コード例 #1
0
ファイル: PieceManager.cs プロジェクト: corsearch/monotorrent
        internal void AddPieceRequests(PeerId id)
        {
            int maxRequests = id.MaxPendingRequests;

            if (id.AmRequestingPiecesCount >= maxRequests)
            {
                return;
            }

            int count = 1;

            if (id.Connection is HttpConnection)
            {
                if (id.AmRequestingPiecesCount > 0)
                {
                    return;
                }

                // How many whole pieces fit into 2MB
                count = (2 * 1024 * 1024) / Manager.Torrent.PieceLength;

                // Make sure we have at least one whole piece
                count = Math.Max(count, 1);

                count *= Manager.Torrent.PieceLength / Piece.BlockSize;
            }

            if (!id.IsChoking || id.SupportsFastPeer)
            {
                while (id.AmRequestingPiecesCount < maxRequests)
                {
                    PieceRequest request = Picker.ContinueExistingRequest(id);
                    if (request != null)
                    {
                        id.Enqueue(new RequestMessage(request.PieceIndex, request.StartOffset, request.RequestLength));
                    }
                    else
                    {
                        break;
                    }
                }
            }

            if (!id.IsChoking || (id.SupportsFastPeer && id.IsAllowedFastPieces.Count > 0))
            {
                while (id.AmRequestingPiecesCount < maxRequests)
                {
                    List <PeerId>        otherPeers = Manager.Peers.ConnectedPeers ?? new List <PeerId> ();
                    IList <PieceRequest> request    = Picker.PickPiece(id, id.BitField, otherPeers, count);
                    if (request != null && request.Count > 0)
                    {
                        id.Enqueue(new RequestBundle(request));
                    }
                    else
                    {
                        break;
                    }
                }
            }
        }
コード例 #2
0
ファイル: PieceManager.cs プロジェクト: bby0856/monotorrent
        internal void AddPieceRequests(PeerId id)
        {
            PeerMessage msg         = null;
            int         maxRequests = id.MaxPendingRequests;

            if (id.AmRequestingPiecesCount >= maxRequests)
            {
                return;
            }

            int count = 1;

            if (id.Connection is HttpConnection)
            {
                // How many whole pieces fit into 2MB
                count = (2 * 1024 * 1024) / id.TorrentManager.Torrent.PieceLength;

                // Make sure we have at least one whole piece
                count = Math.Max(count, 1);

                count *= id.TorrentManager.Torrent.PieceLength / Piece.BlockSize;
            }

            if (!id.IsChoking || id.SupportsFastPeer)
            {
                while (id.AmRequestingPiecesCount < maxRequests)
                {
                    msg = Picker.ContinueExistingRequest(id);
                    if (msg != null)
                    {
                        id.Enqueue(msg);
                    }
                    else
                    {
                        break;
                    }
                }
            }

            if (!id.IsChoking || (id.SupportsFastPeer && id.IsAllowedFastPieces.Count > 0))
            {
                while (id.AmRequestingPiecesCount < maxRequests)
                {
                    msg = Picker.PickPiece(id, id.TorrentManager.Peers.ConnectedPeers, count);
                    if (msg != null)
                    {
                        id.Enqueue(msg);
                    }
                    else
                    {
                        break;
                    }
                }
            }
        }
コード例 #3
0
        void AddRequests(IPeerWithMessaging peer, IReadOnlyList <IPeerWithMessaging> allPeers, BitField bitfield, int startPieceIndex, int endPieceIndex, int maxDuplicates, int?preferredMaxRequests = null)
        {
            if (!peer.CanRequestMorePieces)
            {
                return;
            }

            int preferredRequestAmount = peer.PreferredRequestAmount(TorrentData.PieceLength);
            var maxRequests            = Math.Min(preferredMaxRequests ?? 3, peer.MaxPendingRequests);

            if (peer.AmRequestingPiecesCount >= maxRequests)
            {
                return;
            }

            // FIXME: Add a test to ensure we do not unintentionally request blocks off peers which are choking us.
            // This used to say if (!peer.IsChoing || peer.SupportsFastPeer), and with the recent changes we might
            // not actually guarantee that 'ContinueExistingRequest' or 'ContinueAnyExistingRequest' properly takes
            // into account that a peer which is choking us can *only* resume a 'fast piece' in the 'AmAllowedfastPiece' list.
            if (!peer.IsChoking)
            {
                while (peer.AmRequestingPiecesCount < maxRequests)
                {
                    BlockInfo?request = Picker.ContinueAnyExistingRequest(peer, startPieceIndex, endPieceIndex, maxDuplicates);
                    if (request != null)
                    {
                        peer.EnqueueRequest(request.Value);
                    }
                    else
                    {
                        break;
                    }
                }
            }

            // If the peer supports fast peer and they are choking us, they'll still send pieces in the allowed fast set.
            if (peer.SupportsFastPeer && peer.IsChoking)
            {
                while (peer.AmRequestingPiecesCount < maxRequests)
                {
                    BlockInfo?request = Picker.ContinueExistingRequest(peer, startPieceIndex, endPieceIndex);
                    if (request != null)
                    {
                        peer.EnqueueRequest(request.Value);
                    }
                    else
                    {
                        break;
                    }
                }
            }

            // Should/could we simplify things for IPiecePicker implementations by guaranteeing IPiecePicker.PickPiece calls will
            // only be made to pieces which *can* be requested? Why not!
            // FIXME add a test for this.
            if (!peer.IsChoking || (peer.SupportsFastPeer && peer.IsAllowedFastPieces.Count > 0))
            {
                while (peer.AmRequestingPiecesCount < maxRequests)
                {
                    IList <BlockInfo> request = PriorityPick(peer, peer.BitField, allPeers, preferredRequestAmount, 0, TorrentData.PieceCount() - 1);
                    if (request != null && request.Count > 0)
                    {
                        peer.EnqueueRequests(request);
                    }
                    else
                    {
                        break;
                    }
                }
            }

            if (!peer.IsChoking && peer.AmRequestingPiecesCount == 0)
            {
                while (peer.AmRequestingPiecesCount < maxRequests)
                {
                    BlockInfo?request = Picker.ContinueAnyExistingRequest(peer, HighPriorityPieceIndex, bitfield.Length - 1, 1);
                    // If this peer is a seeder and we are unable to request any new blocks, then we should enter
                    // endgame mode. Every block has been requested at least once at this point.
                    if (request == null && (InEndgameMode || peer.IsSeeder))
                    {
                        request = Picker.ContinueAnyExistingRequest(peer, 0, TorrentData.PieceCount() - 1, 2);
                        // FIXME: What if the picker is choosing to not allocate pieces? Then it's not endgame mode.
                        // This should be deterministic, not a heuristic?
                        InEndgameMode |= request != null && (bitfield.Length - bitfield.TrueCount) < 10;
                    }

                    if (request != null)
                    {
                        peer.EnqueueRequest(request.Value);
                    }
                    else
                    {
                        break;
                    }
                }
            }
        }
コード例 #4
0
        void AddRequests(IPeerWithMessaging peer, IReadOnlyList <IPeerWithMessaging> allPeers, int startPieceIndex, int endPieceIndex, int maxDuplicates, int?preferredMaxRequests = null)
        {
            if (!peer.CanRequestMorePieces)
            {
                return;
            }

            int preferredRequestAmount = peer.PreferredRequestAmount(TorrentData.PieceLength);
            var maxRequests            = Math.Min(preferredMaxRequests ?? 3, peer.MaxPendingRequests);

            if (peer.AmRequestingPiecesCount >= maxRequests)
            {
                return;
            }

            // FIXME: Add a test to ensure we do not unintentionally request blocks off peers which are choking us.
            // This used to say if (!peer.IsChoing || peer.SupportsFastPeer), and with the recent changes we might
            // not actually guarantee that 'ContinueExistingRequest' or 'ContinueAnyExistingRequest' properly takes
            // into account that a peer which is choking us can *only* resume a 'fast piece' in the 'AmAllowedfastPiece' list.
            if (!peer.IsChoking)
            {
                while (peer.AmRequestingPiecesCount < maxRequests)
                {
                    BlockInfo?request = Picker.ContinueAnyExistingRequest(peer, startPieceIndex, endPieceIndex, maxDuplicates);
                    if (request != null)
                    {
                        peer.EnqueueRequest(request.Value);
                    }
                    else
                    {
                        break;
                    }
                }
            }

            // If the peer supports fast peer and they are choking us, they'll still send pieces in the allowed fast set.
            if (peer.SupportsFastPeer && peer.IsChoking)
            {
                while (peer.AmRequestingPiecesCount < maxRequests)
                {
                    BlockInfo?request = Picker.ContinueExistingRequest(peer, startPieceIndex, endPieceIndex);
                    if (request != null)
                    {
                        peer.EnqueueRequest(request.Value);
                    }
                    else
                    {
                        break;
                    }
                }
            }

            // Should/could we simplify things for IPiecePicker implementations by guaranteeing IPiecePicker.PickPiece calls will
            // only be made to pieces which *can* be requested? Why not!
            // FIXME add a test for this.
            if (!peer.IsChoking || (peer.SupportsFastPeer && peer.IsAllowedFastPieces.Count > 0))
            {
                MutableBitField filtered = null;
                while (peer.AmRequestingPiecesCount < maxRequests)
                {
                    filtered ??= GenerateAlreadyHaves().Not().And(peer.BitField);
                    IList <BlockInfo> request = PriorityPick(peer, filtered, allPeers, preferredRequestAmount, 0, TorrentData.PieceCount() - 1);
                    if (request != null && request.Count > 0)
                    {
                        peer.EnqueueRequests(request);
                    }
                    else
                    {
                        break;
                    }
                }
            }

            if (!peer.IsChoking && peer.AmRequestingPiecesCount == 0)
            {
                while (peer.AmRequestingPiecesCount < maxRequests)
                {
                    BlockInfo?request = Picker.ContinueAnyExistingRequest(peer, HighPriorityPieceIndex, TorrentData.PieceCount() - 1, 1);
                    if (request != null)
                    {
                        peer.EnqueueRequest(request.Value);
                    }
                    else
                    {
                        break;
                    }
                }
            }
        }