コード例 #1
0
    public bool Absorb(EnergyInfo energy)
    {
        AbsorbedEnergy.Add(energy.Color);

        for (int i = 0; i < ColorSequence.Length; i++)
        {
            if (i == AbsorbedEnergy.Count)
            {
                Debug.Log("Not enough energy yet");
                return(true);
            }

            if (ColorSequence[i] != AbsorbedEnergy[i])
            {
                Debug.Log("Energy signature did not match (expected " + ColorSequence[i] + ", got " + AbsorbedEnergy[i] + ")");
                Empty();
                return(false);
            }
            // Else, accept
            PartDestOpacity[i] = 64 / 255f;
        }

        Debug.Log("Energy sequence is complete!");

        AbsorbedEnergy.Clear();
        Pico.CycleLevels(NextLevel);
        return(true);
    }
コード例 #2
0
        private void CargarDatos()
        {
            sectores           = cSectores.ListarSectores(true);
            picoSeleccionado   = sectores.Where(s => s.ExistePico(idPicoSeleccionado)).First().FindPico(idPicoSeleccionado);
            sectorSeleccionado = picoSeleccionado.Sector;
            CargarSectores();

            textBoxNombrePico.Text = picoSeleccionado.Nombre;
            textBoxNumeroPico.Text = picoSeleccionado.Id.ToString();
        }
コード例 #3
0
ファイル: Main.cs プロジェクト: AngeloYazar/Pico3-iOS
    void Awake()
    {
        Pico.ProjectorTemplate   = ProjectorTemplate;
        Pico.EmitterTemplate     = EmitterTemplate;
        Pico.AccumulatorTemplate = AccumulatorTemplate;
        Pico.ReceiverTemplate    = ReceiverTemplate;
        Pico.EnergyTemplate      = EnergyTemplate;

        Pico.CycleLevels(WorldMap);
    }
コード例 #4
0
 public int EditarPico(int id, string nuevoNombre)
 {
     try {
         using (var db = new ModeloBDPicos()) {
             Pico pico = db.Picos.Find(id);
             pico.Nombre = nuevoNombre;
             return(db.SaveChanges());
         }
     } catch (Exception) { }
     return(0);
 }
コード例 #5
0
 public Pico CrearPico(int id, string nombre, int idSector)
 {
     try {
         using (var db = new ModeloBDPicos()) {
             Sector sector = db.Sectores
                             .Include("Picos")
                             .SingleOrDefault(s => s.Id == idSector);
             if (sector != null)
             {
                 Pico pico = sector.CrearPico(id, nombre);
                 db.SaveChanges();
                 return(pico);
             }
         }
     } catch (Exception ex) { }
     return(null);
 }
コード例 #6
0
 public int EditarPico(int id, int nuevoId, string nuevoNombre, int idSector, int idSectorNuevo)
 {
     try {
         if (id != nuevoId)
         {
             if (idSector != idSectorNuevo)
             {
                 Pico pico = CrearPico(nuevoId, nuevoNombre, idSectorNuevo);
                 EliminarPico(id);
                 if (pico != null)
                 {
                     return(1);
                 }
             }
             using (var db = new ModeloBDPicos()) {
                 Sector sector = db.Sectores
                                 .Include("Picos")
                                 .SingleOrDefault(s => s.Id == idSector);
                 Pico pico = sector.FindPico(id);
                 pico.Id     = nuevoId;
                 pico.Nombre = nuevoNombre;
                 return(db.SaveChanges());
             }
         }
         if (idSector != idSectorNuevo)
         {
             EliminarPico(id);
             Pico pico = CrearPico(nuevoId, nuevoNombre, idSectorNuevo);
             if (pico != null)
             {
                 return(1);
             }
         }
         using (var db = new ModeloBDPicos()) {
             Sector sector = db.Sectores
                             .Include("Picos")
                             .SingleOrDefault(s => s.Id == idSector);
             sector.FindPico(id).Nombre = nuevoNombre;
             return(db.SaveChanges());
         }
     } catch (Exception) { }
     return(0);
 }
コード例 #7
0
    void Update()
    {
        var anyGamepad = Gamepads.Any;

        // Beat match
        SinceBeatMatch += Time.deltaTime;
        if (anyGamepad.X.State == ComplexButtonState.Pressed || Keyboard.GetKeyState(KeyCode.Space) == ComplexButtonState.Pressed)
        {
            if (SinceBeatMatch < 2)
            {
                Pico.HeartbeatDuration   = SinceBeatMatch;
                Pico.TimeLeftToHeartbeat = SinceBeatMatch;
            }
            SinceBeatMatch = 0;
        }

        Ray   mouseRay  = Camera.main.ScreenPointToRay(Input.mousePosition);
        var   basePlane = new Plane(Vector3.up, new Vector3(0, ActualHeight - 0.5f, 0));
        float distance;

        switch (Phase)
        {
        case PlacingPhase.ChoosingPosition:
            if (!anyGamepad.Connected)
            {
                if (Mouse.RightButton.State == MouseButtonState.Idle &&
                    Keyboard.GetKeyState(KeyCode.LeftControl) == ComplexButtonState.Up &&
                    basePlane.Raycast(mouseRay, out distance))
                {
                    Vector3 p  = (Camera.main.transform.position + mouseRay.direction * distance).Round();
                    var     hs = Pico.Level.Size / 2;

                    var clampedPosition = p.Clamp(-Pico.Level.Size / 2, Pico.Level.Size / 2 - 1);
                    if (Camera.main.transform.position.y < ActualHeight - 0.5f)
                    {
                        clampedPosition.y++;
                    }

                    if (Pico.Level.GetAccumulatorAt(clampedPosition) == null &&
                        Pico.Level.GetEmitterAt(clampedPosition) == null &&
                        Pico.Level.GetProjectorAt(clampedPosition) == null &&
                        Pico.Level.GetReceiverAt(clampedPosition) == null)
                    {
                        Anchor.transform.position = clampedPosition;

                        if (p.x < -hs || p.x >= hs || p.y < -hs || p.y >= hs || p.z < -hs || p.z >= hs)
                        {
                            ;     // Do nothing
                        }
                        else if (Mouse.LeftButton.State == MouseButtonState.Clicked && !Pico.IsChangingLevel)
                        {
                            Phase = PlacingPhase.ChoosingDirection;
                        }
                    }
                }
            }
            else
            {
                var mat = Camera.main.camera.worldToCameraMatrix;

                var     right = mat.GetRow(0).ToVector3().MaxClampXZ();
                Vector3 up;
                var     camUp      = mat.GetRow(1).ToVector3();
                var     camForward = mat.GetRow(2).ToVector3();

                if (Math.Abs(camUp.x) > Math.Abs(camUp.z))
                {
                    camUp = new Vector3(camUp.x, 0, 0);
                }
                else
                {
                    camUp = new Vector3(0, 0, camUp.z);
                }
                if (Math.Abs(camForward.x) > Math.Abs(camForward.z))
                {
                    camForward = new Vector3(camForward.x, 0, 0);
                }
                else
                {
                    camForward = new Vector3(0, 0, camForward.z);
                }
                if (Math.Abs(camUp.x + camUp.z) > Math.Abs(camForward.x + camForward.z))
                {
                    up = camUp.Sign();
                }
                else
                {
                    up = -camForward.Sign();
                }

                if (anyGamepad.LeftStick.Right.State == ComplexButtonState.Pressed || anyGamepad.DPad.Right.State == ComplexButtonState.Pressed)
                {
                    Anchor.transform.position += right;
                }
                if (anyGamepad.LeftStick.Left.State == ComplexButtonState.Pressed || anyGamepad.DPad.Left.State == ComplexButtonState.Pressed)
                {
                    Anchor.transform.position -= right;
                }
                if (anyGamepad.LeftStick.Up.State == ComplexButtonState.Pressed || anyGamepad.DPad.Up.State == ComplexButtonState.Pressed)
                {
                    Anchor.transform.position += up;
                }
                if (anyGamepad.LeftStick.Down.State == ComplexButtonState.Pressed || anyGamepad.DPad.Down.State == ComplexButtonState.Pressed)
                {
                    Anchor.transform.position -= up;
                }

                if (anyGamepad.LeftStick.Right.TimePressed > 0.3 || anyGamepad.DPad.Right.TimePressed > 0.3)
                {
                    SinceLongPress += Time.deltaTime; if (SinceLongPress > 0.05)
                    {
                        Anchor.transform.position += right; SinceLongPress = 0;
                    }
                }
                if (anyGamepad.LeftStick.Left.TimePressed > 0.3 || anyGamepad.DPad.Left.TimePressed > 0.3)
                {
                    SinceLongPress += Time.deltaTime; if (SinceLongPress > 0.05)
                    {
                        Anchor.transform.position -= right; SinceLongPress = 0;
                    }
                }
                if (anyGamepad.LeftStick.Up.TimePressed > 0.3 || anyGamepad.DPad.Up.TimePressed > 0.3)
                {
                    SinceLongPress += Time.deltaTime; if (SinceLongPress > 0.05)
                    {
                        Anchor.transform.position += up; SinceLongPress = 0;
                    }
                }
                if (anyGamepad.LeftStick.Down.TimePressed > 0.3 || anyGamepad.DPad.Down.TimePressed > 0.3)
                {
                    SinceLongPress += Time.deltaTime; if (SinceLongPress > 0.05)
                    {
                        Anchor.transform.position -= up; SinceLongPress = 0;
                    }
                }

                Anchor.transform.position = Anchor.transform.position.Clamp(-Pico.Level.Size / 2, Pico.Level.Size / 2 - 1);

                var worldPos = Anchor.transform.position;
                if (Pico.Level.GetAccumulatorAt(worldPos) == null &&
                    Pico.Level.GetEmitterAt(worldPos) == null &&
                    Pico.Level.GetProjectorAt(worldPos) == null &&
                    Pico.Level.GetReceiverAt(worldPos) == null &&
                    anyGamepad.A.State == ComplexButtonState.Pressed && !Pico.IsChangingLevel)
                {
                    FaceNormal = -mat.GetRow(2).ToVector3().MaxClamp();
                    Phase      = PlacingPhase.ChoosingDirection;
                }
            }

            // Move up/down one layer
            if ((anyGamepad.RightShoulder.State == ComplexButtonState.Pressed || Keyboard.GetKeyState(KeyCode.W) == ComplexButtonState.Pressed) && DestinationHeight < Pico.Level.Size / 2 - 1)
            {
                LastHeight = DestinationHeight;
                DestinationHeight++;
                EasingTimeLeft = 0;
            }
            if ((anyGamepad.LeftShoulder.State == ComplexButtonState.Pressed || Keyboard.GetKeyState(KeyCode.S) == ComplexButtonState.Pressed) && DestinationHeight > -Pico.Level.Size / 2)
            {
                LastHeight = DestinationHeight;
                DestinationHeight--;
                EasingTimeLeft = 0;
            }

            if (!Pico.IsChangingLevel)
            {
                // Undo last placement
                if (AllPlacedProjectors.Count > 0 && (anyGamepad.B.State == ComplexButtonState.Pressed || Keyboard.GetKeyState(KeyCode.Z) == ComplexButtonState.Pressed))
                {
                    var anchorAt = Pico.Level.GetProjectorAt(Anchor.transform.position);
                    if (anchorAt != null)
                    {
                        Destroy(anchorAt);
                        AllPlacedProjectors.Remove(anchorAt);
                    }
                    else
                    {
                        Destroy(AllPlacedProjectors[AllPlacedProjectors.Count - 1]);
                        AllPlacedProjectors.RemoveAt(AllPlacedProjectors.Count - 1);
                    }

                    Pico.Level.PlacedCount--;
                }

                // Undo ALL placements
                if (anyGamepad.Back == ComplexButtonState.Pressed || Keyboard.GetKeyState(KeyCode.R) == ComplexButtonState.Pressed)
                {
                    Pico.Level.PlacedCount = 0;
                    Pico.RebootLevel();
                }
            }
            break;

        case PlacingPhase.ChoosingDirection:
            if (!Pico.IsChangingLevel)
            {
                // Undo last placement
                if (anyGamepad.B.State == ComplexButtonState.Pressed || Keyboard.GetKeyState(KeyCode.Z) == ComplexButtonState.Pressed)
                {
                    HighlightFace.GetComponentInChildren <Renderer>().enabled = false;
                    Phase = PlacingPhase.ChoosingPosition;
                    break;
                }
            }

            if (!anyGamepad.Connected)
            {
                RaycastHit hitInfo;
                if (Anchor.collider.Raycast(mouseRay, out hitInfo, float.MaxValue))
                {
                    HighlightFace.GetComponentInChildren <Transform>().LookAt(HighlightFace.transform.position +
                                                                              hitInfo.normal);
                    HighlightFace.transform.position = Anchor.transform.position + hitInfo.normal * 0.5f;
                    HighlightFace.GetComponentInChildren <Renderer>().enabled = true;

                    if (Mouse.LeftButton.State == MouseButtonState.Clicked && !Pico.IsChangingLevel)
                    {
                        Phase = PlacingPhase.ChoosingPosition;
                        HighlightFace.GetComponentInChildren <Renderer>().enabled = false;

                        var cellPosition = (Anchor.transform.position + VectorEx.New(Pico.Level.Size / 2)).Round();
                        //Debug.Log("Adding projector @ " + cellPosition);

                        AllPlacedProjectors.Add(Pico.Level.AddProjectorAt(
                                                    (int)cellPosition.x, (int)cellPosition.y, (int)cellPosition.z,
                                                    DirectionEx.FromVector(hitInfo.normal)));
                        Pico.Level.PlacedCount++;
                    }
                }
                else
                {
                    HighlightFace.GetComponentInChildren <Renderer>().enabled = false;

                    if (Mouse.LeftButton.State == MouseButtonState.Clicked && !Pico.IsChangingLevel)
                    {
                        if (basePlane.Raycast(mouseRay, out distance))
                        {
                            Vector3 p  = (Camera.main.transform.position + mouseRay.direction * distance).Round();
                            var     hs = Pico.Level.Size / 2;
                            if (p.x < -hs || p.x >= hs || p.y < -hs || p.y >= hs || p.z < -hs || p.z >= hs)
                            {
                                Phase = PlacingPhase.ChoosingPosition;
                            }
                        }
                        else
                        {
                            Phase = PlacingPhase.ChoosingPosition;
                        }
                    }
                }
            }
            else
            {
                var mat   = Camera.main.camera.worldToCameraMatrix;
                var right = mat.GetRow(0).ToVector3().MaxClamp();
                var up    = -mat.GetRow(2).ToVector3().MaxClamp();

                if (anyGamepad.LeftStick.Position.sqrMagnitude > 0.5)
                {
                    FaceNormal = (right * anyGamepad.LeftStick.Position.x + up * anyGamepad.LeftStick.Position.y).MaxClamp();
                }

                if (anyGamepad.DPad.Direction.sqrMagnitude > 0.5)
                {
                    FaceNormal = (right * anyGamepad.DPad.Direction.x + up * anyGamepad.DPad.Direction.y).MaxClamp();
                }

                HighlightFace.GetComponentInChildren <Transform>().LookAt(HighlightFace.transform.position + FaceNormal);
                HighlightFace.transform.position = Anchor.transform.position + FaceNormal * 0.479035f;
                HighlightFace.GetComponentInChildren <Renderer>().enabled = true;

                if (anyGamepad.A.State == ComplexButtonState.Pressed && !Pico.IsChangingLevel)
                {
                    Phase = PlacingPhase.ChoosingPosition;
                    HighlightFace.GetComponentInChildren <Renderer>().enabled = false;

                    var cellPosition = (Anchor.transform.position + VectorEx.New(Pico.Level.Size / 2)).Round();
                    Debug.Log("Adding projector for " + FaceNormal);

                    AllPlacedProjectors.Add(Pico.Level.AddProjectorAt(
                                                (int)cellPosition.x, (int)cellPosition.y, (int)cellPosition.z,
                                                DirectionEx.FromVector(FaceNormal)));
                    Pico.Level.PlacedCount++;
                }
            }
            break;
        }

        EasingTimeLeft += Time.deltaTime;
        float step = Mathf.Clamp01(EasingTimeLeft / EasingTime);

        Pico.GridHeight           = ActualHeight = Mathf.Lerp(LastHeight, DestinationHeight, Easing.EaseIn(step, EasingType.Quartic));
        Anchor.transform.position = new Vector3(Anchor.transform.position.x, DestinationHeight, Anchor.transform.position.z);

        for (int i = 0; i <= Pico.Level.Size; i++)
        {
            Lines[i].transform.position = new Vector3(i - Pico.Level.Size / 2 - 0.5f, ActualHeight - 0.5f, -0.5f);
        }
        for (int i = 0; i <= Pico.Level.Size; i++)
        {
            Lines[i + (Pico.Level.Size + 1)].transform.position = new Vector3(-0.5f, ActualHeight - 0.5f, i - Pico.Level.Size / 2 - 0.5f);
            Lines[i + (Pico.Level.Size + 1)].transform.rotation = Quaternion.AngleAxis(90, Vector3.up);
        }
    }
コード例 #8
0
ファイル: Main.cs プロジェクト: AngeloYazar/Pico3-iOS
 void Update()
 {
     Pico.Update();
 }