public GamePieceModel(Pieceshapes shape, PlayerModel player) { Owner = player; Shape = shape; }
/// <summary> /// Constructor for a piece of a known shape /// </summary> /// <param name="shape"></param> public GamePieceModel(Pieceshapes shape) { Shape = shape; }
/// <summary> /// Default constructor /// </summary> public GamePieceModel() { Owner = new PlayerModel(); Shape = Pieceshapes.Undefined; }