void OnCollisionEnter(Collision collision) { if (collision.gameObject != null) { PickableItem item = collision.gameObject.GetComponent <PickableItem> (); if (item != null) { player.itemBurned(item); item.burn(transform.position); } } }
void OnCollisionEnter(Collision collision) { if (collision.gameObject != null) { PickableItem item = collision.gameObject.GetComponent <PickableItem> (); if (item != null) { player.itemBurned(item); item.burn(transform.position); } } }