void SwitchState(PickableStates pickableStates) { PickableState = pickableStates; switch (PickableState) { case PickableStates.CanBePickedUp: _boxCollider.isTrigger = false; _rigidBody.isKinematic = false; _rigidBody.useGravity = true; break; case PickableStates.CantBePickedUp: _boxCollider.isTrigger = true; _rigidBody.isKinematic = true; _rigidBody.useGravity = false; break; } }
void Start() { PickableState = PickableStates.CanBePickedUp; }