コード例 #1
0
    // Use this for initialization
    void Start()
    {
        /*counter  = 0;
         * missOne.transform.renderer.enabled = true;
         * missTwo.transform.renderer.enabled = true;
         * missThree.transform.renderer.enabled = true;
         *
         * rendererOne = missOne.GetComponent<Animator> ();
         * rendererTwo = missTwo.GetComponent<Animator> ();
         * rendererThree = missThree.GetComponent<Animator> (); */

        hm = hunter.GetComponent <PirateMovement> ();
    }
コード例 #2
0
ファイル: SandhilCraneScript.cs プロジェクト: SweetPixel/Boom
    IEnumerator Start()
    {
        gameController = GameObject.FindGameObjectWithTag("GameController");
        gc             = gameController.GetComponent <GameController> ();

        hunter = GameObject.FindGameObjectWithTag("Player");
        hm     = hunter.GetComponent <PirateMovement> ();

        birdLife = 0;

        randX = Random.Range(0, 2);

        while (true)
        {
            y1 = Random.Range(0.8f, 2.6f);
            yield return(StartCoroutine(MoveObject(transform, new Vector2(5.1f, y1), new Vector2(10.8f, y1), birdSpeed)));

            y1 = Random.Range(0.8f, 2.6f);
            yield return(StartCoroutine(MoveObject(transform, new Vector2(10.8f, y1), new Vector2(5.1f, y1), birdSpeed)));
        }
    }