コード例 #1
0
        public void Fire()
        {
            Random rnd = new Random();

            if (!Start)
            {
                Start = true;
                // 设置全局的阻力
                PhysicsWorld.CreateGlobalZone(new ParticleDrag(0.5, 0.5));

                // 初始化水
                for (int i = 0; i < 20; i++)
                {
                    var item = PhysicsWorld.CreateParticle
                               (
                        new Vector2D
                        (
                            rnd.Next((int)Bitmap.Width).ToSimUnits(),
                            rnd.Next((int)Bitmap.Height).ToSimUnits()
                        ),
                        Vector2D.Zero,
                        1
                               );
                    item.BindShape(new Circle(2.ToSimUnits()));
                    _water.ObjList.Add(item);
                }
            }
            // 抖动
            _water.ObjList.ForEach(obj => obj.Velocity.Set(rnd.Next(5) - 2.5, rnd.Next(5) - 2.5));
        }
コード例 #2
0
        public ContactDemo(Image image)
            : base(image)
        {
            Settings.ContactIteration = 1;

            const int num = 5;

            for (int i = 0; i < num; i++)
            {
                var fB = PhysicsWorld.CreateFixedParticle((new Vector2D(160 + 40 * i, 0)).ToSimUnits());
                var pB = PhysicsWorld.CreateParticle((new Vector2D(160 + 40 * i, 200)).ToSimUnits(), new Vector2D(0, 0), 2);

                var ball = new Ball
                {
                    FixedParticle = fB,
                    Particle      = pB,
                    R             = 20
                };

                // 为质体绑定形状
                ball.Particle.BindShape(new Circle(ball.R.ToSimUnits()));

                PhysicsWorld.CreateRope(200.ToSimUnits(), 0, fB, pB);
                DrawQueue.Add(ball);
                _ballList.Add(ball);
            }

            // 增加重力和空气阻力
            PhysicsWorld.CreateGlobalZone(new ParticleGravity(new Vector2D(0, 40)));
            PhysicsWorld.CreateParticle(Vector2D.Zero, new Vector2D(1, 0), 1);
            Slot = 1 / 120.0;

            Start = true;
        }
コード例 #3
0
        public void Fire()
        {
            if (!Start)
            {
                // 全局增加一个小阻尼
                PhysicsWorld.CreateGlobalZone(new ParticleDrag(0.01, 0.02));
                Start = true;
            }
            var item = PhysicsWorld.CreateParticle
                       (
                new Vector2D(200.ToSimUnits(), 200.ToSimUnits()),
                new Vector2D(0, 5),
                1
                       );

            _objList.Add(item);
        }
コード例 #4
0
 public ElasticDemo(Image image)
     : base(image)
 {
     // 设置全局的阻力用以增加稳定性
     PhysicsWorld.CreateGlobalZone(new ParticleDrag(0.8f, 0.6f));
 }