コード例 #1
0
ファイル: PickThrow.cs プロジェクト: mauriciojuba/ProtoTCC
 //checa se o inimigo agarrado esta morto, pra largar.
 void CheckIsEnemyDie()
 {
     if (PickedCollider.GetComponent <FSMMosquito> () != null)
     {
         if (PickedCollider.GetComponent <FSMMosquito> ().state == FSMMosquito.FSMStates.Die)
         {
             PickedCollider.transform.SetParent(null);
             PickedCollider.GetComponent <Rigidbody> ().isKinematic = false;
             PickedCollider.transform.eulerAngles = new Vector3(0, 0, 0);
             PickedCollider.GetComponent <Rigidbody> ().AddForce(transform.forward * Force);
             PickedCollider.GetComponent <Collider>().isTrigger = false;
             PickedObj      = null;
             PickedCollider = null;
             CanPick        = true;
             transform.parent.GetComponent <Movimentacao3D> ().CanMove = true;
             transform.parent.GetComponent <Movimentacao3D> ().SetGrabbedAnim(false);
         }
     }
 }
コード例 #2
0
ファイル: PickThrow.cs プロジェクト: mauriciojuba/ProtoTCC
 // Update is called once per frame
 void Update()
 {
     LocateObject();
     if (PickedCollider != null)
     {
         if (PickedCollider.GetComponent <FSMMosquito> () != null)
         {
             CheckIsEnemyDie();
         }
     }
     if (PlayerNum != 0)
     {
         if (KeyboardCanControl)
         {
             if (Input.GetButtonDown("B P" + PlayerNum) && !Grabbing || Input.GetKeyDown(KeyCode.L) && !Grabbing)
             {
                 if (CanPick)
                 {
                     transform.parent.GetComponent <Movimentacao3D> ().SetGrabAnim();
                 }
                 else
                 {
                     transform.parent.GetComponent <Movimentacao3D> ().SetGrabAnim();
                 }
             }
         }
         else
         {
             if (Input.GetButtonDown("B P" + PlayerNum) && !Grabbing)
             {
                 if (CanPick)
                 {
                     transform.parent.GetComponent <Movimentacao3D> ().SetGrabAnim();
                 }
                 else
                 {
                     transform.parent.GetComponent <Movimentacao3D> ().SetGrabAnim();
                 }
             }
         }
     }
 }
コード例 #3
0
ファイル: PickThrow.cs プロジェクト: mauriciojuba/ProtoTCC
    void ThrowObject()
    {
        if (PickedCollider.CompareTag("Box"))
        {
            transform.parent.GetComponent <Movimentacao3D> ().SetGrabbedAnim(false);
            PickedObj.transform.SetParent(FixPoint);
//			PickedObj.GetComponent<Rigidbody> ().isKinematic = false;
//			PickedObj.GetComponent<Rigidbody> ().AddForce (PickedObj.transform.forward * Force);
//			PickedObj = null;
//			CanPick = true;
        }
        else if (PickedCollider.CompareTag("Enemy"))
        {
            transform.parent.GetComponent <Movimentacao3D> ().SetGrabbedAnim(false);
            PickedCollider.transform.SetParent(FixPoint);
            PickedCollider.transform.position    = FixPoint.position + PickedCollider.GetComponentInChildren <PointOfGrab> ().Offset2;
            PickedCollider.transform.eulerAngles = new Vector3(0, 0, 0);
            //PickedObj.transform.position = FixPoint.position;
            //PickedObj.transform.eulerAngles = new Vector3(0,0,0);
        }
    }
コード例 #4
0
ファイル: PickThrow.cs プロジェクト: mauriciojuba/ProtoTCC
 public void ThrowEnemy()
 {
     if (PickedCollider.GetComponent <FSMMosquito> () != null)
     {
         PickedCollider.GetComponent <FSMMosquito> ().state = FSMMosquito.FSMStates.Thrown;
     }
     PickedCollider.transform.SetParent(null);
     PickedCollider.GetComponent <Rigidbody> ().isKinematic = false;
     PickedCollider.transform.eulerAngles = new Vector3(0, 0, 0);
     if (PickedCollider.CompareTag("Box"))
     {
         PickedCollider.GetComponent <Rigidbody> ().AddForce(transform.parent.forward * Force * 2);
         PickedCollider.GetComponent <DestruirObjeto> ().Throwed = true;
         transform.parent.GetComponent <ApplyCombo> ().enabled   = true;
     }
     else
     {
         PickedCollider.GetComponent <Rigidbody> ().AddForce(transform.parent.forward * Force);
     }
     PickedCollider.GetComponent <Collider>().isTrigger = false;
     PickedObj      = null;
     PickedCollider = null;
     CanPick        = true;
 }
コード例 #5
0
ファイル: PickThrow.cs プロジェクト: mauriciojuba/ProtoTCC
    void PickObject()
    {
        if (ColliderInRange == null)
        {
            return;
        }

        if (ColliderInRange.CompareTag("Box"))
        {
            CanPick = false;
            transform.parent.GetComponent <Movimentacao3D> ().SetGrabbedAnim(true);
            PickedObj      = ColliderInRange.gameObject;
            PickedCollider = ColliderInRange.gameObject;
            PickedObj.transform.SetParent(FixPoint2);
            PickedObj.transform.position = FixPoint2.position;
            PickedObj.transform.rotation = FixPoint2.rotation;
            PickedObj.GetComponent <Collider>().isTrigger         = true;
            PickedObj.GetComponent <Rigidbody> ().isKinematic     = true;
            transform.parent.GetComponent <ApplyCombo> ().enabled = false;
        }
        else if (ColliderInRange.CompareTag("Enemy"))
        {
            transform.parent.GetComponent <Movimentacao3D> ().SetGrabbedAnim(true);
            CanPick        = false;
            PickedCollider = ColliderInRange.gameObject;
            //PickedObj = ColliderInRange.gameObject.GetComponentInChildren<PointOfGrab>().gameObject;
            PickedCollider.transform.SetParent(FixPoint2);
            PickedCollider.transform.position = FixPoint2.position + PickedCollider.GetComponentInChildren <PointOfGrab>().Offset;
            PickedCollider.GetComponent <Collider>().isTrigger     = true;
            PickedCollider.GetComponent <Rigidbody> ().isKinematic = true;
            if (PickedCollider.GetComponent <FSMMosquito> () != null)
            {
                PickedCollider.GetComponent <FSMMosquito> ().state = FSMMosquito.FSMStates.Grappled;
            }
        }
    }