public void TestEnum() { var t = new TestClassWithEnum(TestDirection.DOWN); var json = Piekson.ToJson(t); Assert.AreEqual("{\"TestDirection\":\"DOWN\"}", json); }
public void TestType() { var t = new TestClassWithType(typeof(TestClassWithType)); var json = Piekson.ToJson(t); Assert.AreEqual("{\"type\":\"TestNamespace.TestClassWithType, Assembly-CSharp-Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null\"}", json); }
public void TestLoopToJson() { var t = new TestLoop(10); var json = Piekson.ToJson(t); Assert.AreEqual("{\"a\":10}", json); }
public void TestNullValue() { var t = new TestMainClass(); var json = Piekson.ToJson(t); Assert.AreEqual("{}", json); }
public void TestNestedToJson() { TestMainClass t = new TestMainClass(new TestNestedClass()); var json = Piekson.ToJson(t); Assert.AreEqual("{\"nested\":{\"test\":100.01}}", json); }
public void TestToJson() { TestClass t = new TestClass(3.14f, true, 123, "hel\\\"lo"); var json = Piekson.ToJson(t); Assert.AreEqual("{\"a\":123,\"b\":\"hel\\\\\\\"lo\",\"d\":3.14,\"state\":true}", json); }
public void TestNestedGenericCollectionToJson() { var t = new TestNestedCollection(new List <string> { "Arnold", "Marian", "Fedrynand" }); var json = Piekson.ToJson(t); Assert.AreEqual("{\"names\":[\"Arnold\",\"Marian\",\"Fedrynand\"]}", json); }
public void TestGenericCollectionToJson() { List <int> list = new List <int> { 1, 2, 3, 4, 5 }; var json = Piekson.ToJson(list); Assert.AreEqual("[1,2,3,4,5]", json); }
public void TestDictionaryToJson() { var t = new Dictionary <string, int>() { { "a", 1 }, { "b", 2 }, { "c", 3 }, { "d", 4 }, }; var json = Piekson.ToJson(t); Assert.AreEqual("{\"a\":1,\"b\":2,\"c\":3,\"d\":4}", json); }
public void Serialize() { var carSerialized = false; var levelDto = new LevelDto(); for (int i = 0; i < transform.childCount; i++) { var spriteRenderer = transform.GetChild(i).GetComponent <SpriteRenderer>(); var spriteShapeController = transform.GetChild(i).GetComponent <SpriteShapeController>(); var prefab = transform.GetChild(i).GetComponent <ImPrefabSerializeMe>(); if (spriteRenderer != null) { levelDto.sprites.Add(new SpriteDto(spriteRenderer)); } if (spriteShapeController != null) { levelDto.SpriteShapeControllers.Add(new SpriteShapeControllerDto(spriteShapeController)); } if (prefab != null) { if (prefab.GetComponent <Car>() != null) { carSerialized = true; } levelDto.Prefabs.Add(new Prefab(prefab)); } } if (carSerialized) { var level = ScriptableObject.CreateInstance <Level>(); level.Json = Piekson.ToJson(levelDto); AssetDatabase.CreateAsset(level, "Assets/Levels/" + WorldType + "/" + SceneManager.GetActiveScene().name + ".asset"); Debug.Log(Piekson.ToJson(levelDto)); } else { Debug.Log("Car is missing!"); } }