// Use this for initialization void Start() { /*counter = 0; * missOne.transform.renderer.enabled = true; * missTwo.transform.renderer.enabled = true; * missThree.transform.renderer.enabled = true; * * rendererOne = missOne.GetComponent<Animator> (); * rendererTwo = missTwo.GetComponent<Animator> (); * rendererThree = missThree.GetComponent<Animator> (); */ hm = hunter.GetComponent <PirateMovement> (); }
IEnumerator Start() { gameController = GameObject.FindGameObjectWithTag("GameController"); gc = gameController.GetComponent <GameController> (); hunter = GameObject.FindGameObjectWithTag("Player"); hm = hunter.GetComponent <PirateMovement> (); birdLife = 0; randX = Random.Range(0, 2); while (true) { y1 = Random.Range(0.8f, 2.6f); yield return(StartCoroutine(MoveObject(transform, new Vector2(5.1f, y1), new Vector2(10.8f, y1), birdSpeed))); y1 = Random.Range(0.8f, 2.6f); yield return(StartCoroutine(MoveObject(transform, new Vector2(10.8f, y1), new Vector2(5.1f, y1), birdSpeed))); } }