private void Awake() { coroutines = Coroutines.GetInstance(); hs = GetComponent <HealthSystem>(); sr = GetComponent <SpriteRenderer>(); tr = GetComponent <Transform>(); pingPongWalk = GetComponent <PingPongWalk>(); }
private void Awake() { hs = GetComponent <HealthSystem>(); anim = GetComponent <Animator>(); walkSys = GetComponent <PingPongWalk>(); hs.OnDeath += Death; ogDamage = m_damage; }