コード例 #1
0
 public PingResponse(DateTime time, TypeProtocol protocol, string host, PingStatus status)
 {
     Time     = time;
     Protocol = protocol;
     Host     = host;
     Status   = status;
 }
コード例 #2
0
ファイル: PingCodeResponse.cs プロジェクト: AlekseyI/Pinger
 public PingCodeResponse(DateTime time, TypeProtocol protocol, string host, PingStatus status, int code)
 {
     Time     = time;
     Protocol = protocol;
     Host     = host;
     Status   = status;
     Code     = code;
 }
コード例 #3
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        public void Interpret(Data d, SQLiteConnection conn)
        {
            if (d.Type != ECollectorType.Ping)
            {
                return;
            }

            if (d is ListData <PingResult> )
            {
                ListData <PingResult> data = d as ListData <PingResult>;

                Dictionary <string, long> ip_to_device_id_map = new Dictionary <string, long>();
                string sql = "SELECT IPAddress, DeviceID FROM Devices WHERE DateDisabled IS NULL;";
                using (SQLiteCommand command = new SQLiteCommand(sql, conn))
                    using (SQLiteDataReader reader = command.ExecuteReader())
                    {
                        while (reader.Read())
                        {
                            if (reader.IsDBNull(0) == false)
                            {
                                ip_to_device_id_map[reader.GetString(0)] = reader.GetInt64(1);
                            }
                        }
                    }

                foreach (PingResult result in data.Data)
                {
                    string ip = result.Address.ToString();
                    if (ip_to_device_id_map.TryGetValue(ip, out long device_id))
                    {
                        Tuple <EStatusType, EStatusType?> ping_status = PingStatus.GetStatus(result.IsPingable, result.AvgTime);

                        SetDeviceStatus(device_id, ping_status.Item1, PingStatus.OnlineOrOffline, string.Empty, conn);

                        // If the device isn't pingable, make sure we clear the good-or-slow statuses as well
                        if (result.IsPingable == false)
                        {
                            ClearDeviceStatus(device_id, PingStatus.GoodOrSlow, conn);
                        }

                        if (ping_status.Item2.HasValue)
                        {
                            SetDeviceStatus(device_id, ping_status.Item2.Value, PingStatus.GoodOrSlow, string.Empty, conn);
                        }
                    }
                    else
                    {
                        ApplicationEventLog log = new ApplicationEventLog();
                        log.LogError($"OfflineInterpreter: unable to find device_id from {ip}");
                    }
                }
            }
            else
            {
                string json = JsonConvert.SerializeObject(d);
                throw new Exception($"OfflineInterpreter: data type is wrong {json}");
            }
        }
コード例 #4
0
 public TCPingException(double latency, PingStatus status, string?info)
 {
     Result = new PingResult
     {
         Latency = latency,
         Status  = status,
         Info    = info
     };
 }
コード例 #5
0
        //private void ClientlessThreadV2(Context context)
        //{
        //    var keepalive = new Thread(() => Clientless_Ping(context));
        //    keepalive.Start();

        //    try
        //    {
        //        while (true)
        //        {
        //            if (context.Socket.Poll(0, SelectMode.SelectRead))
        //            {
        //                int count = context.Socket.Receive(context.Buffer.Buffer);
        //                if (count == 0)
        //                {
        //                    Console.WriteLine("Disconnected!");
        //                    OnClientlessDisconnect?.Invoke();
        //                    throw new Exception("The remote connection has been lost.");
        //                }
        //                context.Security.Recv(context.Buffer.Buffer, 0, count);
        //            }

        //            List<Packet> packets = context.Security.TransferIncoming();
        //            if (packets != null)
        //            {
        //                foreach (Packet packet in packets)
        //                {
        //                    Dispatcher.Process(new Packet(packet));
        //                    OnClientlessServerPacketReceive?.Invoke(packet);

        //                    if (packet.Opcode == 0x34B5) //Character teleport successfully
        //                    {
        //                        Packet answer = new Packet(0x34B6); //Teleport confirmation packet
        //                        context.Security.Send(answer);
        //                    }
        //                }
        //            }

        //            if (context.Socket.Poll(0, SelectMode.SelectWrite))
        //            {
        //                List<KeyValuePair<TransferBuffer, Packet>> buffers = context.Security.TransferOutgoing();
        //                if (buffers != null)
        //                {
        //                    foreach (KeyValuePair<TransferBuffer, Packet> kvp in buffers)
        //                    {
        //                        TransferBuffer buffer = kvp.Key;
        //                        OnClientlessClientPacketSent?.Invoke(kvp.Value);
        //                        while (true)
        //                        {
        //                            int count = context.Socket.Send(buffer.Buffer, buffer.Offset, buffer.Size, SocketFlags.None);
        //                            buffer.Offset += count;
        //                            if (buffer.Offset == buffer.Size)
        //                            {
        //                                break;
        //                            }
        //                            Thread.Sleep(1);
        //                        }
        //                    }
        //                }
        //            }

        //        }

        //    }
        //    catch
        //    {
        //        Console.WriteLine("Disconnected!");
        //        OnClientlessDisconnect?.Invoke();
        //    }
        //}

        public void TerminateConnection()
        {
            try
            {
                cl_socket.Close();
            }
            catch { }

            ServerStatus = PingStatus.None;
        }
コード例 #6
0
 internal TraceStatus(
     int hop,
     PingStatus status,
     string source,
     string destination,
     IPAddress destinationAddress)
 {
     _status       = status;
     Hop           = hop;
     Source        = source;
     Target        = destination;
     TargetAddress = destinationAddress;
 }
コード例 #7
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        async Task Ping()
        {
            Animation ellipsisAnimation = new Animation(t => PingStatus.Text = "waiting" + new string('.', (int)(t * 4)));

            PingStatus.Text = "waiting";
            PingStatus.Animate("Ellipsis", ellipsisAnimation, 200, 800, null, null, () => true);

            bool success = await DataService.Instance.PingServerAsync();

            PingStatus.AbortAnimation("Ellipsis");
            PingStatus.Text      = success ? "OK" : "Failed";
            PingStatus.TextColor = success ? Color.Green : Color.Red;
        }
コード例 #8
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        public async Task <IActionResult> SavePingTransaction(PingStatus pingStatus, int vehicleId)
        {
            var newVehicleTrans = new VehicleStatusTran
            {
                PingTime  = DateTime.Now,
                Status    = pingStatus,
                VehicleId = vehicleId
            };
            await _vehicleStatusTransUnitOfWork.RepositoryObject.AddAsync(newVehicleTrans);

            await _vehicleStatusTransUnitOfWork.SaveChangesToDbAsync();

            return(Ok(newVehicleTrans));
        }
コード例 #9
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ファイル: DevPage.xaml.cs プロジェクト: hoomanali/TagRide
        // Copied over from ServerConfigPage
        async Task Ping()
        {
            Animation ellipsisAnimation = new Animation(t => PingStatus.Text = "waiting" + new string('.', (int)(t * 4)));

            PingStatus.Text = "waiting";
            PingStatus.Animate("Ellipsis", ellipsisAnimation, 200, 800, null, null, () => true);

            bool success = await DataService.Instance.PingServerAsync();

            PingStatus.AbortAnimation("Ellipsis");
            PingStatus.Text      = success ? "OK" : "Failed";
            PingStatus.TextColor = success ? Color.Green : Color.Red;

            // This triggers the App to recheck the server address, so the text
            // under PingStatus is somewhat synchronized with the IsServerAddressGood
            // property. It is mostly a quick hack to avoid a possible headscratcher.
            App.Current.ServerAddress = App.Current.ServerAddress;
        }
コード例 #10
0
ファイル: NetTest.cs プロジェクト: zylx0532/CSharp
        public static async Task <PingStatus> ICMPing(IPAddress ip, int timeout = 1000)
        {
            var res = new PingStatus();

            if (ip == null)
            {
                return(res);
            }

            var p1    = new Ping();
            var reply = await p1.SendPingAsync(ip, timeout);

            if (reply != null && reply.Status == IPStatus.Success)
            {
                res.Status  = reply.Status;
                res.Address = reply.Address;
                res.RTT     = reply.RoundtripTime;
                res.TTL     = reply.Options.Ttl;
                res.bytes   = reply.Buffer.Length;
                //Debug info
                var sb = new StringBuilder();
                sb.AppendLine($@"Status: {res.Status}");
                sb.AppendLine($@"Address: {res.Address}");
                sb.AppendLine($@"RTT: {res.RTT}");
                sb.AppendLine($@"TTL: {res.TTL}");
                sb.AppendLine($@"Buffer size: {res.bytes}");
                Debug.WriteLine(sb.ToString());
            }
            else if (reply != null && reply.Status == IPStatus.TimedOut)
            {
                Debug.WriteLine(@"超时");
                res.Status = reply.Status;
            }
            else
            {
                Debug.WriteLine(@"失败");
                res.Status = IPStatus.Unknown;
            }

            return(res);
        }
コード例 #11
0
            internal TraceStatus(
                int hop,
                PingStatus status,
                string source,
                string destination,
                IPAddress destinationAddress)
            {
                _status       = status;
                Hop           = hop;
                Source        = source;
                Target        = destination;
                TargetAddress = destinationAddress;

                if (_status.Address == IPAddress.Any ||
                    _status.Address == IPAddress.IPv6Any)
                {
                    Hostname = null;
                }
                else
                {
                    Hostname = _status.Destination;
                }
            }
コード例 #12
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        PingInfo(double expectedInterval, PingStatus status = PingStatus.OK, int defaultTimeoutInMS = 300)
        {

        }
コード例 #13
0
 internal PingResult(PingStatus status)
 {
     Ping   = null;
     Status = status;
 }
コード例 #14
0
ファイル: PingModels.cs プロジェクト: shiva166431/FSC_Clone5
 public PingResponse()
 {
     Ping = new PingStatus("OK");
 }
コード例 #15
0
        private void ClientlessThread()
        {
            try
            {
                while (true)
                {
                    SocketError success;
                    Packet      current;
                    cl_recv_buffer.Size = cl_socket.Receive(cl_recv_buffer.Buffer, 0, cl_recv_buffer.Buffer.Length, SocketFlags.None, out success);

                    if (success != SocketError.Success)
                    {
                        if (success != SocketError.WouldBlock)
                        {
                            Console.WriteLine("Disconnected!");
                            OnClientlessDisconnect?.Invoke();
                            return;
                        }
                    }
                    else if (cl_recv_buffer.Size > 0)
                    {
                        cl_security.Recv(cl_recv_buffer);
                    }
                    else
                    {
                        Console.WriteLine("Disconnected!!");
                        OnClientlessDisconnect?.Invoke();
                        return;
                    }

                    #region TransferIncoming
                    List <Packet> tmp = cl_security.TransferIncoming();
                    if (tmp != null)
                    {
                        cl_packets.AddRange(tmp);
                    }

                    if (cl_packets.Count > 0)
                    {
                        using (List <Packet> .Enumerator enumerator = cl_packets.GetEnumerator())
                        {
                            while (enumerator.MoveNext())
                            {
                                current = enumerator.Current;
                                Dispatcher.Process(current);
                                OnClientlessServerPacketReceive?.Invoke(current);

                                if (current.Opcode == 0x2001)
                                {
                                    string module = current.ReadAscii();
                                    if (module == "GatewayServer")
                                    {
                                        ServerStatus = PingStatus.Send;             //Sets the ServerStatus to Gateway so the ping works correctly!
                                        Packet p = new Packet(0x6100, true, false); //Patch request
                                        p.WriteInt8(cl_Locale);
                                        p.WriteAscii("SR_Client");                  //Service name
                                        p.WriteInt32(cl_GameVersion);
                                        cl_security.Send(p);
                                    }
                                    else if (module == "AgentServer")
                                    {
                                        ServerStatus = PingStatus.Send;
                                        Packet p = new Packet(0x6103, true, false); //Login packet
                                        p.WriteUInt32(cl_SessionID);                //Session ID we got from A102 Answer
                                        p.WriteAscii(cl_Username);
                                        p.WriteAscii(cl_Password);
                                        p.WriteUInt8(cl_Locale);
                                        p.WriteUInt32(0); //Mac address
                                        p.WriteUInt16(0); //Mac address
                                        cl_security.Send(p);
                                    }
                                }

                                if (current.Opcode == 0xA102)
                                {
                                    Console.WriteLine("Starting new connection to AgentServer!");
                                    return;
                                }
                            }
                        }
                        cl_packets.Clear();
                    }
                    #endregion

                    #region TransferOutgoing
                    List <KeyValuePair <TransferBuffer, Packet> > tmp2 = cl_security.TransferOutgoing();
                    if (tmp2 != null)
                    {
                        foreach (KeyValuePair <TransferBuffer, Packet> kvp in tmp2)
                        {
                            TransferBuffer key = kvp.Key;
                            OnClientlessClientPacketSent?.Invoke(kvp.Value);
                            success = SocketError.Success;
                            while (key.Offset != key.Size)
                            {
                                int num = cl_socket.Send(key.Buffer, key.Offset, key.Size - key.Offset, SocketFlags.None, out success);
                                if ((success != SocketError.Success) && (success != SocketError.WouldBlock))
                                {
                                    break;
                                }
                                key.Offset += num;
                                Thread.Sleep(1);
                            }
                            if (success != SocketError.Success)
                            {
                                break;
                            }
                        }
                    }
                    #endregion
                    Thread.Sleep(1);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message + ex.StackTrace);
                OnClientlessDisconnect?.Invoke();
            }
        }
コード例 #16
0
ファイル: PingModels.cs プロジェクト: shiva166431/FSC_Clone5
 public PingConfig()
 {
     Ping = new PingStatus("OK");
     DB   = new DbInfo();
 }
コード例 #17
0
 public PingStatusResult(string host, PingStatus status)
 {
     this.host   = host;
     this.status = status;
 }
コード例 #18
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 public async Task PersistPingInDbAsync(string id, int vehicleId, string vehicleIP, PingStatus pingStatus, DateTime pingDate)
 {
     await _vehiclePingRepository.AddPingAsync(new Models.VehiclePing()
     {
         Id = id, VehicleId = vehicleId, VehicleIP = vehicleIP, PingStatus = pingStatus, PingDate = pingDate
     });
 }
コード例 #19
0
 public PingStatusResult(string host, PingStatus status, long time)
 {
     this.host   = host;
     this.status = status;
     this.time   = time;
 }
コード例 #20
0
        private void ProcessTraceroute(string targetNameOrAddress)
        {
            byte[] buffer = GetSendBuffer(BufferSize);

            if (!TryResolveNameOrAddress(targetNameOrAddress, out string resolvedTargetName, out IPAddress? targetAddress))
            {
                if (!Quiet.IsPresent)
                {
                    WriteObject(false);
                }

                return;
            }

            int         currentHop  = 1;
            PingOptions pingOptions = new PingOptions(currentHop, DontFragment.IsPresent);
            PingReply   reply;
            PingReply   discoveryReply;
            int         timeout = TimeoutSeconds * 1000;
            Stopwatch   timer   = new Stopwatch();

            IPAddress hopAddress;

            do
            {
                pingOptions.Ttl = currentHop;

#if !UNIX
                // Get intermediate hop target. This needs to be done first, so that we can target it properly
                // and get useful responses.
                var  discoveryAttempts = 0;
                bool addressIsValid    = false;
                do
                {
                    discoveryReply = SendCancellablePing(targetAddress, timeout, buffer, pingOptions);
                    discoveryAttempts++;
                    addressIsValid = !(discoveryReply.Address.Equals(IPAddress.Any) ||
                                       discoveryReply.Address.Equals(IPAddress.IPv6Any));
                }while (discoveryAttempts <= DefaultTraceRoutePingCount && addressIsValid);

                // If we aren't able to get a valid address, just re-target the final destination of the trace.
                hopAddress = addressIsValid ? discoveryReply.Address : targetAddress;
#else
                // Unix Ping API returns nonsense "TimedOut" for ALL intermediate hops. No way around this
                // issue for traceroutes as we rely on information (intermediate addresses, etc.) that is
                // simply not returned to us by the API.
                // The only supported states on Unix seem to be Success and TimedOut. Workaround is to
                // keep targeting the final address; at the very least we will be able to tell the user
                // the required number of hops to reach the destination.
                hopAddress     = targetAddress;
                discoveryReply = SendCancellablePing(targetAddress, timeout, buffer, pingOptions);
#endif
                var hopAddressString = discoveryReply.Address.ToString();

                string routerName = hopAddressString;
                try
                {
                    if (!TryResolveNameOrAddress(hopAddressString, out routerName, out _))
                    {
                        routerName = hopAddressString;
                    }
                }
                catch
                {
                    // Swallow hostname resolve exceptions and continue with traceroute
                }

                // In traceroutes we don't use 'Count' parameter.
                // If we change 'DefaultTraceRoutePingCount' we should change 'ConsoleTraceRouteReply' resource string.
                for (uint i = 1; i <= DefaultTraceRoutePingCount; i++)
                {
                    try
                    {
                        reply = SendCancellablePing(hopAddress, timeout, buffer, pingOptions, timer);

                        if (!Quiet.IsPresent)
                        {
                            var status = new PingStatus(
                                Source,
                                routerName,
                                reply,
                                reply.Status == IPStatus.Success
                                    ? reply.RoundtripTime
                                    : timer.ElapsedMilliseconds,
                                buffer.Length,
                                pingNum: i);
                            WriteObject(new TraceStatus(
                                            currentHop,
                                            status,
                                            Source,
                                            resolvedTargetName,
                                            targetAddress));
                        }
                    }
                    catch (PingException ex)
                    {
                        string message = StringUtil.Format(
                            TestConnectionResources.NoPingResult,
                            resolvedTargetName,
                            ex.Message);
                        Exception   pingException = new PingException(message, ex.InnerException);
                        ErrorRecord errorRecord   = new ErrorRecord(
                            pingException,
                            TestConnectionExceptionId,
                            ErrorCategory.ResourceUnavailable,
                            resolvedTargetName);
                        WriteError(errorRecord);

                        continue;
                    }

                    // We use short delay because it is impossible DoS with trace route.
                    Thread.Sleep(50);
                    timer.Reset();
                }

                currentHop++;
            } while (currentHop <= MaxHops &&
                     (discoveryReply.Status == IPStatus.TtlExpired ||
                      discoveryReply.Status == IPStatus.TimedOut));

            if (Quiet.IsPresent)
            {
                WriteObject(currentHop <= MaxHops);
            }
            else if (currentHop > MaxHops)
            {
                var message = StringUtil.Format(
                    TestConnectionResources.MaxHopsExceeded,
                    resolvedTargetName,
                    MaxHops);
                var pingException = new PingException(message);
                WriteError(new ErrorRecord(
                               pingException,
                               TestConnectionExceptionId,
                               ErrorCategory.ConnectionError,
                               targetAddress));
            }
        }
コード例 #21
0
ファイル: MainForm.cs プロジェクト: damirporobic/PingMonitor
        private void setNotification(PingStatus status)
        {
            switch (status)
            {
                case PingStatus.none:
                    this.Icon = Properties.Resources.PM_DarkGray;
                    notifyIcon.Icon = Properties.Resources.PM_DarkGray;
                    this.Text = "Ping Monitor";
                    break;

                case PingStatus.good:
                    this.Icon = Properties.Resources.PM_Green;
                    notifyIcon.Icon = Properties.Resources.PM_Green;
                    this.Text = "Ping Monitor | Status: good";
                    break;

                case PingStatus.poor:
                    this.Icon = Properties.Resources.PM_Yellow;
                    notifyIcon.Icon = Properties.Resources.PM_Yellow;
                    this.Text = "Ping Monitor | Status: poor";
                    break;

                case PingStatus.bad:
                    this.Icon = Properties.Resources.PM_Red;
                    notifyIcon.Icon = Properties.Resources.PM_Red;
                    this.Text = "Ping Monitor | Status: bad";
                    break;              
            }
        }