コード例 #1
0
        /// <summary>
        /// Returns a value indicating whether this instance and a specified Object represent the same type and value.
        /// </summary>
        /// <param name="obj">An object to compare to this instance.</param>
        /// <returns>true if obj is the same type and value; otherwise, false. </returns>
        public override bool Equals(object obj)
        {
            if (obj != null)
            {
                PictureRectangle o = (PictureRectangle)obj;

                if (this.X != o.X)
                {
                    return(false);
                }

                if (this.Y != o.Y)
                {
                    return(false);
                }

                if (this.Width != o.Width)
                {
                    return(false);
                }

                if (this.Height != o.Height)
                {
                    return(false);
                }

                return(true);
            }

            return(false);
        }
コード例 #2
0
 public void DisplayMessageBoxWindow(PictureRectangle rect, byte backgroundColor, byte lineColor)
 {
     // Draws the familiar white/red boxes in the picture buffer
     this.Interpreter.GraphicsRenderer.RenderSolidRectangle(new PictureRectangle(rect.X, rect.Y, rect.Width, rect.Height), backgroundColor);
     this.Interpreter.GraphicsRenderer.RenderSolidRectangle(new PictureRectangle(rect.X + 1, rect.Y - 1, rect.Width - 2, 1), lineColor);
     this.Interpreter.GraphicsRenderer.RenderSolidRectangle(new PictureRectangle(rect.X + rect.Width - 2, rect.Y - 2, 1, rect.Height - 4), lineColor);
     this.Interpreter.GraphicsRenderer.RenderSolidRectangle(new PictureRectangle(rect.X + 1, rect.Y - rect.Height + 2, rect.Width - 2, 1), lineColor);
     this.Interpreter.GraphicsRenderer.RenderSolidRectangle(new PictureRectangle(rect.X + 1, rect.Y - 2, 1, rect.Height - 4), lineColor);
 }
コード例 #3
0
 public abstract void RenderSolidRectangle(PictureRectangle rect, byte color);
コード例 #4
0
 public abstract void RenderPictureBuffer(PictureRectangle rect, bool picBuffRotate);