private void OnTriggerEnter(Collider other) { if (other.CompareTag("Cover")) { BeansCover = other.gameObject; } else { if (isServer) { PickUp pick = other.gameObject.GetComponent <PickUp>(); if (pick) { HP += pick.GetHeal(); if (HP > MaxHP) { HP = MaxHP; } Energy += pick.GetEnergy(); Invuln += pick.GetInvuln(); Quad += pick.GetQuad(); Destroy(other.gameObject); } } } }