public LevelSelectorWindowViewModel(MainWindowViewModel Mainvm) { this.VM = Mainvm; var Facade = new PiCrossFacade(); var Puzzle1 = Puzzle.FromRowStrings( ".xxx.", "x.x.x", "xxxxx", "x.x.x", ".xxx." ); var Puzzle2 = Puzzle.FromRowStrings( "x...x", ".x.x.", "..x..", ".x.x.", "x...x" ); this.Puzzles = new PlayablePuzzleViewModel[2]; this.Puzzles[0] = new PlayablePuzzleViewModel(VM, Facade.CreatePlayablePuzzle(Puzzle1), "Puzzel 1"); this.Puzzles[1] = new PlayablePuzzleViewModel(VM, Facade.CreatePlayablePuzzle(Puzzle2), "Puzzel 2"); }
public GameWindowViewModel(MainWindowViewModel main) { Main = main; var puzzle = Puzzle.FromRowStrings( "xxxxx", "x...x", "x...x", "x...x", "xxxxx" ); var facade = new PiCrossFacade(); //timer var timeService = ServiceLocator.Current.GetInstance <ITimeService>(); _start = timeService.Now; _timer = ServiceLocator.Current.GetInstance <ITimerService>(); _timer.Tick += Timer_Tick; _timer.Start(new TimeSpan(0, 0, 0, 0, 100)); PlayablePuzzle = facade.CreatePlayablePuzzle(puzzle); SquareGrid = Grid.Create <SquareViewModel>(PlayablePuzzle.Grid.Size, p => new SquareViewModel(PlayablePuzzle.Grid[p])); Timer = "00:00:00"; CloseGameWindow = new CloseGameWindowCommand(main); IsSolved = new IsSolvedCommand(this); }
public void Start() { var facade = new PiCrossFacade(); PlayablePuzzle = facade.CreatePlayablePuzzle(Puzzle); PlayablePuzzle.IsSolved.ValueChanged += IsSolvedValueChanged; grid.Value = PlayablePuzzle.Grid.Map(square => new SquareVM(square)).Copy(); }
//Puzzel genereren via de sub klassse in PiCrossFacade public void PuzzelMaken() { var facade = new PiCrossFacade(); GoedePuzzel = facade.CreatePlayablePuzzle(puzzle); GoedePuzzel.IsSolved.ValueChanged += IsSolved_Verandering; this.grid.Value = this.GoedePuzzel.Grid.Map(square => new SquareViewModel(square)).Copy(); IsSolved_Verandering(); }
public GameVM(Puzzle puzzle) { var facade = new PiCrossFacade(); this.playablePuzzle = facade.CreatePlayablePuzzle(puzzle); this.Grid = this.playablePuzzle.Grid.Map(square => new SquareVM(square)); this.RowConstraints = this.playablePuzzle.RowConstraints.Map(row => new RowConstraintsVM(row)); this.ColumnConstraints = this.playablePuzzle.ColumnConstraints.Map(column => new ColumnConstraintsVM(column)); this.Completed = this.playablePuzzle.IsSolved; }
public PuzzleViewModel(Puzzle puzzle) { var facade = new PiCrossFacade(); this.playablePuzzle = facade.CreatePlayablePuzzle(puzzle); this.Grid = playablePuzzle.Grid.Map((IPlayablePuzzleSquare s) => new SquareViewModel(s)); this.ColumnConstraints = playablePuzzle.ColumnConstraints.Map((IPlayablePuzzleConstraints c) => new ConstraintsViewModel(c)); this.RowConstraints = playablePuzzle.RowConstraints.Map((IPlayablePuzzleConstraints c) => new ConstraintsViewModel(c)); this.ElapsedTime = Cell.Create(TimeSpan.Zero); InitiateTimer(); }
public PuzzleVM(StartupVM startup, Puzzle playablePuzzle) { var puzzle = playablePuzzle; this.StartupVM = startup; this.PiCrossFacade = new PiCrossFacade(); this.wrapped = PiCrossFacade.CreatePlayablePuzzle(puzzle); this.Grid = this.wrapped.Grid.Map(puzzleSquare => new SquareVM(puzzleSquare)).Copy(); }
public GameViewModel(Puzzle puzzle) { var facade = new PiCrossFacade(); this.playablePuzzle = facade.CreatePlayablePuzzle(puzzle); this.Grid = this.playablePuzzle.Grid.Map(square => new SquareViewModel(square)).Copy(); this.RowConstraints = this.playablePuzzle.RowConstraints.Map(row => new RowViewModel(row)).Copy(); this.ColumnConstraints = this.playablePuzzle.ColumnConstraints.Map(column => new ColumnViewModel(column)).Copy(); IsSolved = playablePuzzle.IsSolved; }
public PicrossViewModel(Puzzle puzzle) { IsSolved = Cell.Create <bool>(false); var facade = new PiCrossFacade(); playablePuzzle = facade.CreatePlayablePuzzle(puzzle); this.Grid = this.playablePuzzle.Grid.Map(square => new SquareViewModel(square)); this.Chronometer = new Chronometer(); timer = new DispatcherTimer(); timer.Interval = TimeSpan.FromMilliseconds(250); timer.Tick += (o, s) => Chronometer.Tick(); timer.Start(); RowConstraints = new PlayablePuzzleConstraintsViewModel(this.playablePuzzle.RowConstraints); ColumnConstraints = new PlayablePuzzleConstraintsViewModel(this.playablePuzzle.ColumnConstraints); }
public PuzzleVM(StartupVM startup) { var puzzle = Puzzle.FromRowStrings( "xxxxx", "x...x", "x...x", "x...x", "xxxxx" ); this.StartupVM = startup; this.PiCrossFacade = new PiCrossFacade(); this.wrapped = PiCrossFacade.CreatePlayablePuzzle(puzzle); this.Grid = this.wrapped.Grid.Map(puzzleSquare => new SquareVM(puzzleSquare)).Copy(); }
public GameViewModel() { var puzzle = Puzzle.FromRowStrings( "xxxxx", "x...x", "x...x", "x...x", "xxxxx" ); var facade = new PiCrossFacade(); this.PlayablePuzzle = facade.CreatePlayablePuzzle(puzzle); Console.WriteLine(PlayablePuzzle.RowConstraints.Items); //var vmGrid = this.PlayablePuzzle.Grid.Map(square => new SquareViewModel(square)).Copy(); }
public GameViewModel(Puzzle puzzle) { var facade = new PiCrossFacade(); this.playablePuzzle = facade.CreatePlayablePuzzle(puzzle); this.Grid = this.playablePuzzle.Grid.Map(square => new SquareVM(square)).Copy(); this.ColumnConstraints = this.playablePuzzle.ColumnConstraints.Map(column => new ColumnsVM(column)).Copy(); this.RowConstraints = this.playablePuzzle.RowConstraints.Map(row => new RowsVM(row)).Copy(); Check = playablePuzzle.IsSolved; this.StartTimer = new StartTimer(this); this.StopTimer = new StopTimer(this); lastTick = DateTime.Now; timerken = new DispatcherTimer(TimeSpan.FromMilliseconds(10), DispatcherPriority.Background, t_Tick, Dispatcher.CurrentDispatcher); timerken.IsEnabled = true; }
public PlayWindowViewModel(MainWindowViewModel Mainvm) { this.VM = Mainvm; var DemoPuzzle = Puzzle.FromRowStrings( ".xxx.", "x.x.x", "xxxxx", "x.x.x", ".xxx." ); var Facade = new PiCrossFacade(); this.DemoPlayablePluzzle = Facade.CreatePlayablePuzzle(DemoPuzzle); this.Grid = DemoPlayablePluzzle.Grid.Map(square => new PuzzleSquareViewModel(square)).Copy(); this.ColumnConstraints = DemoPlayablePluzzle.ColumnConstraints.Map(constraint => new PuzzleConstraintsViewModel(constraint)).Copy(); this.RowConstraints = DemoPlayablePluzzle.RowConstraints.Map(constraint => new PuzzleConstraintsViewModel(constraint)).Copy(); this.Retry = new RetryCommand(this.VM); this.Exit = new ExitCommand(this.VM); }
public PlayableWindow(Navigator navigator, Puzzle puzzle = null) : base(navigator) { if (puzzle == null) { puzzle = Puzzle.FromRowStrings( "xxx", "x..", "x.x" ); } var facade = new PiCrossFacade(); playablePuzzle = facade.CreatePlayablePuzzle(puzzle); this.Grid = playablePuzzle.Grid.Map(square => new ChangeableSquare(square)).Copy(); this.ColumnConstraints = playablePuzzle.ColumnConstraints /*.Map(constraints => new ChangeableCC(constraints)).Copy()*/; this.RowConstraints = playablePuzzle.RowConstraints /*.Map(constraints => new ChangeableCC(constraints)).Copy()*/; BackToStart = new EasyCommand(() => SwitchTo(new StartScreen(navigator))); Refresh = new EasyCommand(() => SwitchTo(new PlayableWindow(navigator, puzzle))); ChooseOther = new EasyCommand(() => SwitchTo(new PuzzleGenerator(navigator))); }