp) >> 3;
                    }

                    textureLength += mipmapPadding;
                    for (int size = 1; size < Width; size <<= 1)
                    {
                        textureLength += Math.Max((size * size * DataCodec.Bpp) >> 3, 1);
                    }
                }

                MemoryStream output       = new MemoryStream(textureLength);
                BinaryWriter outputWriter = new BinaryWriter(output);

                // Write out the GBIX header (if we are including one)
                if (HasGlobalIndex)
                {
                    outputWriter.Write(m_gbix);
                    outputWriter.Write(GlobalIndexSize);
                    outputWriter.Write(GlobalIndex);
                }

                // Write out the PVRT header
                outputWriter.Write(m_pvrt);
                if (HasGlobalIndex)
                {
                    outputWriter.Write(textureLength - 24);
                }
                else
                {
                    outputWriter.Write(textureLength - 8);
                }
                outputWriter.Write((byte)PixelFormat);
                outputWriter.Write((byte)DataFormat);
                outputWriter.Write((ushort)0);
                outputWriter.Write((ushort)Width);
                outputWriter.Write((ushort)Height);

                // If we have an internal palette, write it
                if (DataCodec.PaletteEntries != 0 && !DataCodec.NeedsExternalPalette)
                {
                    byte[] palette = PixelCodec.EncodePalette(m_texturePalette, DataCodec.PaletteEntries);
                    output.Write(palette, 0, palette.Length);
                }

                // Write out any mipmaps
                if (DataCodec.HasMipmaps)
                {
                    // Write out any padding bytes before the 1x1 mipmap
                    for (int i = 0; i < mipmapPadding; i++)
                    {
                        output.WriteByte(0);
                    }
                    for (int size = 1; size < Width; size <<= 1)
                    {
                        byte[] mipmapDecodedData = null;
                        if (DataCodec.NeedsExternalPalette)
                        {
                            if (DataCodec.VQ)
                            {
                                mipmapDecodedData = BitmapToRawVQResized(bmp, size, 1, m_codeBook);
                            }
                            else
                            {
                                mipmapDecodedData = BitmapToRawIndexedResized(bmp, size, 1, m_palette);
                            }
                        }
                        else
                        {
                            mipmapDecodedData = BitmapToRawResized(bmp, size, 1);
                        }
                        byte[] mipmapTextureData = DataCodec.Encode(mipmapDecodedData, 0, size, size);
                        output.Write(mipmapTextureData, 0, mipmapTextureData.Length);
                    }
                }

                // Write the texture data
                byte[] textureData = DataCodec.Encode(decodedData, Width, Height, null);
                output.Write(textureData, 0, textureData.Length);

                // If the data format is square twiddled with mipmaps, write out the extra bytes.
                if (DataFormat == PvrDataFormat.SQUARE_TWIDDLED_MIPMAP)
                {
                    output.Write(new byte[] { 0, 0, 0, 0 }, 0, 4);
                }

                // Compress the texture
                if (CompressionFormat != PvrCompressionFormat.NONE)
                {
                    CompressionCodec = PvrCompressionCodec.GetCompressionCodec(CompressionFormat);
                    if (CompressionCodec != null)
                    {
                        // Ok, we need to convert the current stream to an array, compress it, then write it back to a new stream
                        byte[] buffer = output.ToArray();
                        buffer = CompressionCodec.Compress(buffer, (HasGlobalIndex ? 0x20 : 0x10), PixelCodec, DataCodec);
                        writer.Write(buffer);
                    }
                }
                else
                {
                    writer.Write(output.GetBuffer());
                }
            }
        }