protected override BasePlayerProjectile CreateNewProjectile() { return(PiercingProjectileFactory.CreateNew(LayerProvidedByContainer)); }
private void InitializeFactories() { StructurePlacementFactory.EntitySpawned += placement => placement.AddSpritesToLayers(LightLayer, InfoLayer); //Projectiles PiercingProjectileFactory.Initialize(ContentManagerName); PiercingProjectileFactory.EntitySpawned += projectile => projectile.AddSpritesToLayers(LightLayer, InfoLayer); CannonProjectileFactory.Initialize(ContentManagerName); CannonProjectileFactory.EntitySpawned += projectile => projectile.AddSpritesToLayers(LightLayer, InfoLayer); ElectricProjectileFactory.Initialize(ContentManagerName); ElectricProjectileFactory.EntitySpawned += projectile => projectile.AddSpritesToLayers(LightLayer, InfoLayer); FireProjectileFactory.Initialize(ContentManagerName); FireProjectileFactory.EntitySpawned += projectile => projectile.AddSpritesToLayers(LightLayer, InfoLayer); FrostProjectileFactory.Initialize(ContentManagerName); FrostProjectileFactory.EntitySpawned += projectile => projectile.AddSpritesToLayers(LightLayer, InfoLayer); ChemicalProjectileFactory.Initialize(ContentManagerName); ChemicalProjectileFactory.EntitySpawned += projectile => projectile.AddSpritesToLayers(LightLayer, InfoLayer); //Towers BombardingTowerFactory.Initialize(ContentManagerName); BombardingTowerFactory.EntitySpawned += turrent => turrent.AddSpritesToLayers(LightLayer, InfoLayer); ChemicalTowerFactory.Initialize(ContentManagerName); ChemicalTowerFactory.EntitySpawned += turrent => turrent.AddSpritesToLayers(LightLayer, InfoLayer); ElectricTowerFactory.Initialize(ContentManagerName); ElectricTowerFactory.EntitySpawned += turrent => turrent.AddSpritesToLayers(LightLayer, InfoLayer); FireTowerFactory.Initialize(ContentManagerName); FireTowerFactory.EntitySpawned += turrent => turrent.AddSpritesToLayers(LightLayer, InfoLayer); FrostTowerFactory.Initialize(ContentManagerName); FrostTowerFactory.EntitySpawned += turrent => turrent.AddSpritesToLayers(LightLayer, InfoLayer); PiercingTowerFactory.Initialize(ContentManagerName); PiercingTowerFactory.EntitySpawned += turrent => turrent.AddSpritesToLayers(LightLayer, InfoLayer); //Enemies Chicken1EnemyFactory.Initialize(ContentManagerName); Chicken1EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Chicken2EnemyFactory.Initialize(ContentManagerName); Chicken2EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Chicken3EnemyFactory.Initialize(ContentManagerName); Chicken3EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Cow1EnemyFactory.Initialize(ContentManagerName); Cow1EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Cow2EnemyFactory.Initialize(ContentManagerName); Cow2EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Cow3EnemyFactory.Initialize(ContentManagerName); Cow3EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Pig1EnemyFactory.Initialize(ContentManagerName); Pig1EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Pig2EnemyFactory.Initialize(ContentManagerName); Pig2EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Pig3EnemyFactory.Initialize(ContentManagerName); Pig3EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Sheep1EnemyFactory.Initialize(ContentManagerName); Sheep1EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Sheep2EnemyFactory.Initialize(ContentManagerName); Sheep2EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Sheep3EnemyFactory.Initialize(ContentManagerName); Sheep3EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Rabbit1EnemyFactory.Initialize(ContentManagerName); Rabbit1EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Rabbit2EnemyFactory.Initialize(ContentManagerName); Rabbit2EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; Rabbit3EnemyFactory.Initialize(ContentManagerName); Rabbit3EnemyFactory.EntitySpawned += enemy => { enemy.AddSpritesToLayers(WorldLayer, LightLayer, InfoLayer); enemy.OnDeath += MachineLearningManager.UpdateWaveScore; }; }