コード例 #1
0
        // TODO: Test this method:
        public override void WritePixels(PixelBuffer buffer, Point startPoint)
        {
            Direct3D.Surface surf       = mTexture.Value.GetSurfaceLevel(0);
            Rectangle        updateRect = new Rectangle(startPoint, buffer.Size);

            int         pitch;
            int         pixelPitch  = mDisplay.GetPixelPitch(surf.Description.Format);
            PixelFormat pixelFormat = mDisplay.GetPixelFormat(surf.Description.Format);

            surf.Dispose();

            GraphicsStream stm = mTexture.Value.LockRectangle(0, Interop.Convert(updateRect), 0, out pitch);

            if (buffer.PixelFormat != pixelFormat)
            {
                buffer = buffer.ConvertTo(pixelFormat);
            }

            unsafe
            {
                for (int i = updateRect.Top; i < updateRect.Bottom; i++)
                {
                    int    startIndex = buffer.GetPixelIndex(0, i);
                    int    rowStride  = buffer.RowStride;
                    IntPtr dest       = (IntPtr)((byte *)stm.InternalData + i * pitch + updateRect.Left * pixelPitch);

                    Marshal.Copy(buffer.Data, startIndex, dest, rowStride);
                }
            }

            mTexture.Value.UnlockRectangle(0);
        }
コード例 #2
0
        // TODO: Test this method:
        public override void WritePixels(PixelBuffer buffer, Point startPoint)
        {
            Direct3D.Surface surf       = mTexture.Value.GetSurfaceLevel(0);
            Rectangle        updateRect = new Rectangle(startPoint, buffer.Size);

            int         pixelPitch  = mDisplay.GetPixelPitch(surf.Description.Format);
            PixelFormat pixelFormat = mDisplay.GetPixelFormat(surf.Description.Format);

            surf.Dispose();

            // This should probably only lock the region of the surface we intend to update.
            // However, as is usually the case with DirectX, doing so gives weird errors
            // with no real explanation as to what is wrong.
            DataRectangle stm = mTexture.Value.LockRectangle
                                    (0, LockFlags.None);

            if (buffer.PixelFormat != pixelFormat)
            {
                buffer = buffer.ConvertTo(pixelFormat);
            }

            unsafe
            {
                for (int i = 0; i < buffer.Height; i++)
                {
                    int    startIndex = buffer.GetPixelIndex(0, i);
                    int    rowStride  = buffer.RowStride;
                    IntPtr dest       = (IntPtr)
                                        ((byte *)stm.Data.DataPointer + (i + updateRect.Top) * stm.Pitch
                                         + updateRect.Left * pixelPitch);

                    Marshal.Copy(buffer.Data, startIndex, dest, rowStride);
                }
            }

            mTexture.Value.UnlockRectangle(0);
        }
コード例 #3
0
        public override void WritePixels(PixelBuffer buffer)
        {
            Direct3D.Surface surf = mTexture.Value.GetSurfaceLevel(0);

            if (surf.Description.Pool == Pool.Default)
            {
                throw new AgateLib.AgateException(
                          "Cannot write to FrameBuffer surface in Direct3D.");
            }

            int         pixelPitch  = mDisplay.GetPixelPitch(surf.Description.Format);
            PixelFormat pixelFormat = mDisplay.GetPixelFormat(surf.Description.Format);

            surf.Dispose();

            DataRectangle stm = mTexture.Value.LockRectangle(0, 0);

            if (buffer.PixelFormat != pixelFormat)
            {
                buffer = buffer.ConvertTo(pixelFormat);
            }

            unsafe
            {
                for (int i = 0; i < SurfaceHeight; i++)
                {
                    int    startIndex = buffer.GetPixelIndex(0, i);
                    int    rowStride  = buffer.RowStride;
                    IntPtr dest       = (IntPtr)((byte *)stm.Data.DataPointer + i * stm.Pitch);

                    Marshal.Copy(buffer.Data, startIndex, dest, rowStride);
                }
            }

            mTexture.Value.UnlockRectangle(0);
        }