コード例 #1
0
 protected virtual void Awake()
 {
     shouldBatch = false;
     givenSkills = new List <Skill>();
     if (isPickable)
     {
         PickObjectOnBlockEffect eff = new PickObjectOnBlockEffect(this);
         Skill taker = new Skill(0, 0, new List <Effect>()
         {
             eff
         }, SkillType.ALREADYTARGETED, "Pick_Object", 0, 1);                                                       //No cooldown because skills from these objects aren't resetted
         givenSkills.Add(taker);
     }
 }
コード例 #2
0
 public PickObjectOnBlockEffect(PickObjectOnBlockEffect other) : base(other)
 {
 }