internal static void Initialize() { PipelinePluginManager.RegisterAutomaticPlugin(typeof(MeshPhysicsDebugPipelinePlugin), typeof(MeshPipelinePlugin), typeof(PhysicsDebugPipelinePlugin)); }
internal static void Initialize() { // Register the plugin if the MeshPipelinePlugin is present. PipelinePluginManager.RegisterAutomaticPlugin(typeof(GamePipelinePlugin), typeof(MeshPipelinePlugin)); }