private void ListenClientConnect() { while (true) { var clientSocket = _server.Accept(); //clientSocket.Send(Encoding.ASCII.GetBytes(" ok ")); Thread receiveThread = new Thread(ReceiveMessage); receiveThread.Start(clientSocket); } }
public override IEnumerable <MessageConsumer <T> > Accept <T>(T message) { return(_output.Accept(message)); }
public ITransport Accept() { return(new PipeTransport(_pipe.Accept())); }