public int OverlapBox(Vector3 center, Vector3 halfExtents, Collider[] results, Quaternion orientation, int layerMask = Physics3D.DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal) { return(_world.OverlapBox(center, halfExtents, results, orientation, layerMask, queryTriggerInteraction)); }