// Update is called once per frame void Update() { if (null != _update) { _update(Time.deltaTime); } PiecewiseLoaderMgr.GetInstance().UpdateLoaders(Time.deltaTime); }
/// <summary> /// 单位 秒 s /// </summary> /// <param name="intervalTime"></param> /// <param name="loadTime"></param> public PiecewiseLoader(float intervalTime) { this.intervalTime = 0.028f;//intervalTime;45帧 this.waitTime = 0; PiecewiseLoaderMgr.GetInstance().AddLoaders(this); }