// True = Ping // False = Pong public async Task SendPingPong(bool sendPing) { var pingMsg = new PingPongMessage { Type = sendPing ? MessageTypeEnum.Ping : MessageTypeEnum.Pong }; await ClientWebSocketUtils.SendTextMessage(_websocket.WebSocket, pingMsg.ToJson()); Console.WriteLine(pingMsg.ToJson()); }
// True = Ping // False = Pong internal async Task SendPingPong(bool sendPing) { var pingMsg = new PingPongMessage { Type = sendPing ? MessageTypeEnum.Ping : MessageTypeEnum.Pong }; await ClientWebSocketUtils.SendTextMessage(_websocket.WebSocket, pingMsg.ToJson()); Out(pingMsg.ToJson()); }