コード例 #1
0
        protected MajorOrMinorScale(Step step, MajorAndMinorScaleFlags flags)
            : base(GetMode(flags.IsMinor), Pitch.FromStep(step).MidiPitch, flags.IsFlat ? Pitch.MidiPitchTranslationMode.Flats : Pitch.MidiPitchTranslationMode.Sharps)
        {
            Fifths = CircleOfFifths.CalculateFifths(step, flags);
            if (CircleOfFifths.GetAlterOfStepFromNumberOfFifths(step, Fifths) != step.Alter)
            {
                throw new MalformedScaleException(string.Format("There is no {0} {1} scale beginning on step {2}.",
                                                                flags.IsMinor ? "minor" : "major", flags.IsFlat ? "flat" : (Math.Abs(Fifths) > 0 ? "sharp" : "natural"), step));
            }

            Tonic = step;
        }
コード例 #2
0
        public override void Render(Key element, ScoreRendererBase renderer)
        {
            scoreService.CurrentKey = element;
            double flatOrSharpPositionY = 0;
            bool   jumpFourth           = false;
            int    jumpDirection        = 1;
            int    octaveShiftSharp     = 0; //In G clef sharps (not flats) should be written an octave higher / W kluczu g krzyżyki (bemole nie) powinny być zapisywane o oktawę wyżej

            if (scoreService.CurrentClef.TypeOfClef == ClefType.GClef)
            {
                octaveShiftSharp = 1;
            }
            int octaveShiftFlat = 0;

            if (scoreService.CurrentClef.TypeOfClef == ClefType.FClef)
            {
                octaveShiftFlat = -1;
            }
            if (scoreService.CurrentKey.Fifths > 0)
            {
                flatOrSharpPositionY = scoreService.CurrentClef.TextBlockLocation.Y
                                       + Pitch.StepDistance(scoreService.CurrentClef,
                                                            Pitch.FromStep(Step.F, scoreService.CurrentClef.Pitch.Octave + octaveShiftSharp))
                                       * (renderer.Settings.LineSpacing / 2);
                jumpFourth    = true;
                jumpDirection = 1;
            }
            else if (scoreService.CurrentKey.Fifths < 0)
            {
                flatOrSharpPositionY = scoreService.CurrentClef.TextBlockLocation.Y +
                                       Pitch.StepDistance(scoreService.CurrentClef,
                                                          Pitch.FromStep(Step.B, scoreService.CurrentClef.Pitch.Octave + octaveShiftFlat))
                                       * (renderer.Settings.LineSpacing / 2);
                jumpFourth    = true;
                jumpDirection = -1;
            }
            for (int i = 0; i < Math.Abs(scoreService.CurrentKey.Fifths); i++)
            {
                renderer.DrawString(element.MusicalCharacter, MusicFontStyles.MusicFont, scoreService.CursorPositionX, flatOrSharpPositionY, element);
                if (jumpFourth)
                {
                    flatOrSharpPositionY += 3 * 3 * jumpDirection;
                }
                else
                {
                    flatOrSharpPositionY += 3 * 4 * jumpDirection;
                }
                jumpFourth     = !jumpFourth;
                jumpDirection *= -1;
                scoreService.CursorPositionX += 8;
            }
            scoreService.CursorPositionX += 10;
        }
コード例 #3
0
 /// <summary>
 /// Initializes a new instance of Clef.
 /// </summary>
 /// <param name="clefType">Type of clef (C, F, G)</param>
 /// <param name="whichLine">Line</param>
 public Clef(ClefType clefType, int whichLine, int octaveShift = 0)
 {
     typeOfClef = clefType;
     line       = whichLine;
     if (typeOfClef == ClefType.GClef)
     {
         musicalCharacter = MusicFont.GClef;
         Pitch            = Pitch.FromStep(Step.G, 4 + octaveShift);
     }
     else if (typeOfClef == ClefType.FClef)
     {
         musicalCharacter = MusicFont.FClef;
         Pitch            = Pitch.FromStep(Step.F, 3 + octaveShift);
     }
     else if (typeOfClef == ClefType.CClef)
     {
         musicalCharacter = MusicFont.CClef;
         Pitch            = Pitch.FromStep(Step.C, 4 + octaveShift);
     }
 }
コード例 #4
0
 /// <summary>
 /// Initializes a new instance of Clef.
 /// </summary>
 /// <param name="clefType">Type of clef (C, F, G)</param>
 /// <param name="whichLine">Line</param>
 public Clef(ClefType clefType, int whichLine, int octaveShift = 0)
 {
     typeOfClef = clefType;
     line       = whichLine;
     if (typeOfClef == ClefType.GClef)
     {
         Pitch = Pitch.FromStep(Step.G, 4 + octaveShift);
     }
     else if (typeOfClef == ClefType.FClef)
     {
         Pitch = Pitch.FromStep(Step.F, 3 + octaveShift);
     }
     else if (typeOfClef == ClefType.CClef)
     {
         Pitch = Pitch.FromStep(Step.C, 4 + octaveShift);
     }
     else if (typeOfClef == ClefType.Percussion)
     {
         Pitch = Pitch.FromStep(Step.G, 4 + octaveShift);
     }
 }
コード例 #5
0
 private Pitch NormalizePitch(Pitch p)
 {
     return(Pitch.FromStep(p.ToStep(), 4));
 }
コード例 #6
0
        public override void Render(Key element, ScoreRendererBase renderer, FontProfile fontProfile)
        {
            if (element.Fifths != 0 && element.Measure.Elements.FirstOrDefault() == element)
            {
                scoreService.CursorPositionX += renderer.LinespacesToPixels(1); //Żeby był lekki margines między kreską taktową a symbolem. Być może ta linijka będzie do usunięcia
            }
            scoreService.CurrentKey = element;
            double flatOrSharpPositionY = 0;
            bool   jumpFourth           = false;
            int    jumpDirection        = 1;
            int    octaveShiftSharp     = 0; //In G clef sharps (not flats) should be written an octave higher / W kluczu g krzyżyki (bemole nie) powinny być zapisywane o oktawę wyżej

            if (scoreService.CurrentClef.TypeOfClef == ClefType.GClef)
            {
                octaveShiftSharp = 1;
            }
            int octaveShiftFlat = 0;

            if (scoreService.CurrentClef.TypeOfClef == ClefType.FClef)
            {
                octaveShiftFlat = -1;
            }

            if (!IsVirtualKey)
            {
                element.TextBlockLocation = new Primitives.Point(scoreService.CursorPositionX, scoreService.CurrentLinePositions[0]);
            }

            if (scoreService.CurrentKey.Fifths > 0)
            {
                flatOrSharpPositionY = scoreService.CurrentClef.TextBlockLocation.Y
                                       + Pitch.StepDistance(scoreService.CurrentClef,
                                                            Pitch.FromStep(Step.F, scoreService.CurrentClef.Pitch.Octave + octaveShiftSharp))
                                       * (renderer.Settings.LineSpacing / 2);
                jumpFourth    = true;
                jumpDirection = 1;
            }
            else if (scoreService.CurrentKey.Fifths < 0)
            {
                flatOrSharpPositionY = scoreService.CurrentClef.TextBlockLocation.Y +
                                       Pitch.StepDistance(scoreService.CurrentClef,
                                                          Pitch.FromStep(Step.B, scoreService.CurrentClef.Pitch.Octave + octaveShiftFlat))
                                       * (renderer.Settings.LineSpacing / 2);
                jumpFourth    = true;
                jumpDirection = -1;
            }

            for (int i = 0; i < Math.Abs(scoreService.CurrentKey.Fifths); i++)
            {
                renderer.DrawCharacter(element.GetCharacter(fontProfile.MusicFont), MusicFontStyles.MusicFont, scoreService.CursorPositionX, flatOrSharpPositionY, element);
                if (jumpFourth)
                {
                    flatOrSharpPositionY += 3 * 3 * jumpDirection;
                }
                else
                {
                    flatOrSharpPositionY += 3 * 4 * jumpDirection;
                }
                jumpFourth     = !jumpFourth;
                jumpDirection *= -1;
                scoreService.CursorPositionX += 8;
            }
            scoreService.CursorPositionX += 10;
        }