public void updateContentTypeByColorIndex(int color) { switch (color) { case (1): contentColor = Piece.EColor.BLUE; break; case (2): contentColor = Piece.EColor.GREEN; break; case (3): contentColor = Piece.EColor.ORANGE; break; case (4): contentColor = Piece.EColor.PINK; break; case (5): contentColor = Piece.EColor.PURPLE; break; case (6): contentColor = Piece.EColor.YELLOW; break; } }
public Cell[] getCellsOfSameColor(Piece.EColor cellColor) { List <Cell> selection = new List <Cell>(); for (int i = 0; i < cells.Count; i++) { if (cells[i].contentColor == cellColor) { selection.Add(cells[i]); } } return(selection.ToArray()); }
public void setCellContentColor(Cell cell, Piece.EColor color) { cell.contentColor = color; }
public void setCellContentColor(int x, int y, Piece.EColor color) { setCellContentColor(getCellAt(x, y), color); }
public void setCellContentColor(int cellIndex, Piece.EColor color) { setCellContentColor(cells[cellIndex], color); }
/** * Ocupa la celda indicada y le asigna el contenido y tipo indicado **/ public void occupyAndConfigureCell(Cell cell, GameObject content, Piece.EType type, Piece.EColor color, bool positionate = false) { cell.occupied = true; setCellContent(cell, content, true, positionate); //destroy setCellContentType(cell, type); setCellContentColor(cell, color); }
/** * Ocupa la celda indicada y le asigna el contenido y tipo indicado **/ public void occupyAndConfigureCell(int cellIndex, GameObject content, Piece.EType type, Piece.EColor color, bool positionate = false) { occupyAndConfigureCell(cells[cellIndex], content, type, color, positionate); }
void OnDrag(DragGesture gesture) { //Solo se ejecuta una vez por frame (multifinger puede llamarlo mas de una vez) if (!allowInput || lastTimeDraggedFrame == Time.frameCount) { return; } lastTimeDraggedFrame = Time.frameCount; switch (gesture.Phase) { case (ContinuousGesturePhase.Started): { if (currentSelected != null) { activateRayCasters(false); somethingDragged = true; Vector3 posOverFinger = Camera.main.ScreenToWorldPoint(new Vector3(gesture.Position.x, gesture.Position.y, 0)); posOverFinger.z = currentSelected.transform.position.z; posOverFinger += offsetPositionOverFinger; moveTo(currentSelected, posOverFinger, pieceSpeed); isOnPlayer(true); } } break; case (ContinuousGesturePhase.Updated): { if (currentSelected != null) { Vector3 posOverFinger = Camera.main.ScreenToWorldPoint(new Vector3(gesture.Position.x, gesture.Position.y, 0)); posOverFinger.z = currentSelected.transform.position.z; posOverFinger += offsetPositionOverFinger; moveTo(currentSelected, posOverFinger, pieceSpeed); if (OnCellSelected != null) { Cell cellSelected = cellsManager.getCellUnderPoint(currentSelected.transform.position); if (cellSelected != null) { if (cellSelected.content != null) { if (cellSelected.contentColor != Piece.EColor.LETTER_OBSTACLE && cellSelected.contentColor != Piece.EColor.NONE) { //if (selectedCellColor != null) if (selectedCellColor != Piece.EColor.NONE) { if (selectedCellColor != cellSelected.contentColor) { OnCellSelected(cellSelected); } } else { selectedCellColor = cellSelected.contentColor; OnCellSelected(cellSelected); } } else { OnCellSelected(null); } } else { OnCellSelected(null); } } } } } break; case (ContinuousGesturePhase.Ended): { if (currentSelected) { activateRayCasters(true); if (OnDrop != null) { OnDrop(); } reset(); } } break; } }