public void Setup() { _instance = new PitStopInstance(); _machine = AutomatonymousStateMachine <PitStopInstance> .New(builder => builder .State("BeingServiced", out BeingServiced) .Event("VehicleArrived", out VehicleArrived) .InstanceState(b => b.OverallState) .During(builder.Initial) .When(VehicleArrived, b => b .Then(context => { context.Instance.VehicleMake = context.Data.Make; context.Instance.VehicleModel = context.Data.Model; }) .TransitionTo(BeingServiced)) ); var vehicle = new Vehicle { Make = "Audi", Model = "A6", }; _machine.RaiseEvent(_instance, VehicleArrived, vehicle).Wait(); }
public void Setup() { _machine = new PitStop(); _instance = new PitStopInstance(); var vehicle = new Vehicle { Make = "Audi", Model = "A6", }; _machine.RaiseEvent(_instance, _machine.VehicleArrived, vehicle).Wait(); }