public void PieceIntersection1() { var p = Piece.Interval(3, 4).AsInterval().SetLeftClosed(true).SetRightClosed(true); var p1 = Piece.Interval(3.5, 4.5).AsInterval().SetLeftClosed(true).SetRightClosed(true); var p2 = Piece.Interval(3.5, 4).AsInterval().SetLeftClosed(true).SetRightClosed(true); var ints = PieceFunctions.Intersect(p, p1); Assert.IsTrue(ints == p2, ints + " instead of " + p2); }
public void PieceIntersection3() { var p = Piece.Interval(3, 7).AsInterval().SetLeftClosed(true).SetRightClosed(true); var p1 = Piece.Interval(1, 4).AsInterval().SetLeftClosed(true).SetRightClosed(true); var p2 = PieceFunctions.Intersect(p, p1); var p3 = Piece.Interval(3, 4).AsInterval().SetLeftClosed(true).SetRightClosed(true); Assert.IsTrue(p2 == p3); }