コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        ready   = false;
        scriptM = (MapSystem)map.GetComponent(typeof(MapSystem));

        scriptP = (PickupSystem)pickupmap.GetComponent(typeof(PickupSystem));
    }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     outlinable   = GetComponent <Outlinable>();
     playerRef    = GameObject.Find("Player");
     pickupSystem = playerRef.GetComponent <PickupSystem>();
     lookAtSpot   = GameObject.Find("LookAtSpot");
 }
コード例 #3
0
        public LeagueCreationParameters ToDomain(FantasyCriticUser manager, IReadOnlyDictionary <string, MasterGameTag> tagDictionary)
        {
            DraftSystem   draftSystem   = Lib.Enums.DraftSystem.FromValue(DraftSystem);
            PickupSystem  pickupSystem  = Lib.Enums.PickupSystem.FromValue(PickupSystem);
            ScoringSystem scoringSystem = Lib.Domain.ScoringSystems.ScoringSystem.GetScoringSystem(ScoringSystem);

            int freeDroppableGames = FreeDroppableGames;

            if (UnlimitedFreeDroppableGames)
            {
                freeDroppableGames = -1;
            }
            int willNotReleaseDroppableGames = WillNotReleaseDroppableGames;

            if (UnlimitedWillNotReleaseDroppableGames)
            {
                willNotReleaseDroppableGames = -1;
            }
            int willReleaseDroppableGames = WillReleaseDroppableGames;

            if (UnlimitedWillReleaseDroppableGames)
            {
                willReleaseDroppableGames = -1;
            }

            var leagueTags = Tags.ToDomain(tagDictionary);

            LeagueCreationParameters parameters = new LeagueCreationParameters(manager, LeagueName, StandardGames, GamesToDraft, CounterPicks,
                                                                               freeDroppableGames, willNotReleaseDroppableGames, willReleaseDroppableGames, DropOnlyDraftGames, CounterPicksBlockDrops, MinimumBidAmount,
                                                                               InitialYear, leagueTags, draftSystem, pickupSystem, scoringSystem, PublicLeague, TestLeague);

            return(parameters);
        }
コード例 #4
0
    public LeagueOptions(int standardGames, int gamesToDraft, int counterPicks, int counterPicksToDraft, int freeDroppableGames, int willNotReleaseDroppableGames, int willReleaseDroppableGames,
                         bool dropOnlyDraftGames, bool counterPicksBlockDrops, int minimumBidAmount, IEnumerable <LeagueTagStatus> leagueTags, IEnumerable <SpecialGameSlot> specialGameSlots,
                         DraftSystem draftSystem, PickupSystem pickupSystem, ScoringSystem scoringSystem, TradingSystem tradingSystem, TiebreakSystem tiebreakSystem, AnnualDate counterPickDeadline)
    {
        StandardGames                = standardGames;
        GamesToDraft                 = gamesToDraft;
        CounterPicks                 = counterPicks;
        CounterPicksToDraft          = counterPicksToDraft;
        FreeDroppableGames           = freeDroppableGames;
        WillNotReleaseDroppableGames = willNotReleaseDroppableGames;
        WillReleaseDroppableGames    = willReleaseDroppableGames;
        DropOnlyDraftGames           = dropOnlyDraftGames;
        CounterPicksBlockDrops       = counterPicksBlockDrops;
        MinimumBidAmount             = minimumBidAmount;
        LeagueTags          = leagueTags.ToList();
        SpecialGameSlots    = specialGameSlots.OrderBy(x => x.SpecialSlotPosition).ToList();
        DraftSystem         = draftSystem;
        PickupSystem        = pickupSystem;
        ScoringSystem       = scoringSystem;
        TradingSystem       = tradingSystem;
        TiebreakSystem      = tiebreakSystem;
        CounterPickDeadline = counterPickDeadline;

        _specialSlotDictionary = SpecialGameSlots.ToDictionary(specialGameSlot => StandardGames - SpecialGameSlots.Count + specialGameSlot.SpecialSlotPosition);
    }
コード例 #5
0
        public LeagueCreationParameters ToDomain(FantasyCriticUser manager, EligibilityLevel maximumEligibilityLevel)
        {
            DraftSystem   draftSystem   = Lib.Enums.DraftSystem.FromValue(DraftSystem);
            PickupSystem  pickupSystem  = Lib.Enums.PickupSystem.FromValue(PickupSystem);
            ScoringSystem scoringSystem = Lib.Domain.ScoringSystems.ScoringSystem.GetScoringSystem(ScoringSystem);

            int freeDroppableGames = FreeDroppableGames;

            if (UnlimitedFreeDroppableGames)
            {
                freeDroppableGames = -1;
            }
            int willNotReleaseDroppableGames = WillNotReleaseDroppableGames;

            if (UnlimitedWillNotReleaseDroppableGames)
            {
                willNotReleaseDroppableGames = -1;
            }
            int willReleaseDroppableGames = WillReleaseDroppableGames;

            if (UnlimitedWillReleaseDroppableGames)
            {
                willReleaseDroppableGames = -1;
            }

            LeagueCreationParameters parameters = new LeagueCreationParameters(manager, LeagueName, StandardGames, GamesToDraft, CounterPicks,
                                                                               freeDroppableGames, willNotReleaseDroppableGames, willReleaseDroppableGames, DropOnlyDraftGames, InitialYear, maximumEligibilityLevel, AllowYearlyInstallments, AllowEarlyAccess,
                                                                               AllowFreeToPlay, AllowReleasedInternationally, AllowExpansions, AllowUnannouncedGames, draftSystem, pickupSystem, scoringSystem, PublicLeague, TestLeague);

            return(parameters);
        }
コード例 #6
0
 public LeagueYearParameters(Guid leagueID, int year, int standardGames, int gamesToDraft, int counterPicks, int counterPicksToDraft,
                             int freeDroppableGames, int willNotReleaseDroppableGames, int willReleaseDroppableGames, bool dropOnlyDraftGames, bool counterPicksBlockDrops, int minimumBidAmount,
                             IEnumerable <LeagueTagStatus> leagueTags, IEnumerable <SpecialGameSlot> specialGameSlots,
                             DraftSystem draftSystem, PickupSystem pickupSystem, ScoringSystem scoringSystem, TradingSystem tradingSystem, TiebreakSystem tiebreakSystem, AnnualDate counterPickDeadline)
 {
     LeagueID                     = leagueID;
     Year                         = year;
     StandardGames                = standardGames;
     GamesToDraft                 = gamesToDraft;
     CounterPicks                 = counterPicks;
     CounterPicksToDraft          = counterPicksToDraft;
     FreeDroppableGames           = freeDroppableGames;
     WillNotReleaseDroppableGames = willNotReleaseDroppableGames;
     WillReleaseDroppableGames    = willReleaseDroppableGames;
     DropOnlyDraftGames           = dropOnlyDraftGames;
     CounterPicksBlockDrops       = counterPicksBlockDrops;
     MinimumBidAmount             = minimumBidAmount;
     LeagueTags                   = leagueTags.ToList();
     SpecialGameSlots             = specialGameSlots.ToList();
     DraftSystem                  = draftSystem;
     PickupSystem                 = pickupSystem;
     ScoringSystem                = scoringSystem;
     TradingSystem                = tradingSystem;
     TiebreakSystem               = tiebreakSystem;
     CounterPickDeadline          = counterPickDeadline;
 }
コード例 #7
0
ファイル: Levelborder.cs プロジェクト: rm-ffx/jetpack-vr
 void Start()
 {
     m_pickUpSystemLeft     = LeftController.GetComponent <PickupSystem>();
     m_pickUpSystemRight    = RightController.GetComponent <PickupSystem>();
     m_jetpackMovementLeft  = LeftController.GetComponent <JetpackMovement>();
     m_jetpackMovementRight = RightController.GetComponent <JetpackMovement>();
     m_upwardMultiplier     = m_jetpackMovementLeft.upwardMultiplier;
 }
コード例 #8
0
 // Use this for initialization
 void Start()
 {
     trackedObj     = GetComponent <SteamVR_TrackedObject>();
     m_device       = SteamVR_Controller.Input((int)trackedObj.index);
     m_pickupSystem = GetComponent <PickupSystem>();
     m_triggerX     = 0.0f;
     pointerModel.SetActive(false);
     m_pointerModelLocalScale = pointerModel.transform.localScale;
 }
コード例 #9
0
        public void Initialize(PlayerModel player, GameConfig gameConfig)
        {
            inventoryView.Initialize(gameConfig.PlayerConfig.InventoryConfig);
            inventoryView.Subscribe(player.Inventory);
            inventoryView.Hide();

            pickupNotification.Initialize(gameConfig.ControlsConfig);
            _pickupSystem = new PickupSystem(player.Inventory, pickupNotification);
            pickupNotification.Hide();
        }
コード例 #10
0
        public EditLeagueYearParameters ToDomain(FantasyCriticUser manager, EligibilityLevel maximumEligibilityLevel)
        {
            DraftSystem   draftSystem   = Lib.Enums.DraftSystem.FromValue(DraftSystem);
            PickupSystem  pickupSystem  = Lib.Enums.PickupSystem.FromValue(PickupSystem);
            ScoringSystem scoringSystem = Lib.Domain.ScoringSystems.ScoringSystem.GetScoringSystem(ScoringSystem);

            EditLeagueYearParameters parameters = new EditLeagueYearParameters(manager, LeagueID, Year, StandardGames, GamesToDraft, CounterPicks,
                                                                               maximumEligibilityLevel, AllowYearlyInstallments, AllowEarlyAccess, draftSystem, pickupSystem, scoringSystem);

            return(parameters);
        }
コード例 #11
0
        public LeagueYear ToDomain(League league, EligibilityLevel maximumEligibilityLevel)
        {
            DraftSystem   draftSystem   = Lib.Enums.DraftSystem.FromValue(DraftSystem);
            PickupSystem  pickupSystem  = Lib.Enums.PickupSystem.FromValue(PickupSystem);
            ScoringSystem scoringSystem = Lib.Domain.ScoringSystems.ScoringSystem.GetScoringSystem(ScoringSystem);

            LeagueOptions options = new LeagueOptions(StandardGames, GamesToDraft, CounterPicks,
                                                      maximumEligibilityLevel, AllowYearlyInstallments, AllowEarlyAccess, draftSystem, pickupSystem, scoringSystem);

            return(new LeagueYear(league, Year, options, Lib.Enums.PlayStatus.FromValue(PlayStatus)));
        }
コード例 #12
0
        public async Task <IActionResult> LeagueOptions()
        {
            var supportedYears = await _fantasyCriticService.GetSupportedYears();

            var openYears = supportedYears.Where(x => x.OpenForCreation).Select(x => x.Year);
            IReadOnlyList <EligibilityLevel> eligibilityLevels = await _fantasyCriticService.GetEligibilityLevels();

            LeagueOptionsViewModel viewModel = new LeagueOptionsViewModel(openYears, DraftSystem.GetAllPossibleValues(),
                                                                          PickupSystem.GetAllPossibleValues(), ScoringSystem.GetAllPossibleValues(), eligibilityLevels);

            return(Ok(viewModel));
        }
コード例 #13
0
 public LeagueYearAddParameters(League league, int draftGames, int pickupGames, int counterPicks, int year,
                                int eligibilityLevel, DraftSystem draftSystem, PickupSystem pickupSystem, ScoringSystem scoringSystem)
 {
     League           = league;
     DraftGames       = draftGames;
     PickupGames      = pickupGames;
     CounterPicks     = counterPicks;
     Year             = year;
     EligibilityLevel = eligibilityLevel;
     DraftSystem      = draftSystem;
     PickupSystem     = pickupSystem;
     ScoringSystem    = scoringSystem;
 }
コード例 #14
0
        public LeagueYear ToDomain(League league, EligibilityLevel maximumEligibilityLevel, IEnumerable <EligibilityOverride> eligibilityOverrides)
        {
            DraftSystem   draftSystem         = Lib.Enums.DraftSystem.FromValue(DraftSystem);
            PickupSystem  pickupSystem        = Lib.Enums.PickupSystem.FromValue(PickupSystem);
            ScoringSystem scoringSystem       = Lib.Domain.ScoringSystems.ScoringSystem.GetScoringSystem(ScoringSystem);
            var           eligibilitySettings = new EligibilitySettings(maximumEligibilityLevel, AllowYearlyInstallments, AllowEarlyAccess,
                                                                        AllowFreeToPlay, AllowReleasedInternationally, AllowExpansions);

            LeagueOptions options = new LeagueOptions(StandardGames, GamesToDraft, CounterPicks, FreeDroppableGames, WillNotReleaseDroppableGames, WillReleaseDroppableGames,
                                                      DropOnlyDraftGames, eligibilitySettings, draftSystem, pickupSystem, scoringSystem, league.PublicLeague);

            return(new LeagueYear(league, Year, options, Lib.Enums.PlayStatus.FromValue(PlayStatus), eligibilityOverrides));
        }
コード例 #15
0
 public LeagueOptions(int standardGames, int gamesToDraft, int counterPicks,
                      EligibilityLevel maximumEligibilityLevel, bool allowYearlyInstallments, bool allowEarlyAccess,
                      DraftSystem draftSystem, PickupSystem pickupSystem, ScoringSystem scoringSystem)
 {
     StandardGames           = standardGames;
     GamesToDraft            = gamesToDraft;
     CounterPicks            = counterPicks;
     MaximumEligibilityLevel = maximumEligibilityLevel;
     AllowYearlyInstallments = allowYearlyInstallments;
     AllowEarlyAccess        = allowEarlyAccess;
     DraftSystem             = draftSystem;
     PickupSystem            = pickupSystem;
     ScoringSystem           = scoringSystem;
 }
コード例 #16
0
ファイル: Map.cs プロジェクト: Rezillien/AstroLab
    //generates map using given generator
    void GenerateMap(MapGenerator mapGenerator)
    {
        floorTileLayer   = new GameObject[width, height];
        wallTileLayer    = new GameObject[width, height];
        worldObjectLayer = new GameObject[width, height];
        pickupSystem     = new PickupSystem();
        bulletSystem     = new BulletSystem();

        mapGenerator.Generate(this);

        Player player = GameManager.instance.GetPlayer();

        player.SetPosition(startX, startY);
    }
コード例 #17
0
 public LeagueOptions(int standardGames, int gamesToDraft, int counterPicks, int freeDroppableGames, int willNotReleaseDroppableGames, int willReleaseDroppableGames,
                      bool dropOnlyDraftGames, EligibilitySettings eligibilitySettings, DraftSystem draftSystem, PickupSystem pickupSystem, ScoringSystem scoringSystem, bool publicLeague)
 {
     StandardGames                = standardGames;
     GamesToDraft                 = gamesToDraft;
     CounterPicks                 = counterPicks;
     FreeDroppableGames           = freeDroppableGames;
     WillNotReleaseDroppableGames = willNotReleaseDroppableGames;
     WillReleaseDroppableGames    = willReleaseDroppableGames;
     DropOnlyDraftGames           = dropOnlyDraftGames;
     AllowedEligibilitySettings   = eligibilitySettings;
     DraftSystem   = draftSystem;
     PickupSystem  = pickupSystem;
     ScoringSystem = scoringSystem;
     PublicLeague  = publicLeague;
 }
コード例 #18
0
 public LeagueCreationParameters(FantasyCriticUser manager, string leagueName, int standardGames, int gamesToDraft, int counterPicks,
                                 int initialYear, EligibilityLevel maximumEligibilityLevel, bool allowYearlyInstallments,
                                 bool allowEarlyAccess, DraftSystem draftSystem, PickupSystem pickupSystem, ScoringSystem scoringSystem)
 {
     Manager                 = manager;
     LeagueName              = leagueName;
     StandardGames           = standardGames;
     GamesToDraft            = gamesToDraft;
     CounterPicks            = counterPicks;
     InitialYear             = initialYear;
     AllowYearlyInstallments = allowYearlyInstallments;
     AllowEarlyAccess        = allowEarlyAccess;
     MaximumEligibilityLevel = maximumEligibilityLevel;
     DraftSystem             = draftSystem;
     PickupSystem            = pickupSystem;
     ScoringSystem           = scoringSystem;
 }
コード例 #19
0
 public EditLeagueYearParameters(FantasyCriticUser manager, Guid leagueID, int year, int standardGames, int gamesToDraft, int counterPicks,
                                 EligibilityLevel maximumEligibilityLevel, bool allowYearlyInstallments,
                                 bool allowEarlyAccess, DraftSystem draftSystem, PickupSystem pickupSystem, ScoringSystem scoringSystem)
 {
     Manager                 = manager;
     LeagueID                = leagueID;
     Year                    = year;
     StandardGames           = standardGames;
     GamesToDraft            = gamesToDraft;
     CounterPicks            = counterPicks;
     AllowYearlyInstallments = allowYearlyInstallments;
     AllowEarlyAccess        = allowEarlyAccess;
     MaximumEligibilityLevel = maximumEligibilityLevel;
     DraftSystem             = draftSystem;
     PickupSystem            = pickupSystem;
     ScoringSystem           = scoringSystem;
 }
コード例 #20
0
    public LeagueYear ToDomain(League league, SupportedYear year, IEnumerable <EligibilityOverride> eligibilityOverrides,
                               IEnumerable <TagOverride> tagOverrides, IEnumerable <LeagueTagStatus> leagueTags, IEnumerable <SpecialGameSlot> specialGameSlots,
                               FantasyCriticUser?winningUser, IEnumerable <Publisher> publishersInLeague)
    {
        DraftSystem    draftSystem    = Lib.Enums.DraftSystem.FromValue(DraftSystem);
        PickupSystem   pickupSystem   = Lib.Enums.PickupSystem.FromValue(PickupSystem);
        TradingSystem  tradingSystem  = Lib.Enums.TradingSystem.FromValue(TradingSystem);
        TiebreakSystem tiebreakSystem = Lib.Enums.TiebreakSystem.FromValue(TiebreakSystem);
        ScoringSystem  scoringSystem  = Lib.Domain.ScoringSystems.ScoringSystem.GetScoringSystem(ScoringSystem);

        AnnualDate counterPickDeadline = new AnnualDate(CounterPickDeadlineMonth, CounterPickDeadlineDay);

        LeagueOptions options = new LeagueOptions(StandardGames, GamesToDraft, CounterPicks, CounterPicksToDraft, FreeDroppableGames, WillNotReleaseDroppableGames, WillReleaseDroppableGames,
                                                  DropOnlyDraftGames, CounterPicksBlockDrops, MinimumBidAmount, leagueTags, specialGameSlots, draftSystem, pickupSystem, scoringSystem, tradingSystem, tiebreakSystem, counterPickDeadline);

        return(new LeagueYear(league, year, options, Lib.Enums.PlayStatus.FromValue(PlayStatus), eligibilityOverrides, tagOverrides, DraftStartedTimestamp, winningUser, publishersInLeague));
    }
コード例 #21
0
 public LeagueOptions(int standardGames, int gamesToDraft, int counterPicks, int freeDroppableGames, int willNotReleaseDroppableGames, int willReleaseDroppableGames,
                      bool dropOnlyDraftGames, bool counterPicksBlockDrops, int minimumBidAmount, IEnumerable <LeagueTagStatus> leagueTags, DraftSystem draftSystem, PickupSystem pickupSystem, ScoringSystem scoringSystem, bool publicLeague)
 {
     StandardGames                = standardGames;
     GamesToDraft                 = gamesToDraft;
     CounterPicks                 = counterPicks;
     FreeDroppableGames           = freeDroppableGames;
     WillNotReleaseDroppableGames = willNotReleaseDroppableGames;
     WillReleaseDroppableGames    = willReleaseDroppableGames;
     DropOnlyDraftGames           = dropOnlyDraftGames;
     CounterPicksBlockDrops       = counterPicksBlockDrops;
     MinimumBidAmount             = minimumBidAmount;
     LeagueTags    = leagueTags.ToList();
     DraftSystem   = draftSystem;
     PickupSystem  = pickupSystem;
     ScoringSystem = scoringSystem;
     PublicLeague  = publicLeague;
 }
コード例 #22
0
    void Start()
    {
        trackedObj = GetComponent <SteamVR_TrackedObject>();
        m_device   = SteamVR_Controller.Input((int)trackedObj.index);

        if (startWithFullEnergy)
        {
            m_actualEnergy = maxEnergy;
        }

        if (shieldObject != null)
        {
            m_shieldCollider = shieldObject.GetComponent <Collider>();
            m_shieldRenderer = shieldObject.GetComponent <MeshRenderer>();
        }

        m_pickupSystem = GetComponent <PickupSystem>();
    }
コード例 #23
0
        public LeagueYear ToDomain(League league, IEnumerable <EligibilityOverride> eligibilityOverrides, IEnumerable <LeagueTagStatus> leagueTags)
        {
            DraftSystem   draftSystem   = Lib.Enums.DraftSystem.FromValue(DraftSystem);
            PickupSystem  pickupSystem  = Lib.Enums.PickupSystem.FromValue(PickupSystem);
            ScoringSystem scoringSystem = Lib.Domain.ScoringSystems.ScoringSystem.GetScoringSystem(ScoringSystem);

            LeagueOptions options = new LeagueOptions(StandardGames, GamesToDraft, CounterPicks, FreeDroppableGames, WillNotReleaseDroppableGames, WillReleaseDroppableGames,
                                                      DropOnlyDraftGames, CounterPicksBlockDrops, MinimumBidAmount, leagueTags, draftSystem, pickupSystem, scoringSystem, league.PublicLeague);

            Instant?draftStartedTimestamp = null;

            if (DraftStartedTimestamp.HasValue)
            {
                draftStartedTimestamp = Instant.FromDateTimeUtc(DraftStartedTimestamp.Value);
            }

            return(new LeagueYear(league, Year, options, Lib.Enums.PlayStatus.FromValue(PlayStatus), eligibilityOverrides, draftStartedTimestamp));
        }
コード例 #24
0
    void Start()
    {
        trackedObj = GetComponent <SteamVR_TrackedObject>();

        m_otherDeviceGameObject = transform.parent.GetComponent <SteamVR_ControllerManager>().left;
        if (m_otherDeviceGameObject == gameObject)
        {
            m_otherDeviceGameObject = transform.parent.GetComponent <SteamVR_ControllerManager>().right;
        }

        // Cache Variables
        m_rigidBody    = transform.parent.GetComponent <Rigidbody>();
        m_pickupSystem = GetComponent <PickupSystem>();

        m_device = SteamVR_Controller.Input((int)trackedObj.index);
        m_otherDeviceJetpackMovement = m_otherDeviceGameObject.GetComponent <JetpackMovement>();

        triggerX             = 0.0f;
        otherTriggerX        = 0.0f;
        m_downwardMultiplier = transform.parent.GetComponent <JetpackMovementDownwardMultiplier>().downwardMultiplier;
    }
コード例 #25
0
 public EditLeagueYearParameters(FantasyCriticUser manager, Guid leagueID, int year, int standardGames, int gamesToDraft, int counterPicks,
                                 int freeDroppableGames, int willNotReleaseDroppableGames, int willReleaseDroppableGames, bool dropOnlyDraftGames, bool counterPicksBlockDrops, int minimumBidAmount,
                                 IEnumerable <LeagueTagStatus> leagueTags, DraftSystem draftSystem, PickupSystem pickupSystem, ScoringSystem scoringSystem, bool publicLeague)
 {
     Manager                      = manager;
     LeagueID                     = leagueID;
     Year                         = year;
     StandardGames                = standardGames;
     GamesToDraft                 = gamesToDraft;
     CounterPicks                 = counterPicks;
     FreeDroppableGames           = freeDroppableGames;
     WillNotReleaseDroppableGames = willNotReleaseDroppableGames;
     WillReleaseDroppableGames    = willReleaseDroppableGames;
     DropOnlyDraftGames           = dropOnlyDraftGames;
     CounterPicksBlockDrops       = counterPicksBlockDrops;
     MinimumBidAmount             = minimumBidAmount;
     LeagueTags                   = leagueTags.ToList();
     DraftSystem                  = draftSystem;
     PickupSystem                 = pickupSystem;
     ScoringSystem                = scoringSystem;
     PublicLeague                 = publicLeague;
 }
コード例 #26
0
 public EditLeagueYearParameters(FantasyCriticUser manager, Guid leagueID, int year, int standardGames, int gamesToDraft, int counterPicks,
                                 int freeDroppableGames, int willNotReleaseDroppableGames, int willReleaseDroppableGames, bool dropOnlyDraftGames, EligibilityLevel maximumEligibilityLevel, bool allowYearlyInstallments,
                                 bool allowEarlyAccess, bool allowFreeToPlay, bool allowReleasedInternationally, bool allowExpansions, DraftSystem draftSystem,
                                 PickupSystem pickupSystem, ScoringSystem scoringSystem, bool publicLeague)
 {
     Manager                      = manager;
     LeagueID                     = leagueID;
     Year                         = year;
     StandardGames                = standardGames;
     GamesToDraft                 = gamesToDraft;
     CounterPicks                 = counterPicks;
     FreeDroppableGames           = freeDroppableGames;
     WillNotReleaseDroppableGames = willNotReleaseDroppableGames;
     WillReleaseDroppableGames    = willReleaseDroppableGames;
     DropOnlyDraftGames           = dropOnlyDraftGames;
     AllowedEligibilitySettings   = new EligibilitySettings(maximumEligibilityLevel, allowYearlyInstallments, allowEarlyAccess, allowFreeToPlay,
                                                            allowReleasedInternationally, allowExpansions);
     DraftSystem   = draftSystem;
     PickupSystem  = pickupSystem;
     ScoringSystem = scoringSystem;
     PublicLeague  = publicLeague;
 }
コード例 #27
0
    public LeagueYearParameters ToDomain(IReadOnlyDictionary <string, MasterGameTag> tagDictionary)
    {
        DraftSystem    draftSystem    = Lib.Enums.DraftSystem.FromValue(DraftSystem);
        PickupSystem   pickupSystem   = Lib.Enums.PickupSystem.FromValue(PickupSystem);
        TradingSystem  tradingSystem  = Lib.Enums.TradingSystem.FromValue(TradingSystem);
        TiebreakSystem tiebreakSystem = Lib.Enums.TiebreakSystem.FromValue(TiebreakSystem);
        ScoringSystem  scoringSystem  = Lib.Domain.ScoringSystems.ScoringSystem.GetScoringSystem(ScoringSystem);

        int freeDroppableGames = FreeDroppableGames;

        if (UnlimitedFreeDroppableGames)
        {
            freeDroppableGames = -1;
        }
        int willNotReleaseDroppableGames = WillNotReleaseDroppableGames;

        if (UnlimitedWillNotReleaseDroppableGames)
        {
            willNotReleaseDroppableGames = -1;
        }
        int willReleaseDroppableGames = WillReleaseDroppableGames;

        if (UnlimitedWillReleaseDroppableGames)
        {
            willReleaseDroppableGames = -1;
        }

        var counterPickDeadline = new AnnualDate(CounterPickDeadline.Month, CounterPickDeadline.Day);

        var leagueTags       = Tags.ToDomain(tagDictionary);
        var specialGameSlots = SpecialGameSlots.Select(x => x.ToDomain(tagDictionary));

        LeagueYearParameters parameters = new LeagueYearParameters(LeagueID, Year, StandardGames, GamesToDraft, CounterPicks, CounterPicksToDraft,
                                                                   freeDroppableGames, willNotReleaseDroppableGames, willReleaseDroppableGames, DropOnlyDraftGames, CounterPicksBlockDrops, MinimumBidAmount,
                                                                   leagueTags, specialGameSlots, draftSystem, pickupSystem, scoringSystem, tradingSystem, tiebreakSystem, counterPickDeadline);

        return(parameters);
    }
コード例 #28
0
 public LeagueCreationParameters(FantasyCriticUser manager, string leagueName, int standardGames, int gamesToDraft, int counterPicks,
                                 int freeDroppableGames, int willNotReleaseDroppableGames, int willReleaseDroppableGames, bool dropOnlyDraftGames, int initialYear, EligibilityLevel maximumEligibilityLevel,
                                 bool allowYearlyInstallments, bool allowEarlyAccess, bool allowFreeToPlay, bool allowReleasedInternationally,
                                 bool allowExpansions, bool allowUnannouncedGames, DraftSystem draftSystem, PickupSystem pickupSystem, ScoringSystem scoringSystem, bool publicLeague, bool testLeague)
 {
     Manager                      = manager;
     LeagueName                   = leagueName;
     StandardGames                = standardGames;
     GamesToDraft                 = gamesToDraft;
     CounterPicks                 = counterPicks;
     FreeDroppableGames           = freeDroppableGames;
     WillNotReleaseDroppableGames = willNotReleaseDroppableGames;
     WillReleaseDroppableGames    = willReleaseDroppableGames;
     DropOnlyDraftGames           = dropOnlyDraftGames;
     InitialYear                  = initialYear;
     AllowedEligibilitySettings   = new EligibilitySettings(maximumEligibilityLevel, allowYearlyInstallments, allowEarlyAccess,
                                                            allowFreeToPlay, allowReleasedInternationally, allowExpansions, allowUnannouncedGames);
     DraftSystem   = draftSystem;
     PickupSystem  = pickupSystem;
     ScoringSystem = scoringSystem;
     PublicLeague  = publicLeague;
     TestLeague    = testLeague;
 }
コード例 #29
0
 public LeagueCreationParameters(FantasyCriticUser manager, string leagueName, int standardGames, int gamesToDraft, int counterPicks,
                                 int freeDroppableGames, int willNotReleaseDroppableGames, int willReleaseDroppableGames, bool dropOnlyDraftGames, bool counterPicksBlockDrops, int minimumBidAmount,
                                 int initialYear, IEnumerable <LeagueTagStatus> leagueTags, DraftSystem draftSystem, PickupSystem pickupSystem, ScoringSystem scoringSystem, bool publicLeague, bool testLeague)
 {
     Manager                      = manager;
     LeagueName                   = leagueName;
     StandardGames                = standardGames;
     GamesToDraft                 = gamesToDraft;
     CounterPicks                 = counterPicks;
     FreeDroppableGames           = freeDroppableGames;
     WillNotReleaseDroppableGames = willNotReleaseDroppableGames;
     WillReleaseDroppableGames    = willReleaseDroppableGames;
     DropOnlyDraftGames           = dropOnlyDraftGames;
     CounterPicksBlockDrops       = counterPicksBlockDrops;
     MinimumBidAmount             = minimumBidAmount;
     InitialYear                  = initialYear;
     LeagueTags                   = leagueTags.ToList();
     DraftSystem                  = draftSystem;
     PickupSystem                 = pickupSystem;
     ScoringSystem                = scoringSystem;
     PublicLeague                 = publicLeague;
     TestLeague                   = testLeague;
 }
コード例 #30
0
ファイル: PickupSystem.cs プロジェクト: rm-ffx/jetpack-vr
    void Start()
    {
        trackedObj           = GetComponent <SteamVR_TrackedObject>();
        m_inventory          = null;
        handObject           = null;
        m_isHandBusy         = false;
        m_itemsInRange       = new List <GameObject>();
        m_inventoryOpen      = false;
        m_gadgetSelectorOpen = false;

        GameObject otherDeviceGameObject = transform.parent.GetComponent <SteamVR_ControllerManager>().left;

        if (otherDeviceGameObject == gameObject)
        {
            otherDeviceGameObject = transform.parent.GetComponent <SteamVR_ControllerManager>().right;
        }

        m_otherDevicePickupSystem = otherDeviceGameObject.GetComponent <PickupSystem>();

        m_gadgetSelector = GetComponent <GadgetSelector>();

        m_interactiveInRange = false;
    }