pingBiDir(Ice.Identity id, Ice.Current current) { PingReplyPrx p = PingReplyPrxHelper.uncheckedCast(current.con.createProxy(id)); p.replyAsync().ContinueWith( (t) => { test(Thread.CurrentThread.Name.Contains("Ice.ThreadPool.Server")); }, p.ice_scheduler()).Wait(); }
public static void allTests(Ice.Communicator communicator) { communicator.getProperties().setProperty("ReplyAdapter.Endpoints", "udp -p 12030"); Ice.ObjectAdapter adapter = communicator.createObjectAdapter("ReplyAdapter"); PingReplyI replyI = new PingReplyI(); Test.PingReplyPrx reply = (Test.PingReplyPrx)Test.PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); adapter.activate(); Console.Out.Write("testing udp... "); Console.Out.Flush(); Ice.ObjectPrx @base = communicator.stringToProxy("test:udp -p 12010").ice_datagram(); Test.TestIntfPrx obj = Test.TestIntfPrxHelper.uncheckedCast(@base); int nRetry = 5; bool ret = false; while (nRetry-- > 0) { replyI.reset(); obj.ping(reply); obj.ping(reply); obj.ping(reply); ret = replyI.waitReply(3, 2000); if (ret) { break; // Success } // If the 3 datagrams were not received within the 2 seconds, we try again to // receive 3 new datagrams using a new object. We give up after 5 retries. replyI = new PingReplyI(); reply = (Test.PingReplyPrx)Test.PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); } test(ret == true); if (communicator.getProperties().getPropertyAsInt("Ice.Override.Compress") == 0) { // // Only run this test if compression is disabled, the test expect fixed message size // to be sent over the wire. // byte[] seq = null; try { seq = new byte[1024]; while (true) { seq = new byte[seq.Length * 2 + 10]; replyI.reset(); obj.sendByteSeq(seq, reply); replyI.waitReply(1, 10000); } } catch (Ice.DatagramLimitException) { // // The server's Ice.UDP.RcvSize property is set to 16384, which means that DatagramLimitException // will be throw when try to send a packet bigger than that. However, Mono 2.10 bug in setting Socket // options could cause the RcvSize/SndSize to contain an arbitrary value so the test might fail // with smaller message sizes. // test(seq.Length > 16384 || IceInternal.AssemblyUtil.runtime_ == IceInternal.AssemblyUtil.Runtime.Mono); } obj.ice_getConnection().close(false); communicator.getProperties().setProperty("Ice.UDP.SndSize", "64000"); seq = new byte[50000]; try { replyI.reset(); obj.sendByteSeq(seq, reply); bool b = replyI.waitReply(1, 500); // // The server's Ice.UDP.RcvSize property is set to 16384, which means this packet // should not be delivered. However, Mono 2.10 bug in setting Socket options could // cause the RcvSize/SndSize to contain an arbitrary value so the packet might // be delivered successfully. // test(!b || IceInternal.AssemblyUtil.runtime_ == IceInternal.AssemblyUtil.Runtime.Mono); } catch (Ice.DatagramLimitException) { // // Mono 2.10 bug in setting Socket options could cause the RcvSize/SndSize to contain // an arbitrary value so the message send might fail if the effetive SndSize is minor // than expected. // test(IceInternal.AssemblyUtil.runtime_ == IceInternal.AssemblyUtil.Runtime.Mono); } catch (Ice.LocalException ex) { Console.Out.WriteLine(ex); test(false); } } Console.Out.WriteLine("ok"); Console.Out.Write("testing udp multicast... "); Console.Out.Flush(); string endpoint; if (communicator.getProperties().getProperty("Ice.IPv6").Equals("1")) { if (IceInternal.AssemblyUtil.osx_) { endpoint = "udp -h \"ff15::1:1\" -p 12020 --interface \"::1\""; } else { endpoint = "udp -h \"ff15::1:1\" -p 12020"; } } else { endpoint = "udp -h 239.255.1.1 -p 12020"; } @base = communicator.stringToProxy("test -d:" + endpoint); TestIntfPrx objMcast = Test.TestIntfPrxHelper.uncheckedCast(@base); nRetry = 5; while (nRetry-- > 0) { replyI.reset(); objMcast.ping(reply); ret = replyI.waitReply(5, 5000); if (ret) { break; } replyI = new PingReplyI(); reply = (Test.PingReplyPrx)Test.PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); } if (!ret) { Console.Out.WriteLine("failed (is a firewall enabled?)"); } else { Console.Out.WriteLine("ok"); } Console.Out.Write("testing udp bi-dir connection... "); Console.Out.Flush(); obj.ice_getConnection().setAdapter(adapter); objMcast.ice_getConnection().setAdapter(adapter); nRetry = 5; while (nRetry-- > 0) { replyI.reset(); obj.pingBiDir(reply.ice_getIdentity()); obj.pingBiDir(reply.ice_getIdentity()); obj.pingBiDir(reply.ice_getIdentity()); ret = replyI.waitReply(3, 2000); if (ret) { break; // Success } replyI = new PingReplyI(); reply = (PingReplyPrx)PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); } test(ret); Console.Out.WriteLine("ok"); // // Sending the replies back on the multicast UDP connection doesn't work for most // platform (it works for OS X Leopard but not Snow Leopard, doesn't work on SLES, // Windows...). For Windows, see UdpTransceiver constructor for the details. So // we don't run this test. // // Console.Out.Write("testing udp bi-dir connection... "); // nRetry = 5; // while(nRetry-- > 0) // { // replyI.reset(); // objMcast.pingBiDir(reply.ice_getIdentity()); // ret = replyI.waitReply(5, 2000); // if(ret) // { // break; // Success // } // replyI = new PingReplyI(); // reply = (PingReplyPrx)PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); // } // if(!ret) // { // Console.Out.WriteLine("failed (is a firewall enabled?)"); // } // else // { // Console.Out.WriteLine("ok"); // } }
public static void allTests(TestCommon.Application app) { Ice.Communicator communicator = app.communicator(); communicator.getProperties().setProperty("ReplyAdapter.Endpoints", "udp"); Ice.ObjectAdapter adapter = communicator.createObjectAdapter("ReplyAdapter"); PingReplyI replyI = new PingReplyI(); Test.PingReplyPrx reply = (Test.PingReplyPrx)Test.PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); adapter.activate(); Console.Out.Write("testing udp... "); Console.Out.Flush(); Ice.ObjectPrx @base = communicator.stringToProxy("test:" + app.getTestEndpoint(0, "udp")).ice_datagram(); Test.TestIntfPrx obj = Test.TestIntfPrxHelper.uncheckedCast(@base); int nRetry = 5; bool ret = false; while (nRetry-- > 0) { replyI.reset(); obj.ping(reply); obj.ping(reply); obj.ping(reply); ret = replyI.waitReply(3, 2000); if (ret) { break; // Success } // If the 3 datagrams were not received within the 2 seconds, we try again to // receive 3 new datagrams using a new object. We give up after 5 retries. replyI = new PingReplyI(); reply = (Test.PingReplyPrx)Test.PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); } test(ret == true); if (communicator.getProperties().getPropertyAsInt("Ice.Override.Compress") == 0) { // // Only run this test if compression is disabled, the test expect fixed message size // to be sent over the wire. // byte[] seq = null; try { seq = new byte[1024]; while (true) { seq = new byte[seq.Length * 2 + 10]; replyI.reset(); obj.sendByteSeq(seq, reply); replyI.waitReply(1, 10000); } } catch (Ice.DatagramLimitException) { // // The server's Ice.UDP.RcvSize property is set to 16384, which means that DatagramLimitException // will be throw when try to send a packet bigger than that. // test(seq.Length > 16384); } obj.ice_getConnection().close(Ice.ConnectionClose.GracefullyWithWait); communicator.getProperties().setProperty("Ice.UDP.SndSize", "64000"); seq = new byte[50000]; try { replyI.reset(); obj.sendByteSeq(seq, reply); bool b = replyI.waitReply(1, 500); // // The server's Ice.UDP.RcvSize property is set to 16384, which means this packet // should not be delivered. // test(!b); } catch (Ice.DatagramLimitException) { } catch (Ice.LocalException ex) { Console.Out.WriteLine(ex); test(false); } } Console.Out.WriteLine("ok"); Console.Out.Write("testing udp multicast... "); Console.Out.Flush(); StringBuilder endpoint = new StringBuilder(); if (communicator.getProperties().getProperty("Ice.IPv6").Equals("1")) { endpoint.Append("udp -h \"ff15::1:1\" --interface \"::1\" -p "); // Use loopback to prevent other machines to answer. } else { endpoint.Append("udp -h 239.255.1.1 --interface 127.0.0.1 -p "); // Use loopback to prevent other machines to answer. } endpoint.Append(app.getTestPort(10)); @base = communicator.stringToProxy("test -d:" + endpoint.ToString()); TestIntfPrx objMcast = Test.TestIntfPrxHelper.uncheckedCast(@base); nRetry = 5; while (nRetry-- > 0) { replyI.reset(); objMcast.ping(reply); ret = replyI.waitReply(5, 5000); if (ret) { break; } replyI = new PingReplyI(); reply = (Test.PingReplyPrx)Test.PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); } if (!ret) { Console.Out.WriteLine("failed (is a firewall enabled?)"); } else { Console.Out.WriteLine("ok"); } Console.Out.Write("testing udp bi-dir connection... "); Console.Out.Flush(); obj.ice_getConnection().setAdapter(adapter); objMcast.ice_getConnection().setAdapter(adapter); nRetry = 5; while (nRetry-- > 0) { replyI.reset(); obj.pingBiDir(reply.ice_getIdentity()); obj.pingBiDir(reply.ice_getIdentity()); obj.pingBiDir(reply.ice_getIdentity()); ret = replyI.waitReply(3, 2000); if (ret) { break; // Success } replyI = new PingReplyI(); reply = (PingReplyPrx)PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); } test(ret); Console.Out.WriteLine("ok"); // // Sending the replies back on the multicast UDP connection doesn't work for most // platform (it works for macOS Leopard but not Snow Leopard, doesn't work on SLES, // Windows...). For Windows, see UdpTransceiver constructor for the details. So // we don't run this test. // // Console.Out.Write("testing udp bi-dir connection... "); // nRetry = 5; // while(nRetry-- > 0) // { // replyI.reset(); // objMcast.pingBiDir(reply.ice_getIdentity()); // ret = replyI.waitReply(5, 2000); // if(ret) // { // break; // Success // } // replyI = new PingReplyI(); // reply = (PingReplyPrx)PingReplyPrxHelper.uncheckedCast(adapter.addWithUUID(replyI)).ice_datagram(); // } // if(!ret) // { // Console.Out.WriteLine("failed (is a firewall enabled?)"); // } // else // { // Console.Out.WriteLine("ok"); // } }