// function ResetGame // reset the game and score display public void ResetGame() { game.ResetGame(); TextView textViewPlayer1Score = Activity.FindViewById <TextView>(Resource.Id.textViewPlayer1Score); TextView textViewPlayer2Score = Activity.FindViewById <TextView>(Resource.Id.textViewPlayer2Score); textViewPlayer1Score.Text = textViewPlayer2Score.Text = "0"; }
void SetUp(Bundle bundle) { if (bundle != null) { // load game // get game string string gameString = bundle.GetString(BUNLDE_KEY); // make serializer XmlSerializer cereal = new XmlSerializer(typeof(SaveGame)); // make reader StringReader reader = new StringReader(gameString); // get saved game SaveGame savedGame = (SaveGame)cereal.Deserialize(reader); // remake game game = new PigLogic(savedGame.Player1Score, savedGame.Player2Score, savedGame.TurnScore, savedGame.WhosTurn) { Player1Name = savedGame.Player1Name, Player2Name = savedGame.Player2Name }; // update ui names FindViewById <EditText>(Resource.Id.Player1EditText).Text = savedGame.Player1Name; FindViewById <EditText>(Resource.Id.Player2EditText).Text = savedGame.Player2Name; // check if turn is bombed if (!savedGame.Rollable) { DisableRollButton(); } // check if last round was over WinOrLose(); } else { // new game game = new PigLogic(); // set player names game.Player1Name = FindViewById <EditText>(Resource.Id.Player1EditText).Text; game.Player2Name = FindViewById <EditText>(Resource.Id.Player2EditText).Text; } // set up events so new names will update the game FindViewById <EditText>(Resource.Id.Player1EditText).AfterTextChanged += (sender, args) => { game.Player1Name = FindViewById <EditText>(Resource.Id.Player1EditText).Text; UpdateWhosTurn(); }; FindViewById <EditText>(Resource.Id.Player2EditText).AfterTextChanged += (sender, args) => { game.Player2Name = FindViewById <EditText>(Resource.Id.Player2EditText).Text; UpdateWhosTurn(); }; // set up UI FlushUI(); // set up buttons // roll button rolls and updates points for turn UI and update dice image and checks if bad number was rolled FindViewById <Button>(Resource.Id.RollButton).Click += (sender, args) => { UpdateDiceImage(game.RollDie()); UpdatePointsForTurn(); BombTurn(); }; // end turn button changes player and updates who's turn UI and updates points for turn UI and updates player score UI and enables roll button and checks for winner // check for winner before enabling roll button FindViewById <Button>(Resource.Id.EndTurnButton).Click += (sender, args) => { game.ChangeTurn(); FlushUI(); if (WinOrLose()) { return; } ; EnableRollButton(); }; // new game turn button resets the game and updates who's turn UI and updates points for turn UI and enables roll button/ new game button FindViewById <Button>(Resource.Id.NewGameButton).Click += (sender, args) => { game.ResetGame(); FlushUI(); EnableRollButton(); EnableEndTurnButton(); }; }
// function ResetGame // reset the game and score display void ResetGame(TextView textViewPlayer1Score, TextView textViewPlayer2Score) { game.ResetGame(); textViewPlayer1Score.Text = textViewPlayer2Score.Text = "0"; }