// Use this for initialization void Start() { Volcanos = GameObject.FindGameObjectsWithTag(ObjTag_Volcano); PieplSpawner = GetComponent <PieplSpawner> (); CurrentWave = -1; bWaveSpawningActive = PrepareNextWave(); PieplSpawner.CurrentWave = 0; PieplSpawner.SpawnPiepl(); NextWaveStartsText.enabled = false; WaveStartsText.enabled = false; bInvokedWinning = false; }
// Use this for initialization void Start() { Volcanos = GameObject.FindGameObjectsWithTag (ObjTag_Volcano); PieplSpawner = GetComponent<PieplSpawner> (); CurrentWave = -1; bWaveSpawningActive = PrepareNextWave (); PieplSpawner.CurrentWave = 0; PieplSpawner.SpawnPiepl (); NextWaveStartsText.enabled = false; WaveStartsText.enabled = false; bInvokedWinning = false; }