protected override void OverRidePictureGen() { PictureGenerate <Relect2> .OverRideScene(scene); PictureGenerate <Relect2> .SwitchTraceToReflect(); PictureGenerate <Relect2> .SetTraceStep(64, 5.0f, 128); }
protected override Texture2D GenerateTexture() { return(PictureGenerate <CSGIntersect> .GenLightPic()); }
protected override void OverRidePictureGen() { PictureGenerate <CSGIntersect> .OverRideScene(scene); }
protected override Texture2D GenerateTexture() { return(PictureGenerate <Relect2> .GenLightPic()); }
protected override Texture2D GenerateTexture() { return(PictureGenerate <HalfCycle> .GenLightPic()); }
protected override void OverRidePictureGen() { PictureGenerate <Plane> .OverRideScene(scene); }
protected override void OverRidePictureGen() { PictureGenerate <HalfCycle> .OverRideScene(scene); }
protected override Texture2D GenerateTexture() { return(PictureGenerate <Triangle> .GenLightPic()); }
protected override void OverRidePictureGen() { PictureGenerate <Relect1> .OverRideScene(scene); //PictureGenerate<Relect1>.SwitchColorToReflectTest(); }
protected override Texture2D GenerateTexture() { return(PictureGenerate <CSGUnion> .GenLightPic()); }
protected override void OverRidePictureGen() { PictureGenerate <CSGUnion> .OverRideScene(scene); }