private void AddIndex(int value) { if (shiftDown) { value *= 4; } indexBuilding += value; if (indexBuilding < 0) { indexBuilding = PieceController.GetRowLength(compressedBuilding.pieceRow); } if (indexBuilding > PieceController.GetRowLength(compressedBuilding.pieceRow)) { indexBuilding = 0; } SetSamplePiece(); }
private void AddIndex(int value) { if (shiftDown) { value *= 4; } indexShadow += value; if (indexShadow < 0) { indexShadow = PieceController.GetRowLength(compressedBuilding.pieceRow); } if (indexShadow > PieceController.GetRowLength(compressedBuilding.pieceRow)) { indexShadow = 0; } SetSampleShadow(); }