コード例 #1
0
        public static void LoadLootTemplates_Reference()
        {
            Log.outInfo(LogFilter.ServerLoading, "Loading reference loot templates...");

            uint oldMSTime = Time.GetMSTime();

            List<uint> lootIdSet;
            Reference.LoadAndCollectLootIds(out lootIdSet);

            // check references and remove used
            Creature.CheckLootRefs(lootIdSet);
            Fishing.CheckLootRefs(lootIdSet);
            Gameobject.CheckLootRefs(lootIdSet);
            Items.CheckLootRefs(lootIdSet);
            Milling.CheckLootRefs(lootIdSet);
            Pickpocketing.CheckLootRefs(lootIdSet);
            Skinning.CheckLootRefs(lootIdSet);
            Disenchant.CheckLootRefs(lootIdSet);
            Prospecting.CheckLootRefs(lootIdSet);
            Mail.CheckLootRefs(lootIdSet);
            Reference.CheckLootRefs(lootIdSet);

            // output error for any still listed ids (not referenced from any loot table)
            Reference.ReportUnusedIds(lootIdSet);

            Log.outInfo(LogFilter.ServerLoading, "Loaded refence loot templates in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
        }
コード例 #2
0
        public static void LoadLootTemplates_Pickpocketing()
        {
            Log.outInfo(LogFilter.ServerLoading, "Loading pickpocketing loot templates...");

            uint oldMSTime = Time.GetMSTime();

            List<uint> lootIdSet;
            List<uint> lootIdSetUsed = new List<uint>();
            uint count = Pickpocketing.LoadAndCollectLootIds(out lootIdSet);

            // Remove real entries and check loot existence
            var ctc = Global.ObjectMgr.GetCreatureTemplates();
            foreach (var pair in ctc)
            {
                uint lootid = pair.Value.PickPocketId;
                if (lootid != 0)
                {
                    if (!lootIdSet.Contains(lootid))
                        Pickpocketing.ReportNonExistingId(lootid, pair.Value.Entry);
                    else
                        lootIdSetUsed.Add(lootid);
                }
            }

            foreach (var id in lootIdSetUsed)
                lootIdSet.Remove(id);

            // output error for any still listed (not referenced from appropriate table) ids
            Pickpocketing.ReportUnusedIds(lootIdSet);

            if (count != 0)
                Log.outInfo(LogFilter.ServerLoading, "Loaded {0} pickpocketing loot templates in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
            else
                Log.outError(LogFilter.ServerLoading, "Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty");
        }