// Use this for initialization void Start() { entities = new List <BaseEntity>(); sensor.SetCollisionEnterCallback(TriggerEnter2D); sensor.SetCollisionExitCallback(TriggerExit2D); MobCounter.Instance.PlusOneToAlive(); animator = GetComponent <Animator>(); this.dropper = GetComponent <PickupDropper>(); }
public void Kill() { gameController.Score = scoreValue; PickupDropper pd = gameObject.GetComponent <PickupDropper> (); if (pd != null) { pd.SpawnPickup(); } DestroyWithExplosion(); }